Search found 2726 matches

by RPC
Fri Sep 29, 2017 9:40 pm
Forum: Commonwealth
Topic: Multiplayer
Replies: 7
Views: 251

Re: Multiplayer

Asynchronous multiplayer could be a thing. If we can just upload specific data to multiverse and ask for it for players we can have players interact with each other in single player games. Heck, they could even play in the same topology and see what the other players do with the right kind of mod. e...
by RPC
Thu Sep 28, 2017 8:35 am
Forum: Shipyards
Topic: [George] TypCreating <ShipTable> XML causes ships to dock at stargates
Replies: 2
Views: 88

Re: [George] TypCreating <ShipTable> XML causes ships to dock at stargates

THE REAL ANSWER:
For real this time:

adding ship orders to &tbCommTraffic; kills the event handler or whatever so just don't do that. Otherwise they default to guarding stargates (which is cool in it's own right!).

It used to work on in older versions but latest 1.8.3a requires it I guess.
by RPC
Thu Sep 28, 2017 12:45 am
Forum: Shipyards
Topic: [George] TypCreating <ShipTable> XML causes ships to dock at stargates
Replies: 2
Views: 88

Re: [George] TypCreating <ShipTable> XML causes ships to dock at stargates

Digdug was on to something: these settings work: <ShipTable unid="&tbCommDefenders;"> <LevelTable> <Ship levelFrequency="uuurr -----" count="1" class="&scRoninA;"/> <Ship levelFrequency="uurr- -----" count="1" class="&scRoninA;"/> <Ship levelFrequency="ccrr- -----" count="1" class="&scRoninA;"/> <Sh...
by RPC
Wed Sep 27, 2017 10:23 pm
Forum: Shipyards
Topic: [George] TypCreating <ShipTable> XML causes ships to dock at stargates
Replies: 2
Views: 88

[George] TypCreating <ShipTable> XML causes ships to dock at stargates

In Civilian Crafts, the only thing I do is add extra lines to <ShipTable> by replacing it with TypCreate on game start. However, this also means ships want to dock at the stargate for some reason. What do? Here is an example XML geaned from debuglog: <ShipTable> <LevelTable> <Ship levelFrequency="uu...
by RPC
Wed Sep 27, 2017 2:56 pm
Forum: Shipyards
Topic: Militia missions --> new format
Replies: 10
Views: 369

Re: Militia missions --> new format

Nah if it's obsolete don't worry about it.
I haven't been keeping up with the changes so learning as I go/pretending I still know stuff and hope people correct me.
by RPC
Wed Sep 27, 2017 11:05 am
Forum: Shipyards
Topic: [1.7b1] Using new HUD elements
Replies: 7
Views: 2451

Re: [1.7b1] Using new HUD elements

From discord:
Archcannon wrote:Not just "circular"
there's also "default"
ArmorDisplay has "rectangular"
by RPC
Wed Sep 27, 2017 1:10 am
Forum: Shipyards
Topic: Militia missions --> new format
Replies: 10
Views: 369

Re: Militia missions --> new format

I'm making a huge modpack and got this error: https://cdn.discordapp.com/attachments/265561663741100043/362399784415264768/unknown.png just change line: "\""We're recieving a distress call from a Scarab - class superfreighter in deep space. We don't know what the hell it's doing there, but we need s...
by RPC
Mon Sep 25, 2017 9:25 am
Forum: Commonwealth
Topic: The Transcendence Color Palette VS Other Games
Replies: 18
Views: 483

Re: The Transcendence Color Palette VS Other Games

I agree with digdug. One thing we can do is submit some screenshots and ask for george to replace the really bad screenshots (like the 40% blackspace one with the dockscreen).


ALSO: How do players even know the game is still in development? There should be a teaser for VotG tbh.
by RPC
Wed Sep 20, 2017 8:08 am
Forum: Ideas & Suggestions
Topic: A few random ideas
Replies: 8
Views: 221

Re: A few random ideas

If you wanna collab on this I'm down
by RPC
Tue Sep 19, 2017 6:15 am
Forum: Transcendence Fan Fiction
Topic: Radio George
Replies: 1
Views: 117

Radio George

A marvelous mix of timing and discord linkage to twitch came up with this monstrosity (it's a link of George audio from twitch + radio gaga intro):
https://my.mixtape.moe/pmmejc.mp3
by RPC
Tue Sep 19, 2017 4:43 am
Forum: Commonwealth
Topic: Am I reading SteamSpy numbers right???
Replies: 10
Views: 320

Re: Am I reading SteamSpy numbers right???

Ah ok, good to know. I was just looking for analytics of the game when the steamspy data came up.
by RPC
Tue Sep 19, 2017 2:26 am
Forum: Commonwealth
Topic: Am I reading SteamSpy numbers right???
Replies: 10
Views: 320

Am I reading SteamSpy numbers right???

https://steamspy.com/app/364510

According to steamspy, half of transcendence buys are being refunded (~6k owners to 3k owners). Is this true???? Am I missing something? I know stats sites like steamspy can be wrong, but this is pretty alarming if true.
by RPC
Tue Sep 19, 2017 1:07 am
Forum: Commonwealth
Topic: The Transcendence Color Palette VS Other Games
Replies: 18
Views: 483

Re: The Transcendence Color Palette VS Other Games

Good examples taken from the picture thread:
Image
Image
Image
Image
by RPC
Tue Sep 19, 2017 1:03 am
Forum: Commonwealth
Topic: The Transcendence Color Palette VS Other Games
Replies: 18
Views: 483

Re: The Transcendence Color Palette VS Other Games

Visual style is a thing. That's my point. Boring style = sucky game presentation = consumers: "why bother?" = we failed to entice the players into our game. An important thing to note is that we are NOT the audience for these images, so even if we defend it under "art style", it fails as a marketin...