Search found 2384 matches

by digdug
Thu Apr 27, 2017 7:55 pm
Forum: Modding Reference
Topic: Function List — API 36 (1.8a)
Replies: 1
Views: 40

Re: Function List — API 36 (1.8a)

Transcendence 1.8a1 (apiVersion 36) Diff from 1.7 RECENTLY CHANGED/ADDED FUNCTIONS (objAddConnection obj1 connectType obj2 [options]) -> connectionID connectType: 'hinge 'rod options: 'pos1: position relative to obj1 'pos2: position relative to obj2 (objGetDetectRange obj targetObj) -> range in lig...
by digdug
Thu Apr 27, 2017 4:46 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 36
Views: 398

Re: New Player with Questions

Hmmm, that crate delivery was the mission? I was wondering about that. It seemed kind of pointless. Perhaps it opened up an option in the black market that wasn't open before?
nope, just that crate.
It is "nearly" a placeholder mission.
by digdug
Wed Apr 26, 2017 2:46 pm
Forum: Ideas & Suggestions
Topic: New Commonwealth missions
Replies: 8
Views: 110

Re: New Commonwealth missions

I think it would also be worthwhile having a brief mining tutorial arc to show new players how to mine. Commonwealth MIning Assay The player docks at a mining colony and is approached by a group of miners. They want to mine an asteroid field in the system, but mining activity in the system is known...
by digdug
Sun Apr 23, 2017 11:59 am
Forum: Ideas & Suggestions
Topic: requesting adjustment to positron
Replies: 8
Views: 111

Re: requesting adjustment to positron

there you go :) <Effect> <Ray style= "jagged" shape= "tapered" length= "108" primaryColor= "#00d5ff" secondaryColor= "#006b80" > <Events> <GetParameters> (block ( (damageHP (@ gData 'damageHP)) ) { width: (mathScale damageHP 10 140 20 40 50) intensity: 60 } ) </GetParameters> </Events> </Ray> <Parti...
by digdug
Sat Apr 22, 2017 2:56 pm
Forum: Ideas & Suggestions
Topic: requesting adjustment to positron
Replies: 8
Views: 111

Re: requesting adjustment to positron

we6 ion lancer.png
we6 ion lancer.png (187.3 KiB) Viewed 60 times
tapered, with a slighly larger particlecomet, all the rest the same
by digdug
Thu Apr 20, 2017 9:15 pm
Forum: Ideas & Suggestions
Topic: requesting adjustment to positron
Replies: 8
Views: 111

Re: requesting adjustment to positron

what if we make it tapered ?
would that improve ?
by digdug
Tue Apr 18, 2017 4:08 pm
Forum: Commonwealth
Topic: Effects..help me out here..
Replies: 6
Views: 133

Re: Effects..help me out here..

aww, I find the new plasma effects extremely cool ! I really like them compared to the old style with the lines. However I'm not a big fan of kinetic. I think they should be smaller. In particular, the more powerful is the kinetic weapon, the larger is the shot, take a look at the flenser and how la...
by digdug
Tue Apr 18, 2017 10:59 am
Forum: Off-Topic
Topic: What is the most useless code you can write?
Replies: 2
Views: 62

Re: What is the most useless code you can write?

I went through my debug mod, and found these gems: (setq blah (lambda Nil (block Nil ))) as well as this awesome ship (I swear I used it for something, but I don't remember what it was) <ShipClass UNID="&evtest;" class= "(test)" virtual= "true" > <Events> <IMTESTEVENT> (dbglog "IT WORKS!!!!!!!!!!!!!...
by digdug
Fri Apr 14, 2017 3:06 pm
Forum: Shipyards
Topic: getAPIversion and apiversions
Replies: 0
Views: 48

getAPIversion and apiversions

I'm trying to use getAPIversion in a mod (specifically in the functionlist function) to return the APIversion of the game, so that it will be printed nicely at the top of the functionlist. I'm having some problems with this: getAPIversion returns the API version that the game engine is running in th...
by digdug
Fri Apr 14, 2017 12:14 pm
Forum: Modding Reference
Topic: Function List — 1.7 (API 35)
Replies: 5
Views: 193

Re: Function List — 1.7 (API 35)

the function list of 1.7 is the same as 1.7b6, so no need for a new diff.

however, there are still a couple of typos, for example:

in cnvDrawText, it says 'cener instead of 'center
by digdug
Thu Apr 13, 2017 5:35 pm
Forum: Gaming
Topic: Who is Stoked about Fallout: New Vegas?!?!
Replies: 3
Views: 1038

Re: Who is Stoked about Fallout: New Vegas?!?!

that's nice to know, and it's nice that you are using a section of the forums that doesn't see much use, lately. Fallout 3 and New Vegas are on my list of games to play (didn't buy them yet from Steam due to the overwhelming amount of reports that they don't work properly on Win7-10) However! You ju...
by digdug
Sat Apr 01, 2017 9:39 am
Forum: Commonwealth
Topic: [April Fools 2017] Strategy Guide for CSC America
Replies: 5
Views: 203

Re: Strategy Guide for CSC America

ah you beat me. :) I was going to announce my Battleships Forever complete conversion for CSC America :D
by digdug
Thu Mar 23, 2017 11:17 pm
Forum: Shipyards
Topic: Not sure if this is bug or feature
Replies: 4
Views: 94

Re: Not sure if this is bug or feature

is it sticky keys ? when you press shift 5 times it will turn on "sticky keys" To play Transcendence better, you might want to disable it completely: How to turn off Sticky keys in Windows 7 and Windows Vista In Windows 7 or Vista, click on Ease of Access Center. Then scroll down and click on the li...
by digdug
Mon Mar 20, 2017 12:00 pm
Forum: Shipyards
Topic: The Ark : has anybody shot it?
Replies: 7
Views: 155

Re: The Ark : has anybody shot it?

Ah !
Nice find !
Make a ticket for it :)
It should definitely leave a wreck 100% of the time.