Search found 2701 matches

by RPC
Thu Aug 17, 2017 3:47 pm
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 26
Views: 345

Re: Continuous beam weapons

1. No relativistic beams in Part I. Hitscan beams are too extreme and unusual for Part I. They are not a very good mechanic for me and improving other mechanics such as AI could enhance gameplay more effectively. Seconded, I feel like dev time would be better spent fixing the AI and the kiting 'met...
by RPC
Sat Aug 12, 2017 9:35 am
Forum: Shipyards
Topic: Calculating Combat Power
Replies: 1
Views: 144

Re: Calculating Combat Power

The only use I can see for this at the moment is for having ships check their survivability in a certain area. This would be totally great because then we could use a generic <OnAIUpdate> function to have ships not suicide themselves 24/7 and add a layer of realism to the game.
by RPC
Sat Aug 12, 2017 9:02 am
Forum: Ideas & Suggestions
Topic: New Commonwealth missions
Replies: 9
Views: 296

Re: New Commonwealth missions

Overall idea: base missions on guiding the player through some cool lore stuff. Ideas: Ares invasion the nuking of mars the rise of Arco Vaughn Ranx separating from CW daily lives of the Ringers/Teratons/transhuman/ferian/dwarg zooanthrope (think maybe "I have no mouth and I must scream" style?) Ioc...
by RPC
Mon Aug 07, 2017 12:03 am
Forum: Community Discussions
Topic: [Meta] why are there so many mods on the forums but not Xelerus?
Replies: 7
Views: 130

[Meta] why are there so many mods on the forums but not Xelerus?

Feels weird that there are a lot of good mods that have little to no visibility because they are on the forums and not on Xelerus. Is there something we can do about this or nah? Examples: https://forums.kronosaur.com/viewtopic.php?f=25&t=7785 https://forums.kronosaur.com/viewtopic.php?f=25&t=7698 h...
by RPC
Wed Mar 08, 2017 1:28 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 13744

Re: [New Mod-Tower Defense] Star Genesis 00

Thanks NMS for the updates. I had currency functions on the TODO list but it seems you beat me to it. Btw, how to navigate the armor repair screen? It's almost impossible with the arrow keys... Updated the github with your fixes. Edit: I'm also thinking of a new tower that refreshes shields of nearb...
by RPC
Tue Mar 07, 2017 2:28 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 13744

Re: [New Mod-Tower Defense] Star Genesis 00

@NMS: Nice catch. I haven't touched the code in a while so I forgot I already had a nice switch to put the attack timer on. @PM: Ok, so if I want to stop time for the player too, can I just pick a random non player object (like an asteroid) to stop time with, then with SysStartTime it will resume ti...
by RPC
Mon Mar 06, 2017 4:44 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 13744

Re: [New Mod-Tower Defense] Star Genesis 00

Updated the github version. Changes: hopefully fixed sysstoptime fixed refueling/repairing issue fixed having bad dockscreens for upgrades reduced Aciman thrust I have no idea how to change docking ports because I can't define them with the <dockingports> tag. @NMS: also, try building the Durkham ca...
by RPC
Mon Mar 06, 2017 1:24 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 13744

Re: [New Mod-Tower Defense] Star Genesis 00

@NMS Thanks, I would never have guessed that sysCreateShipwreck makes live ships too >.< For the other concerns: - I lost on wave 2 to the crazy number of gunships with missiles. I guess I'll try spending all my scrap on laser turrets? The waves are hardcoded in the <Attacked> event in StarGenesis00...
by RPC
Sun Mar 05, 2017 11:25 am
Forum: Shipyards
Topic: ERROR: shpOrder attack requires target not helpful
Replies: 3
Views: 128

Re: ERROR: shpOrder attack requires target not helpful

Thanks George about debug mode since the error message was a lot more helpful. I was looking at the wrong attack code this whole time.

NMS was right, I was using SysFindObj with N:65. Since there were no objects I was calling an invalid attack order.
by RPC
Sun Mar 05, 2017 8:28 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 13744

Re: [New Mod-Tower Defense] Star Genesis 00

@ NMS sounds like it. Apparently sysStopTime has a max duration and I got lazy and set it to 50000 ticks but I dunno how to fix it. Maybe just refresh StopTime and resume on exit? Does sysStopTime even work still?
by RPC
Sun Mar 05, 2017 8:13 am
Forum: The Drawing Board
Topic: (Resurfacing) New ship in the works!
Replies: 5
Views: 353

Re: (Resurfacing) New ship in the works!

That looks so good, and glad to have you back.
by RPC
Sat Mar 04, 2017 1:35 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 13744

Re: [New Mod-Tower Defense] Star Genesis 00

The bug that's causing it is probably when the ship AI gets bugged out and can't swivel all the way before turning around, resulting in ships flying away instead of flying towards. I dunno how you managed to finish the game though D: I have no idea what to do, should I just update the art assets? I'...
by RPC
Sat Mar 04, 2017 9:45 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 13744

Re: [New Mod-Tower Defense] Star Genesis 00

OMG how did that happen :/
Did you use Xelerus or github or multiverse?
by RPC
Sat Mar 04, 2017 3:54 am
Forum: Mod Announcements
Topic: Command Screen: RTS Dockscreen Interface
Replies: 2
Views: 177

Re: Command Screen: RTS Dockscreen Interface

Works great with Star Genesis, can't wait to use this for some fleet management shenanigans :D
Image
by RPC
Sat Mar 04, 2017 3:52 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 13744

Re: [New Mod-Tower Defense] Star Genesis 00

Updated at 1243 downloads. It works now. STAR GENESIS GITHUB LINK Changelog: -added manual -fixed various crashes -nerfed starbase energy regen from 75/sec to 75/10sec -spawn with 2 energy collectors at start -fixed enemies using the player pool for energy -buffed aciman and durkham capital ships -d...