Search found 2426 matches
- Thu Apr 12, 2018 9:24 am
- Forum: Off-Topic
- Topic: Come Aboard NASA’s First Mission to Touch the Sun
- Replies: 1
- Views: 93
Re: Come Aboard NASA’s First Mission to Touch the Sun
Hey ! Nice you got a ticket ! I suppose availability is going to be very low, isn’t it ?
- Mon Apr 09, 2018 8:03 pm
- Forum: Shipyards
- Topic: Sublime Text for modding
- Replies: 2
- Views: 181
Re: Sublime Text for modding
I don’t know why I didn’t see this sooner.
Does the program have custom synthax highlighting ? If so, I might be interested
Does the program have custom synthax highlighting ? If so, I might be interested

- Thu Mar 29, 2018 3:05 pm
- Forum: Off-Topic
- Topic: Frontier Download Link
- Replies: 21
- Views: 465
Re: Frontier Download Link
This was beautiful ! I loved reading about your progress!
Also, you are the first person in 11 years here at transcendence forums that decided to really play Frontier !
Maybe we should make a wiki post with these informations
Also, you are the first person in 11 years here at transcendence forums that decided to really play Frontier !
Maybe we should make a wiki post with these informations

- Tue Jan 30, 2018 9:46 am
- Forum: Commonwealth
- Topic: Some Questions
- Replies: 13
- Views: 430
Re: Some Questions
Drop an email to George with your steam nickname and multiverse nickname and explain the situation. Can't promise anything, but it's worth to try.
- Wed Jan 17, 2018 1:53 pm
- Forum: Commonwealth
- Topic: [George] [Request] TrueSpace stream
- Replies: 6
- Views: 475
Re: [George] [Request] TrueSpace stream
This is an awesome idea, I would love to see more of this !
- Wed Dec 06, 2017 10:15 am
- Forum: Off-Topic
- Topic: Laser Weapons & the ICX too !!!!
- Replies: 3
- Views: 312
Re: Laser Weapons & the ICX too !!!!
Thanks Shane ! This is a great post ! I didn't know about fiber amplifiers. Guess I have to read more to keep me updated :) A quick comment: there is also a lot of research done on optical camouflage, which might give an additional edge if combined with thermal and radar cloaking. If something is in...
- Mon Nov 20, 2017 1:14 pm
- Forum: The Drawing Board
- Topic: escort mod for playership idea
- Replies: 4
- Views: 353
Re: escort mod for playership idea
We do have functions to change speed and direction of the playership. This should be easy to implement, basically the mod just has to match the current speed and direction of the escorted ship. An event can keep that updated and stop the event if the player manually change the direction or speed. I ...
- Wed Oct 25, 2017 5:01 pm
- Forum: Stable (v1.7) Bug Reports
- Topic: No Music? (new player)
- Replies: 2
- Views: 183
Re: No Music? (new player)
sorry to hear that. Let me give you some advice (some of them could be obvious depending on your skill level). I presume that you can hear the SFX of the game well and that music works on your pc. (if not, reinstall your sound drivers and your directx, so that you update directsound) You can try: - ...
- Sat Oct 21, 2017 11:23 pm
- Forum: Shipyards
- Topic: decimal UNIDs to hex format
- Replies: 6
- Views: 274
Re: decimal UNIDs to hex format
ok, so before starting, if you want to convert a hex number to decimal, just do (int hexNumber) --> decNumber for converting a dec to hex I use this: ;taken from alterecco's DSF, no need to reinvent the wheel, i suppose. ;remember, to do the opposite, you just need to (int hexNumber) returns decNumb...
- Wed Oct 18, 2017 8:13 am
- Forum: Shipyards
- Topic: decimal UNIDs to hex format
- Replies: 6
- Views: 274
Re: decimal UNIDs to hex format
Alterecco's DSF had hex2dec and dec2hex I've been using them too for my mods. There is bug in one of the 2 (don't remember) that returns and error if you pass 0 (zero). In your case, this should not be a problem, because UNIDs are never 0. If you want, I can post my modified (blatantly hacked) versi...
- Fri Oct 13, 2017 12:10 am
- Forum: New Developers
- Topic: Getting started with git and github
- Replies: 12
- Views: 1132
Re: Getting started with git and github
Alterecco !!
So nice to see you around !

So nice to see you around !

- Mon Oct 09, 2017 2:42 pm
- Forum: Shipyards
- Topic: Multiverse open for uploading mods
- Replies: 31
- Views: 1876
Re: Multiverse open for uploading mods
Just had a thought about having a separate area or subforum or whatever, either in Mod Announcements or a new section for the unofficial mods on the Multiverse. This would enable people to get more info on the mods without having to plough through all the existing info. Or maybe move all the older ...
- Sun Oct 01, 2017 11:34 am
- Forum: Commonwealth
- Topic: Multiplayer
- Replies: 7
- Views: 523
Re: Multiplayer
I would love to play a fixed challenge topology. 

- Fri Sep 29, 2017 12:03 pm
- Forum: Modding Reference
- Topic: Function List — 1.8a3 (API 38)
- Replies: 2
- Views: 296
Re: Function List — 1.8a3 (API 38)
Transcendence 1.8a3 (apiVersion 38) RECENTLY CHANGED AND NEW FUNCTIONS SINCE 1.8a2 Please note that property functions, msnFunctions and unvFunctions are in "abbreviated form", they show only the newly added properties. Please refer to the function list for the full list of properties. (acos x ['deg...
- Sun Sep 24, 2017 2:05 pm
- Forum: Commonwealth
- Topic: The Transcendence Color Palette VS Other Games
- Replies: 18
- Views: 875
Re: The Transcendence Color Palette VS Other Games
I Think I understand what RPC means with this thread. How can transcendence compete with highly cartoonish, supernova bright effects that are present in some top down games ? These effects are those that tend to attract a lot casual players because they are bold and makes you go "whoaaaa, I buy that...