Search found 2428 matches

by digdug
Wed Sep 12, 2018 12:56 pm
Forum: Off-Topic
Topic: EU new copyright law
Replies: 1
Views: 308

EU new copyright law

EU new copyright law The EU parliament just voted yes to change the EU copyright law. This change, mostly the article 11 and 13 might affect websites like Facebook, Twitter dramatically. I am mostly concerned by github and how this law will affect free code distribution and copyright. It will take ...
by digdug
Fri May 04, 2018 6:40 pm
Forum: Modding Reference
Topic: how to use the AE-FunctionHelp mod
Replies: 1
Views: 425

Re: how to use the AE-FunctionHelp mod

This reminds me that I still have to make the diff for beta 1 :(
Sorry
I hope I will have some time to do it soon
by digdug
Thu Apr 12, 2018 9:24 am
Forum: Off-Topic
Topic: Come Aboard NASA’s First Mission to Touch the Sun
Replies: 2
Views: 505

Re: Come Aboard NASA’s First Mission to Touch the Sun

Hey ! Nice you got a ticket ! I suppose availability is going to be very low, isn’t it ?
by digdug
Mon Apr 09, 2018 8:03 pm
Forum: Shipyards
Topic: Sublime Text for modding
Replies: 2
Views: 561

Re: Sublime Text for modding

I don’t know why I didn’t see this sooner.
Does the program have custom synthax highlighting ? If so, I might be interested :)
by digdug
Thu Mar 29, 2018 3:05 pm
Forum: Off-Topic
Topic: Frontier Download Link
Replies: 21
Views: 1486

Re: Frontier Download Link

This was beautiful ! I loved reading about your progress!
Also, you are the first person in 11 years here at transcendence forums that decided to really play Frontier !
Maybe we should make a wiki post with these informations :)
by digdug
Tue Jan 30, 2018 9:46 am
Forum: Commonwealth
Topic: Some Questions
Replies: 13
Views: 1130

Re: Some Questions

Drop an email to George with your steam nickname and multiverse nickname and explain the situation. Can't promise anything, but it's worth to try.
by digdug
Wed Jan 17, 2018 1:53 pm
Forum: Commonwealth
Topic: [George] [Request] TrueSpace stream
Replies: 6
Views: 1090

Re: [George] [Request] TrueSpace stream

This is an awesome idea, I would love to see more of this !
by digdug
Wed Dec 06, 2017 10:15 am
Forum: Off-Topic
Topic: Laser Weapons & the ICX too !!!!
Replies: 3
Views: 774

Re: Laser Weapons & the ICX too !!!!

Thanks Shane ! This is a great post ! I didn't know about fiber amplifiers. Guess I have to read more to keep me updated :) A quick comment: there is also a lot of research done on optical camouflage, which might give an additional edge if combined with thermal and radar cloaking. If something is in...
by digdug
Mon Nov 20, 2017 1:14 pm
Forum: The Drawing Board
Topic: escort mod for playership idea
Replies: 4
Views: 795

Re: escort mod for playership idea

We do have functions to change speed and direction of the playership. This should be easy to implement, basically the mod just has to match the current speed and direction of the escorted ship. An event can keep that updated and stop the event if the player manually change the direction or speed. I ...
by digdug
Wed Oct 25, 2017 5:01 pm
Forum: Stable (v1.7) Bug Reports
Topic: No Music? (new player)
Replies: 2
Views: 467

Re: No Music? (new player)

sorry to hear that. Let me give you some advice (some of them could be obvious depending on your skill level). I presume that you can hear the SFX of the game well and that music works on your pc. (if not, reinstall your sound drivers and your directx, so that you update directsound) You can try: - ...
by digdug
Sat Oct 21, 2017 11:23 pm
Forum: Shipyards
Topic: decimal UNIDs to hex format
Replies: 6
Views: 649

Re: decimal UNIDs to hex format

ok, so before starting, if you want to convert a hex number to decimal, just do (int hexNumber) --> decNumber for converting a dec to hex I use this: ;taken from alterecco's DSF, no need to reinvent the wheel, i suppose. ;remember, to do the opposite, you just need to (int hexNumber) returns decNumb...
by digdug
Wed Oct 18, 2017 8:13 am
Forum: Shipyards
Topic: decimal UNIDs to hex format
Replies: 6
Views: 649

Re: decimal UNIDs to hex format

Alterecco's DSF had hex2dec and dec2hex I've been using them too for my mods. There is bug in one of the 2 (don't remember) that returns and error if you pass 0 (zero). In your case, this should not be a problem, because UNIDs are never 0. If you want, I can post my modified (blatantly hacked) versi...
by digdug
Fri Oct 13, 2017 12:10 am
Forum: New Developers
Topic: Getting started with git and github
Replies: 15
Views: 4284

Re: Getting started with git and github

Alterecco !!
So nice to see you around !
:)
by digdug
Mon Oct 09, 2017 2:42 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 31
Views: 4200

Re: Multiverse open for uploading mods

Just had a thought about having a separate area or subforum or whatever, either in Mod Announcements or a new section for the unofficial mods on the Multiverse. This would enable people to get more info on the mods without having to plough through all the existing info. Or maybe move all the older ...
by digdug
Sun Oct 01, 2017 11:34 am
Forum: Commonwealth
Topic: Multiplayer
Replies: 7
Views: 1248

Re: Multiplayer

I would love to play a fixed challenge topology. :)