Search found 40 matches
- Mon Jun 29, 2015 7:29 pm
- Forum: Shipyards
- Topic: Player Ship Mods.
- Replies: 2
- Views: 2202
Player Ship Mods.
Hi everyone! Some of you may remember me from my player ship mods I made several years ago. I think they can still be found on Xelerus. After a way too long time I remembered that this game existed, as well its strong modding community. Glad to see that this game is still active! I see a lot has cha...
- Fri Apr 11, 2014 9:31 am
- Forum: Shipyards
- Topic: Xolarix' Ship Graphics
- Replies: 91
- Views: 49639
Re: Xolarix' Ship Graphics
Isn't dreamweaver for web development? It has many uses, not just web developing :) XML, CSS, HTML, C++, Java, PHP. Practically every form of code can be used in dreamweaver. If it has a standard, it can fill you in and make working much faster. But it also identifies and learns tags/code it doesn'...
- Thu Apr 10, 2014 8:42 pm
- Forum: Shipyards
- Topic: Xolarix' Ship Graphics
- Replies: 91
- Views: 49639
Re: Xolarix' Ship Graphics
Hey guys.
Sorry for the lack of progress.
I recently bought a new PC and had some issues porting my models from one to the other.
Need to get my hands on a copy of Dreamweaver again before I can mod any further. But after that, it's all fine
Sorry for the lack of progress.
I recently bought a new PC and had some issues porting my models from one to the other.
Need to get my hands on a copy of Dreamweaver again before I can mod any further. But after that, it's all fine
- Thu Mar 13, 2014 4:49 pm
- Forum: Shipyards
- Topic: Particle styles
- Replies: 5
- Views: 3240
Re: Particle styles
found one: flame. (can be found in some thermo shell effects in CoreEffects.xml)
But that one doesn't allow you to customise the colors.
I think "plain" is just the normal single particle style you should use.
But that one doesn't allow you to customise the colors.
I think "plain" is just the normal single particle style you should use.
- Sun Mar 09, 2014 7:41 pm
- Forum: Shipyards
- Topic: Xolarix' Ship Graphics
- Replies: 91
- Views: 49639
Re: Xolarix' Ship Graphics
Xolarix performs black magic and necromances the thread back from oblivion Hey guys. I'm so unbelievably sorry I just didn't hold myself to my word and converted the models to Transcendence. Point is that it's an incredibly tedious and boring process to create ships with 40 or more faces. :( So, I'...
- Wed Feb 27, 2013 11:12 pm
- Forum: Shipyards
- Topic: Xolarix' Ship Graphics
- Replies: 91
- Views: 49639
Re: Xolarix' Ship Graphics
Will start working on Transc conversion in the next couple days :D I'm taking requests for priorities, considering one such conversion already takes roughly an hour or so, priority ships definately will be done before the rest if I know they will be used. In the meantime, enjoy this wallpaper I made...
- Fri Feb 01, 2013 2:35 pm
- Forum: Shipyards
- Topic: New Kids On the Block (DoGA-L3)
- Replies: 7
- Views: 4586
Re: New Kids On the Block (DoGA-L3)
Would you have it on 40-facings, or 36-facings? If 40-facings, DOGA-L3 doesn't have it. Doga does have 40 facings. And yes, I got your message on Xelerus, I hope if I answer here it will be sufficient :) Go to: Settings > Rotation Fitting Unit > set the number to 9 (the number = degrees, and as 360...
- Mon Dec 24, 2012 4:29 pm
- Forum: Shipyards
- Topic: Xolarix' Ship Graphics
- Replies: 91
- Views: 49639
Re: Xolarix' Ship Graphics
I have finished my pardus imagepack. I'll start working on Transcendence conversion next year.
Anything new in the ship code or something I should know about?
- Sun Oct 21, 2012 2:07 pm
- Forum: Shipyards
- Topic: Xolarix' Ship Graphics
- Replies: 91
- Views: 49639
Re: Xolarix' Ship Graphics
Moar ships. :D Nearly done now with the pardus imagepack, then I can start converting them all to Transcendence sprites :) Constrictor: http://i180.photobucket.com/albums/x80/vking1991/Imagepack%20Rework/constrictor.png Phantom Advanced Stealth Craft: http://i180.photobucket.com/albums/x80/vking1991...
- Tue Oct 09, 2012 11:14 am
- Forum: Shipyards
- Topic: Xolarix' Ship Graphics
- Replies: 91
- Views: 49639
Re: Xolarix' Ship Graphics
I'll probably not build a whole code around it the moment I make these into sprites. I'll release them as graphics you can use for your own mod(s)... making the code behind the ship balanced requires an insight in the game, which I simply don't have. (I never made it to Heretic and killed the final ...
- Mon Oct 08, 2012 12:58 pm
- Forum: Shipyards
- Topic: Xolarix' Ship Graphics
- Replies: 91
- Views: 49639
Re: Xolarix' Ship Graphics
I will probably finish all ships first (all 56 of them.), then render them all with 40 facings (if anyone has a tool to do that easily in DoGA, please tell me.), and put them in a single pack. Some ships I didn't post yet: http://i180.photobucket.com/albums/x80/vking1991/Imagepack%20Rework/behemoth....
- Mon Aug 27, 2012 6:26 pm
- Forum: Shipyards
- Topic: Xolarix' Ship Graphics
- Replies: 91
- Views: 49639
Re: Xolarix' Ship Graphics
Been busy celebrating vacation... you know, hot girls, loud music, making new friends, chilling at the beach... getting burned in the sun. The usual stuff :P Working on converting some of the ships I posted earlier, then I'm going to work on the "imperial" ships, of which I already have the Boa Ulti...
- Tue Jul 17, 2012 12:07 pm
- Forum: Shipyards
- Topic: Xolarix' Ship Graphics
- Replies: 91
- Views: 49639
Re: Xolarix' Ship Graphics
Aaaand back from the death xD http://i180.photobucket.com/albums/x80/vking1991/Imagepack%20Rework/mercury-1.png http://i180.photobucket.com/albums/x80/vking1991/Imagepack%20Rework/hercules.png http://i180.photobucket.com/albums/x80/vking1991/Imagepack%20Rework/lanner.png http://i180.photobucket.com/...
- Tue Apr 10, 2012 8:22 am
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 55318
Re: What do YOU want for 1.09?
.png support of ships, stations, and planets would be my wish for Transcendence
- Mon Apr 09, 2012 3:18 pm
- Forum: Mod Announcements
- Topic: Xol's Ships. [IMPORTANT NOTICE!]
- Replies: 1
- Views: 2165