Search found 2395 matches

by digdug
Sun Jul 23, 2017 1:15 pm
Forum: Modding Reference
Topic: Function List — 1.8A2 (API 37)
Replies: 1
Views: 84

Re: Function List — 1.8A2 (API 37)

sorry for the delay :P I made my usual diff :D Transcendence 1.8a2 (apiVersion 37) Diff from 1.8a1 RECENTLY ADDED FUNCTIONS (fmtCompose text [data]) -> string (fmtVerb verb pluralize) -> string (resGetImageProperty imageDesc property) -> value property 'height 'width (sovGetName sovereignID [flags])...
by digdug
Wed Jul 12, 2017 11:53 pm
Forum: The Drawing Board
Topic: [Mod Request] Fireworks Mod
Replies: 3
Views: 99

Re: [Mod Request] Fireworks Mod

I've been playing with <GetParameters> and effects for a while. I do have random colored weapons, rainbow weapons and a number of supporting functions in WE6 such as: - RGB to HSL converter. - dec to hex to dec (taken from alterecco's DSF, and fixed because it has a bug) - function that converts '(0...
by digdug
Sat Jul 01, 2017 4:59 pm
Forum: Official Extensions
Topic: Coming Soon: Reign in Hell
Replies: 5
Views: 181

Re: Coming Soon: Reign in Hell

sounds awesome ! looking forward to it ! :D
by digdug
Mon Jun 26, 2017 9:31 am
Forum: Mod Announcements
Topic: Network
Replies: 5
Views: 180

Re: Network

nice. can you tell us what did you fix ? :D
by digdug
Sat May 27, 2017 4:16 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 635

Re: Let's argue about cargo holds!

Transcendence is coming from roguelike tradition. Ships are character classes, they have different carry capacity and the cargo hold can be seen as the traditional "bag of holding". Currently, to survive better and/or for an optimal gameplay, you need a cargo hold. Loot is the player primary mean of...
by digdug
Fri May 19, 2017 9:01 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 587
Views: 64479

Re: Transcendence Picture thread

Xephyr wrote:
Sun May 14, 2017 9:55 pm
Working on a new kind of alien stargate

Image
Awesome !
by digdug
Wed May 10, 2017 9:54 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 635

Re: Let's argue about cargo holds!

Yes there should be an obvious way in which they are introduced.
what if the Korolov station to have some flavour text about the cargo hold ? maybe the player talking with some freighter pilot, can be suggested that smaller ships can install a cargo hold.
by digdug
Wed May 10, 2017 9:42 pm
Forum: Commonwealth
Topic: No Twitch this week
Replies: 3
Views: 170

Re: No Twitch this week

Ttech's Computer Science Society club
Nice ! sounds interesting !
what's the title of the talk ?
by digdug
Mon May 08, 2017 9:38 pm
Forum: Commonwealth
Topic: So I wanted to try the ion9 again in 1.7
Replies: 10
Views: 445

Re: So I wanted to try the ion9 again in 1.7

Oh I like that !
With a bit of luck, it would enable players to get the Ion9, while still honouring the never backtracked conduct.
by digdug
Sun May 07, 2017 6:01 pm
Forum: Ideas & Suggestions
Topic: Upgrade the Iocrym w/ Crystal Clear Iocrym
Replies: 3
Views: 166

Re: Upgrade the Iocrym w/ Crystal Clear Iocrym

wow, i'm really happy that other people are actually enjoying my renders. For this to go into the main game is a bit far fetched. Unfortunately I used Bryce to make the renders, and I think, for the sake of consistency, the new renders must be done in Truespace so that George will be able to update ...
by digdug
Sun May 07, 2017 4:44 pm
Forum: Commonwealth
Topic: So I wanted to try the ion9 again in 1.7
Replies: 10
Views: 445

Re: So I wanted to try the ion9 again in 1.7

Rasiermesser doesn't seem to invest in Insurance for it's employees.
heh, that would make a nice ticket.

Dvalin should move to another Rasiermesser station in case its own station is destroyed.
by digdug
Thu Apr 27, 2017 7:55 pm
Forum: Modding Reference
Topic: Function List — API 36 (1.8a)
Replies: 1
Views: 251

Re: Function List — API 36 (1.8a)

Transcendence 1.8a1 (apiVersion 36) Diff from 1.7 RECENTLY CHANGED/ADDED FUNCTIONS (objAddConnection obj1 connectType obj2 [options]) -> connectionID connectType: 'hinge 'rod options: 'pos1: position relative to obj1 'pos2: position relative to obj2 (objGetDetectRange obj targetObj) -> range in lig...
by digdug
Thu Apr 27, 2017 4:46 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 47
Views: 1016

Re: New Player with Questions

Hmmm, that crate delivery was the mission? I was wondering about that. It seemed kind of pointless. Perhaps it opened up an option in the black market that wasn't open before?
nope, just that crate.
It is "nearly" a placeholder mission.
by digdug
Wed Apr 26, 2017 2:46 pm
Forum: Ideas & Suggestions
Topic: New Commonwealth missions
Replies: 8
Views: 231

Re: New Commonwealth missions

I think it would also be worthwhile having a brief mining tutorial arc to show new players how to mine. Commonwealth MIning Assay The player docks at a mining colony and is approached by a group of miners. They want to mine an asteroid field in the system, but mining activity in the system is known...
by digdug
Sun Apr 23, 2017 11:59 am
Forum: Ideas & Suggestions
Topic: requesting adjustment to positron
Replies: 8
Views: 227

Re: requesting adjustment to positron

there you go :) <Effect> <Ray style= "jagged" shape= "tapered" length= "108" primaryColor= "#00d5ff" secondaryColor= "#006b80" > <Events> <GetParameters> (block ( (damageHP (@ gData 'damageHP)) ) { width: (mathScale damageHP 10 140 20 40 50) intensity: 60 } ) </GetParameters> </Events> </Ray> <Parti...