Search found 2421 matches

by digdug
Wed Dec 06, 2017 10:15 am
Forum: Off-Topic
Topic: Laser Weapons & the ICX too !!!!
Replies: 3
Views: 105

Re: Laser Weapons & the ICX too !!!!

Thanks Shane ! This is a great post ! I didn't know about fiber amplifiers. Guess I have to read more to keep me updated :) A quick comment: there is also a lot of research done on optical camouflage, which might give an additional edge if combined with thermal and radar cloaking. If something is in...
by digdug
Mon Nov 20, 2017 1:14 pm
Forum: The Drawing Board
Topic: escort mod for playership idea
Replies: 3
Views: 136

Re: escort mod for playership idea

We do have functions to change speed and direction of the playership. This should be easy to implement, basically the mod just has to match the current speed and direction of the escorted ship. An event can keep that updated and stop the event if the player manually change the direction or speed. I ...
by digdug
Wed Oct 25, 2017 5:01 pm
Forum: Stable (v1.7) Bug Reports
Topic: No Music? (new player)
Replies: 2
Views: 103

Re: No Music? (new player)

sorry to hear that. Let me give you some advice (some of them could be obvious depending on your skill level). I presume that you can hear the SFX of the game well and that music works on your pc. (if not, reinstall your sound drivers and your directx, so that you update directsound) You can try: - ...
by digdug
Sat Oct 21, 2017 11:23 pm
Forum: Shipyards
Topic: decimal UNIDs to hex format
Replies: 6
Views: 147

Re: decimal UNIDs to hex format

ok, so before starting, if you want to convert a hex number to decimal, just do (int hexNumber) --> decNumber for converting a dec to hex I use this: ;taken from alterecco's DSF, no need to reinvent the wheel, i suppose. ;remember, to do the opposite, you just need to (int hexNumber) returns decNumb...
by digdug
Wed Oct 18, 2017 8:13 am
Forum: Shipyards
Topic: decimal UNIDs to hex format
Replies: 6
Views: 147

Re: decimal UNIDs to hex format

Alterecco's DSF had hex2dec and dec2hex I've been using them too for my mods. There is bug in one of the 2 (don't remember) that returns and error if you pass 0 (zero). In your case, this should not be a problem, because UNIDs are never 0. If you want, I can post my modified (blatantly hacked) versi...
by digdug
Fri Oct 13, 2017 12:10 am
Forum: New Developers
Topic: Getting started with git and github
Replies: 12
Views: 574

Re: Getting started with git and github

Alterecco !!
So nice to see you around !
:)
by digdug
Mon Oct 09, 2017 2:42 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 27
Views: 836

Re: Multiverse open for uploading mods

Just had a thought about having a separate area or subforum or whatever, either in Mod Announcements or a new section for the unofficial mods on the Multiverse. This would enable people to get more info on the mods without having to plough through all the existing info. Or maybe move all the older ...
by digdug
Sun Oct 01, 2017 11:34 am
Forum: Commonwealth
Topic: Multiplayer
Replies: 7
Views: 257

Re: Multiplayer

I would love to play a fixed challenge topology. :)
by digdug
Fri Sep 29, 2017 12:03 pm
Forum: Modding Reference
Topic: Function List — 1.8a3 (API 38)
Replies: 2
Views: 194

Re: Function List — 1.8a3 (API 38)

Transcendence 1.8a3 (apiVersion 38) RECENTLY CHANGED AND NEW FUNCTIONS SINCE 1.8a2 Please note that property functions, msnFunctions and unvFunctions are in "abbreviated form", they show only the newly added properties. Please refer to the function list for the full list of properties. (acos x ['deg...
by digdug
Sun Sep 24, 2017 2:05 pm
Forum: Commonwealth
Topic: The Transcendence Color Palette VS Other Games
Replies: 18
Views: 489

Re: The Transcendence Color Palette VS Other Games

I Think I understand what RPC means with this thread. How can transcendence compete with highly cartoonish, supernova bright effects that are present in some top down games ? These effects are those that tend to attract a lot casual players because they are bold and makes you go "whoaaaa, I buy that...
by digdug
Sun Sep 24, 2017 1:37 pm
Forum: Commonwealth
Topic: Easiest way to make money early in the game
Replies: 7
Views: 244

Re: Easiest way to make money early in the game

that's a fun godmod, but as a definition of godmod, it's fairly unbalanced. Or unfairly unbalanced ? but yeah, nothing can stand a chance against those weapons.

btw, welcome to the forums :D
by digdug
Sat Sep 23, 2017 10:30 pm
Forum: Commonwealth
Topic: Am I reading SteamSpy numbers right???
Replies: 10
Views: 325

Re: Am I reading SteamSpy numbers right???

I have an installation of transcendence which I keep offline for testing mods only.
by digdug
Fri Sep 22, 2017 9:56 pm
Forum: Commonwealth
Topic: Am I reading SteamSpy numbers right???
Replies: 10
Views: 325

Re: Am I reading SteamSpy numbers right???

The negative reviews on Steam are all from people that didn't even manage to exit Eridani. One guy, it seems from the comment, thought that the whole game was the Eridani system.

I would love to try to data mine the multiverse data.
by digdug
Sun Sep 17, 2017 3:43 pm
Forum: Shipyards
Topic: UNID Database
Replies: 545
Views: 67348

Re: UNID Database

Colt wrote:
Sun Sep 17, 2017 3:41 pm
0xD117 - Colt
Added !
by digdug
Sun Sep 17, 2017 2:51 pm
Forum: Welcome and Introductions
Topic: hi
Replies: 3
Views: 151

Re: hi

welcome :D