Search found 40 matches

by Xolarix
Mon Jun 29, 2015 7:29 pm
Forum: Shipyards
Topic: Player Ship Mods.
Replies: 2
Views: 2202

Player Ship Mods.

Hi everyone! Some of you may remember me from my player ship mods I made several years ago. I think they can still be found on Xelerus. After a way too long time I remembered that this game existed, as well its strong modding community. Glad to see that this game is still active! I see a lot has cha...
by Xolarix
Fri Apr 11, 2014 9:31 am
Forum: Shipyards
Topic: Xolarix' Ship Graphics
Replies: 91
Views: 49639

Re: Xolarix' Ship Graphics

Isn't dreamweaver for web development? It has many uses, not just web developing :) XML, CSS, HTML, C++, Java, PHP. Practically every form of code can be used in dreamweaver. If it has a standard, it can fill you in and make working much faster. But it also identifies and learns tags/code it doesn'...
by Xolarix
Thu Apr 10, 2014 8:42 pm
Forum: Shipyards
Topic: Xolarix' Ship Graphics
Replies: 91
Views: 49639

Re: Xolarix' Ship Graphics

Hey guys.

Sorry for the lack of progress.
I recently bought a new PC and had some issues porting my models from one to the other. :)
Need to get my hands on a copy of Dreamweaver again before I can mod any further. But after that, it's all fine :D
by Xolarix
Thu Mar 13, 2014 4:49 pm
Forum: Shipyards
Topic: Particle styles
Replies: 5
Views: 3240

Re: Particle styles

found one: flame. (can be found in some thermo shell effects in CoreEffects.xml)
But that one doesn't allow you to customise the colors.

I think "plain" is just the normal single particle style you should use.
by Xolarix
Sun Mar 09, 2014 7:41 pm
Forum: Shipyards
Topic: Xolarix' Ship Graphics
Replies: 91
Views: 49639

Re: Xolarix' Ship Graphics

Xolarix performs black magic and necromances the thread back from oblivion Hey guys. I'm so unbelievably sorry I just didn't hold myself to my word and converted the models to Transcendence. Point is that it's an incredibly tedious and boring process to create ships with 40 or more faces. :( So, I'...
by Xolarix
Wed Feb 27, 2013 11:12 pm
Forum: Shipyards
Topic: Xolarix' Ship Graphics
Replies: 91
Views: 49639

Re: Xolarix' Ship Graphics

Will start working on Transc conversion in the next couple days :D I'm taking requests for priorities, considering one such conversion already takes roughly an hour or so, priority ships definately will be done before the rest if I know they will be used. In the meantime, enjoy this wallpaper I made...
by Xolarix
Fri Feb 01, 2013 2:35 pm
Forum: Shipyards
Topic: New Kids On the Block (DoGA-L3)
Replies: 7
Views: 4586

Re: New Kids On the Block (DoGA-L3)

Would you have it on 40-facings, or 36-facings? If 40-facings, DOGA-L3 doesn't have it. Doga does have 40 facings. And yes, I got your message on Xelerus, I hope if I answer here it will be sufficient :) Go to: Settings > Rotation Fitting Unit > set the number to 9 (the number = degrees, and as 360...
by Xolarix
Mon Dec 24, 2012 4:29 pm
Forum: Shipyards
Topic: Xolarix' Ship Graphics
Replies: 91
Views: 49639

Re: Xolarix' Ship Graphics

Image

I have finished my pardus imagepack. I'll start working on Transcendence conversion next year. ;)
Anything new in the ship code or something I should know about?
by Xolarix
Sun Oct 21, 2012 2:07 pm
Forum: Shipyards
Topic: Xolarix' Ship Graphics
Replies: 91
Views: 49639

Re: Xolarix' Ship Graphics

Moar ships. :D Nearly done now with the pardus imagepack, then I can start converting them all to Transcendence sprites :) Constrictor: http://i180.photobucket.com/albums/x80/vking1991/Imagepack%20Rework/constrictor.png Phantom Advanced Stealth Craft: http://i180.photobucket.com/albums/x80/vking1991...
by Xolarix
Tue Oct 09, 2012 11:14 am
Forum: Shipyards
Topic: Xolarix' Ship Graphics
Replies: 91
Views: 49639

Re: Xolarix' Ship Graphics

I'll probably not build a whole code around it the moment I make these into sprites. I'll release them as graphics you can use for your own mod(s)... making the code behind the ship balanced requires an insight in the game, which I simply don't have. (I never made it to Heretic and killed the final ...
by Xolarix
Mon Oct 08, 2012 12:58 pm
Forum: Shipyards
Topic: Xolarix' Ship Graphics
Replies: 91
Views: 49639

Re: Xolarix' Ship Graphics

I will probably finish all ships first (all 56 of them.), then render them all with 40 facings (if anyone has a tool to do that easily in DoGA, please tell me.), and put them in a single pack. Some ships I didn't post yet: http://i180.photobucket.com/albums/x80/vking1991/Imagepack%20Rework/behemoth....
by Xolarix
Mon Aug 27, 2012 6:26 pm
Forum: Shipyards
Topic: Xolarix' Ship Graphics
Replies: 91
Views: 49639

Re: Xolarix' Ship Graphics

Been busy celebrating vacation... you know, hot girls, loud music, making new friends, chilling at the beach... getting burned in the sun. The usual stuff :P Working on converting some of the ships I posted earlier, then I'm going to work on the "imperial" ships, of which I already have the Boa Ulti...
by Xolarix
Tue Jul 17, 2012 12:07 pm
Forum: Shipyards
Topic: Xolarix' Ship Graphics
Replies: 91
Views: 49639

Re: Xolarix' Ship Graphics

Aaaand back from the death xD http://i180.photobucket.com/albums/x80/vking1991/Imagepack%20Rework/mercury-1.png http://i180.photobucket.com/albums/x80/vking1991/Imagepack%20Rework/hercules.png http://i180.photobucket.com/albums/x80/vking1991/Imagepack%20Rework/lanner.png http://i180.photobucket.com/...
by Xolarix
Tue Apr 10, 2012 8:22 am
Forum: Ideas & Suggestions
Topic: What do YOU want for 1.09?
Replies: 119
Views: 55318

Re: What do YOU want for 1.09?

.png support of ships, stations, and planets would be my wish for Transcendence :)