Search found 2433 matches

by digdug
Sun Mar 12, 2023 4:46 pm
Forum: Shipyards
Topic: Where is the Ebon Hawk mod?
Replies: 1
Views: 6414

Re: Where is the Ebon Hawk mod?

The Ebon Hawk mod was removed from Xelerus because Star Wars is owned by Disney now.
We don't want any cease and desist letters coming our way.

Said that, please PM me for more information.
by digdug
Wed Jul 07, 2021 1:40 am
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 381606

Re: UNID Database

added
0xE995 Luna!
and
0xD268 lvthn616
to the wiki UNID database
by digdug
Thu May 27, 2021 12:18 am
Forum: Announcements
Topic: IRC Closed
Replies: 5
Views: 16593

Re: IRC Closed

Good times, I remember in early 2008 when some evenings it was just me, ttech, bimbel and Betel.

And who can't forget the netsplits, Katami going crazy and ~roulette :D

It was a good run, had a lot of fun and learned some programming, photoshopping and 3D modelling.

See you on Discord !
by digdug
Sat Aug 03, 2019 9:58 am
Forum: Shipyards
Topic: request for 1.3
Replies: 2
Views: 9661

Re: request for 1.3

Has anyone got a zipped version of 1.3 available? If so, could you attach it please. It is one of the versions I don't have saved and I would like to use it to check out the System Density mod for a possible upgrade. I have given up bumping the archive forum topic! Thanks. there you go :D https://w...
by digdug
Wed Sep 12, 2018 12:56 pm
Forum: Off-Topic
Topic: EU new copyright law
Replies: 4
Views: 12784

EU new copyright law

EU new copyright law The EU parliament just voted yes to change the EU copyright law. This change, mostly the article 11 and 13 might affect websites like Facebook, Twitter dramatically. I am mostly concerned by github and how this law will affect free code distribution and copyright. It will take ...
by digdug
Fri May 04, 2018 6:40 pm
Forum: Modding Reference
Topic: how to use the AE-FunctionHelp mod
Replies: 1
Views: 10207

Re: how to use the AE-FunctionHelp mod

This reminds me that I still have to make the diff for beta 1 :(
Sorry
I hope I will have some time to do it soon
by digdug
Thu Apr 12, 2018 9:24 am
Forum: Off-Topic
Topic: Come Aboard NASA’s First Mission to Touch the Sun
Replies: 2
Views: 11764

Re: Come Aboard NASA’s First Mission to Touch the Sun

Hey ! Nice you got a ticket ! I suppose availability is going to be very low, isn’t it ?
by digdug
Mon Apr 09, 2018 8:03 pm
Forum: Shipyards
Topic: Sublime Text for modding
Replies: 2
Views: 5902

Re: Sublime Text for modding

I don’t know why I didn’t see this sooner.
Does the program have custom synthax highlighting ? If so, I might be interested :)
by digdug
Thu Mar 29, 2018 3:05 pm
Forum: Off-Topic
Topic: Frontier Download Link
Replies: 21
Views: 30534

Re: Frontier Download Link

This was beautiful ! I loved reading about your progress!
Also, you are the first person in 11 years here at transcendence forums that decided to really play Frontier !
Maybe we should make a wiki post with these informations :)
by digdug
Tue Jan 30, 2018 9:46 am
Forum: Commonwealth
Topic: Some Questions
Replies: 13
Views: 15467

Re: Some Questions

Drop an email to George with your steam nickname and multiverse nickname and explain the situation. Can't promise anything, but it's worth to try.
by digdug
Wed Jan 17, 2018 1:53 pm
Forum: Commonwealth
Topic: [George] [Request] TrueSpace stream
Replies: 6
Views: 8628

Re: [George] [Request] TrueSpace stream

This is an awesome idea, I would love to see more of this !
by digdug
Wed Dec 06, 2017 10:15 am
Forum: Off-Topic
Topic: Laser Weapons & the ICX too !!!!
Replies: 3
Views: 11619

Re: Laser Weapons & the ICX too !!!!

Thanks Shane ! This is a great post ! I didn't know about fiber amplifiers. Guess I have to read more to keep me updated :) A quick comment: there is also a lot of research done on optical camouflage, which might give an additional edge if combined with thermal and radar cloaking. If something is in...
by digdug
Mon Nov 20, 2017 1:14 pm
Forum: The Drawing Board
Topic: escort mod for playership idea
Replies: 4
Views: 11648

Re: escort mod for playership idea

We do have functions to change speed and direction of the playership. This should be easy to implement, basically the mod just has to match the current speed and direction of the escorted ship. An event can keep that updated and stop the event if the player manually change the direction or speed. I ...
by digdug
Wed Oct 25, 2017 5:01 pm
Forum: Stable (v1.7) Bug Reports
Topic: No Music? (new player)
Replies: 2
Views: 10025

Re: No Music? (new player)

sorry to hear that. Let me give you some advice (some of them could be obvious depending on your skill level). I presume that you can hear the SFX of the game well and that music works on your pc. (if not, reinstall your sound drivers and your directx, so that you update directsound) You can try: - ...