Search found 68 matches

by Lmoy
Tue Dec 29, 2015 7:29 pm
Forum: Commonwealth
Topic: Transcendence Developer Tries to Reach the Galactic Core
Replies: 7
Views: 2212

Re: Transcendence Developer Tries to Reach the Galactic Core

Xephyr wrote:On the galactic map in 1.7, lines linking stargates can be curved by specifying a third point, so the line will go through all three points.
Ah, makes sense. Thanks!
by Lmoy
Tue Dec 29, 2015 6:53 pm
Forum: Commonwealth
Topic: Transcendence Developer Tries to Reach the Galactic Core
Replies: 7
Views: 2212

Re: Transcendence Developer Tries to Reach the Galactic Core

We also got a quick preview of the Part II galaxy map, which introduces the option for curved stargate paths.
What do you mean by curved stargate paths?
by Lmoy
Thu Nov 26, 2015 5:37 pm
Forum: Commonwealth
Topic: What's new?
Replies: 7
Views: 2154

Re: What's new?

Wow, that's a lot of really exciting changes! I can't wait until I get a chance to play it again. Especially with the HD graphics pack and increased facings. I was always bothered by the choppy turning (though it did have its own unique charm, I think). I recall that the reason ships couldn't have m...
by Lmoy
Wed Nov 25, 2015 8:23 pm
Forum: Commonwealth
Topic: What's new?
Replies: 7
Views: 2154

What's new?

I've been away from Transcendence for quite a while, and haven't really played since pre-1.1. I think my last full playthrough was on 1.06 or something around that, I can't quite remember. Would someone mind summing up the major changes since then? It looks like a lot of progress has been made!
by Lmoy
Sun Dec 14, 2014 4:57 am
Forum: Announcements
Topic: 1.5 and Eternity Port now available!
Replies: 20
Views: 18094

Re: 1.5 and Eternity Port now available!

I'm playing vanilla 1.5, and the improvements since I last played (around 1.05) are awesome, George. But killing the Kronosaurus no longer seems to trigger that whole bit where Volkov joins me. Is that intentional? I blew it up, it got recorded as a Charon frigate, and nobody paid any heed to it whe...
by Lmoy
Thu May 08, 2014 4:29 am
Forum: Announcements
Topic: 1.3 Beta 1
Replies: 84
Views: 25774

Re: 1.3 Beta 1

Personally I really like the addition of the turning thrusters. I think its a neat bit of realism. But that's just me.
by Lmoy
Thu Dec 27, 2012 9:22 pm
Forum: Announcements
Topic: 1.1
Replies: 32
Views: 20732

Re: 1.1

What happened to the Ventari only ionising equipment? They're damaging it again. Was it changed back to damaging equipment at some point after 1.05?

Edit: it appears one of the mods I was using had reversed the change. Now to figure out which one it was.
by Lmoy
Thu Dec 20, 2012 3:08 pm
Forum: Announcements
Topic: 1.1
Replies: 32
Views: 20732

Re: 1.1

I haven't really been active since around 1.04, it's been a while since I've played or checked the forums or anything. So what exactly is new in 1.1? It's been a long time since an official release, so this is pretty exciting :D
by Lmoy
Thu May 17, 2012 4:41 pm
Forum: Ideas & Suggestions
Topic: Swarm AI Issues
Replies: 1
Views: 544

Re: Swarm AI Issues

The AI in this game is prone to predictable patterns and suicidal charges. It would be nice to see it polished up, but that's not really a big issue imo :P
by Lmoy
Thu May 17, 2012 4:30 pm
Forum: Ideas & Suggestions
Topic: HydroCarbons
Replies: 18
Views: 3002

Re: HydroCarbons

I thought plasteel was a metal with the properties of plastic and steel? I don't think it comprises any plastic in it... but I could be wrong. I thought it was just some sort of molecular alloy that had some flexibility in it but still maintained high tensile strength somehow. Artificial spider thr...
by Lmoy
Sun Aug 28, 2011 6:26 am
Forum: Ideas & Suggestions
Topic: Everyone's a marksman! (Tv1,06a)
Replies: 13
Views: 1191

Re: Everyone's a marksman! (Tv1,06a)

Stuff isn't exactly hard to shoot at in Transcendence :P
I think it's reasonable the way it is (considering most people would have computer assisted targeting on their ships anway).
Although it may be useful for some mods.
by Lmoy
Thu Aug 25, 2011 6:40 pm
Forum: Ideas & Suggestions
Topic: Suggestions for new conducts
Replies: 6
Views: 601

Re: Suggestions for new conducts

Val wrote:
alterecco wrote:Marksman - No omni use
Wow, nice idea!
alterecco wrote: Mining Tycoon - Mined all ore in all systems (or perhaps 90%) o.O
This is an achievement, not a conduct. Conducts are what you start with, and can break them.
That sort of thing could go in Achievements and Regrets though :P
by Lmoy
Thu Aug 25, 2011 6:31 pm
Forum: Commonwealth
Topic: Stargates
Replies: 4
Views: 689

Re: Stargates

Locking and unlocking the stargates appears to be something only the Iocrym (and whatever created them) can control.
Turrets around the gates would be a good idea though.
by Lmoy
Sun Aug 21, 2011 7:04 pm
Forum: Commonwealth
Topic: Stargates
Replies: 4
Views: 689

Stargates

Since the stargates are the only practical method of traveling between star systems, wouldn't the majority of a system's population be as close to the stargate as possible? The way it is now, most of a system's stations are built far from the stargates. In real life, almost all cities are built righ...
by Lmoy
Sun Aug 21, 2011 6:36 pm
Forum: Beta Bug Reports
Topic: Wolfen's starting configuration can exceed 10 MW.
Replies: 23
Views: 3162

Re: Wolfen's starting configuration can exceed 10 MW.

Why not just make the Wolfen reactor 12mw? :P