Search found 114 matches

by Yama
Sat Apr 05, 2014 1:36 am
Forum: Ideas & Suggestions
Topic: A few ideas and suggestions
Replies: 10
Views: 6476

Re: A few ideas and suggestions

.... 2) *Armor Dealers: ... .... It would be nice to have a small list of shields to choose from, with each having specific deflections. Also, though it's not very important, just makes sense... Armor dealers already have a random selection of shields available for sale. How about just adding a "Bu...
by Yama
Tue Dec 24, 2013 2:34 am
Forum: Stable (v1.7) Bug Reports
Topic: Bugs and feature request for capacitors for weapons.
Replies: 4
Views: 2898

Re: Bugs and feature request for capacitors for weapons.

Unless their behavior has changed since 1.08, weapon capacitors have an additional problem: They generate their own power while charging, rather than drawing it from the ship's reactor! I started a thread about this in the Shipyards forum just over two years ago: How can I make a weapon capacitor dr...
by Yama
Mon Dec 23, 2013 12:59 am
Forum: Mod Announcements
Topic: [New Mod] Uncharted Released!
Replies: 70
Views: 44564

Re: [New Mod] Uncharted Released!

Although this is a little off-topic, I'd just like to say: WELCOME BACK, YAMA! Remember that true capacitor charging weapon you mentioned once? I made a prototype to your specifications, and was hoping that some day you would return to test it! Hopefully it was worth the wait! Hi TVR, Thanks so muc...
by Yama
Wed Dec 18, 2013 10:37 pm
Forum: Mod Announcements
Topic: [New Mod] Uncharted Released!
Replies: 70
Views: 44564

Re: [New Mod] Uncharted Released!

Many thanks guys!

No wonder I couldn't find it: I was looking in the Transcendence settings.xml file. :oops:

I'll give it a try tomorrow. :D
by Yama
Tue Dec 17, 2013 6:34 pm
Forum: Mod Announcements
Topic: [New Mod] Uncharted Released!
Replies: 70
Views: 44564

Re: [New Mod] Uncharted Released!

Please pardon me for being dense, but how do you "-Set the amount of total nodes in Settings.xml"? :oops:

I do know where Settings.xml is located and how to edit it.
by Yama
Sat Jan 21, 2012 5:41 am
Forum: Commonwealth
Topic: So, this just happened[spoilers?].
Replies: 18
Views: 8152

Re: So, this just happened[spoilers?].

Have a Jump drive, know about using it on stargates, but that's it. If you use the jump drive when you're not over a stargate, you'll jump 500 light seconds in the direction your ship is pointed. The Iocrym command ship's (ICS) plasma weapons are all very short range and it moves pretty slow, so it...
by Yama
Sat Jan 21, 2012 3:02 am
Forum: Commonwealth
Topic: So, this just happened[spoilers?].
Replies: 18
Views: 8152

Re: So, this just happened[spoilers?].

Hi Bob,

Do you have, or can get a Jump drive? There's a pretty easy way to kill the Command Ship if you have one, and you won't even need anything fancy in the way of weapons or shields. 8-)
by Yama
Sun Jan 08, 2012 11:47 pm
Forum: MOTM archives
Topic: Mod of The Year
Replies: 21
Views: 24953

Re: Mod of The Year

Hi Ttech, Many thanks for all your good work managing these contests. :) They help these great mods and their authors get more of the recognition they deserve. That said, I respectfully request that (if possible) you amend the poll to credit PM for his brilliant and comprehensive Playership Drones m...
by Yama
Fri Jan 06, 2012 12:08 am
Forum: Beginner's Luck
Topic: Some 3/4 newbie questions :)
Replies: 5
Views: 4093

Re: Some 3/4 newbie questions :)

Hi ytszazu, Welcome to the forums. :) 1. How do I enhance my octocarbide armor ? (Level 10) I find the level 9 hexacarbide armor much better. Can be upgraded to 50% by ortorosteel nanos, repairable using common stations using credits (instead of the rare rin shipyards), much faster spider repair tim...
by Yama
Mon Jan 02, 2012 4:32 pm
Forum: Mod Announcements
Topic: [Mod] Playership Drones v4
Replies: 44
Views: 18436

Re: [Mod] Playership Drones v4

Thanks PM, I'm really looking forward to trying it. It might be a little while though 'cause I'm 4+ hours into my first 1.07a (with Playership Drones v3 :) ) permadeath attempt, and still alive three systems past St. Kat's. Regarding v4, I have one suggestion, one question and one request. Suggestio...
by Yama
Sat Dec 31, 2011 2:48 pm
Forum: Beginner's Luck
Topic: Dark acid and little bit past St K's
Replies: 6
Views: 4618

Re: Dark acid and little bit past St K's

PM wrote:Penitent cannon is an "Alien" item, which the Teratons should buy.
I'd forgotten about the "Alien" attribute. :oops:

... so if you can stand to carry it around that long, selling to the Teratons is truly the way to go. You can never have to many Rin. :D
by Yama
Sat Dec 31, 2011 4:14 am
Forum: Beginner's Luck
Topic: Dark acid and little bit past St K's
Replies: 6
Views: 4618

Re: Dark acid and little bit past St K's

.....It is indeed the penitant cannon..Mainly wondering about it so i could palm it off.... Sadly, because it's a 'NotForSale' item, selling it in the credit economy will only get you a small fraction of it's base value. What version of Transcendence are you playing? In v1.06 or later, you can hang...
by Yama
Sat Dec 17, 2011 2:02 pm
Forum: Shipyards
Topic: 1.07a : radiation Question
Replies: 5
Views: 2905

Re: 1.07a : radiation Question

PM wrote:Perhaps the hull was breached and everything inside the ship was irradiated?
Maybe some bright fellow opened a barrel of radioactive waste inside the ship, rather than applying it to the armor? :lol:
by Yama
Sun Dec 11, 2011 3:26 pm
Forum: Ideas & Suggestions
Topic: What do YOU want in 1.08?
Replies: 51
Views: 21948

Two things I'd like to see added in 1.08

Finer control over ship rotation: I'd very much like to have two alternative ship-rotation keys (one left and one right) or key-combinations that would rotate the the playership one facing each time you hit the key, rather than continuously rotate the ship as long as you hold the key. I like to sit...
by Yama
Fri Dec 09, 2011 1:48 am
Forum: Beginner's Luck
Topic: My Network game Blues (on version 1.04)
Replies: 28
Views: 13372

Re: My Network game Blues (on version 1.04)

Korolov blacklists when the playership delivers the killing blow to the freighter, regardless of extenuating circumstances. Actually PM, it's Trent's fault. I was chasing the baddies away when he, as a zealot wingman accidentally hit it with his guns...... Yeah, seems to be the way it works; the pl...