Ah, makes sense. Thanks!Xephyr wrote:On the galactic map in 1.7, lines linking stargates can be curved by specifying a third point, so the line will go through all three points.
Search found 68 matches
- Tue Dec 29, 2015 7:29 pm
- Forum: Commonwealth
- Topic: Transcendence Developer Tries to Reach the Galactic Core
- Replies: 7
- Views: 5179
Re: Transcendence Developer Tries to Reach the Galactic Core
- Tue Dec 29, 2015 6:53 pm
- Forum: Commonwealth
- Topic: Transcendence Developer Tries to Reach the Galactic Core
- Replies: 7
- Views: 5179
Re: Transcendence Developer Tries to Reach the Galactic Core
What do you mean by curved stargate paths?We also got a quick preview of the Part II galaxy map, which introduces the option for curved stargate paths.
- Thu Nov 26, 2015 5:37 pm
- Forum: Commonwealth
- Topic: What's new?
- Replies: 7
- Views: 5141
Re: What's new?
Wow, that's a lot of really exciting changes! I can't wait until I get a chance to play it again. Especially with the HD graphics pack and increased facings. I was always bothered by the choppy turning (though it did have its own unique charm, I think). I recall that the reason ships couldn't have m...
- Wed Nov 25, 2015 8:23 pm
- Forum: Commonwealth
- Topic: What's new?
- Replies: 7
- Views: 5141
What's new?
I've been away from Transcendence for quite a while, and haven't really played since pre-1.1. I think my last full playthrough was on 1.06 or something around that, I can't quite remember. Would someone mind summing up the major changes since then? It looks like a lot of progress has been made!
- Sun Dec 14, 2014 4:57 am
- Forum: Announcements
- Topic: 1.5 and Eternity Port now available!
- Replies: 20
- Views: 30982
Re: 1.5 and Eternity Port now available!
I'm playing vanilla 1.5, and the improvements since I last played (around 1.05) are awesome, George. But killing the Kronosaurus no longer seems to trigger that whole bit where Volkov joins me. Is that intentional? I blew it up, it got recorded as a Charon frigate, and nobody paid any heed to it whe...
- Thu May 08, 2014 4:29 am
- Forum: Announcements
- Topic: 1.3 Beta 1
- Replies: 84
- Views: 64313
Re: 1.3 Beta 1
Personally I really like the addition of the turning thrusters. I think its a neat bit of realism. But that's just me.
- Thu Dec 27, 2012 9:22 pm
- Forum: Announcements
- Topic: 1.1
- Replies: 32
- Views: 38879
Re: 1.1
What happened to the Ventari only ionising equipment? They're damaging it again. Was it changed back to damaging equipment at some point after 1.05?
Edit: it appears one of the mods I was using had reversed the change. Now to figure out which one it was.
Edit: it appears one of the mods I was using had reversed the change. Now to figure out which one it was.
- Thu Dec 20, 2012 3:08 pm
- Forum: Announcements
- Topic: 1.1
- Replies: 32
- Views: 38879
Re: 1.1
I haven't really been active since around 1.04, it's been a while since I've played or checked the forums or anything. So what exactly is new in 1.1? It's been a long time since an official release, so this is pretty exciting
- Thu May 17, 2012 4:41 pm
- Forum: Ideas & Suggestions
- Topic: Swarm AI Issues
- Replies: 1
- Views: 1663
Re: Swarm AI Issues
The AI in this game is prone to predictable patterns and suicidal charges. It would be nice to see it polished up, but that's not really a big issue imo
- Thu May 17, 2012 4:30 pm
- Forum: Ideas & Suggestions
- Topic: HydroCarbons
- Replies: 18
- Views: 10200
Re: HydroCarbons
I thought plasteel was a metal with the properties of plastic and steel? I don't think it comprises any plastic in it... but I could be wrong. I thought it was just some sort of molecular alloy that had some flexibility in it but still maintained high tensile strength somehow. Artificial spider thr...
- Sun Aug 28, 2011 6:26 am
- Forum: Ideas & Suggestions
- Topic: Everyone's a marksman! (Tv1,06a)
- Replies: 13
- Views: 5437
Re: Everyone's a marksman! (Tv1,06a)
Stuff isn't exactly hard to shoot at in Transcendence
I think it's reasonable the way it is (considering most people would have computer assisted targeting on their ships anway).
Although it may be useful for some mods.
I think it's reasonable the way it is (considering most people would have computer assisted targeting on their ships anway).
Although it may be useful for some mods.
- Thu Aug 25, 2011 6:40 pm
- Forum: Ideas & Suggestions
- Topic: Suggestions for new conducts
- Replies: 6
- Views: 3056
Re: Suggestions for new conducts
That sort of thing could go in Achievements and Regrets thoughVal wrote:Wow, nice idea!alterecco wrote:Marksman - No omni use
This is an achievement, not a conduct. Conducts are what you start with, and can break them.alterecco wrote: Mining Tycoon - Mined all ore in all systems (or perhaps 90%) o.O
- Thu Aug 25, 2011 6:31 pm
- Forum: Commonwealth
- Topic: Stargates
- Replies: 4
- Views: 2415
Re: Stargates
Locking and unlocking the stargates appears to be something only the Iocrym (and whatever created them) can control.
Turrets around the gates would be a good idea though.
Turrets around the gates would be a good idea though.
- Sun Aug 21, 2011 7:04 pm
- Forum: Commonwealth
- Topic: Stargates
- Replies: 4
- Views: 2415
Stargates
Since the stargates are the only practical method of traveling between star systems, wouldn't the majority of a system's population be as close to the stargate as possible? The way it is now, most of a system's stations are built far from the stargates. In real life, almost all cities are built righ...
- Sun Aug 21, 2011 6:36 pm
- Forum: Beta Bug Reports
- Topic: Wolfen's starting configuration can exceed 10 MW.
- Replies: 23
- Views: 11470
Re: Wolfen's starting configuration can exceed 10 MW.
Why not just make the Wolfen reactor 12mw?