Search found 1277 matches

by shanejfilomena
Thu Mar 30, 2017 2:25 pm
Forum: Ideas & Suggestions
Topic: Tabbed cargo hold
Replies: 2
Views: 22

Re: Tabbed cargo hold

I would really like this, along with tabs for crates or wrecked stations. I am not so sure about this part because the looting of a wreck , etc must often be done while watching your back. However, Cargo Holds & Mules with a tab menu might really be useful to many players that are in PackRat Mode (...
by shanejfilomena
Thu Mar 30, 2017 1:01 am
Forum: Mod Announcements
Topic: DSV Hummingbird (Initial release)
Replies: 1
Views: 56

Re: DSV Hummingbird (Initial release)

Code : orders.....yes!! some of you might peek and find that some stations have <OnArmsTrade> : this , in theory, puts Roguemont Weapons on random NPC ships - However, I have never proven that the events actually take place by arming the NPC as instructed - the code works..just I don't think anythin...
by shanejfilomena
Thu Mar 30, 2017 12:51 am
Forum: Ideas & Suggestions
Topic: Damage Adjustment Curves
Replies: 6
Views: 70

Re: Damage Adjustment Curves

I always keeping reading the damage mods as damage reduction, not hit point modifiers. I get vulnerabilities wrong until I remember to read them as hit point modifiers, not damage modifiers. Speaking from the Player's point : The current 1.7 makes use of some strange effects on shields that used to...
by shanejfilomena
Tue Mar 28, 2017 6:59 am
Forum: Ideas & Suggestions
Topic: Solar items increase reactor efficiency instead of refueling
Replies: 30
Views: 1318

Re: Solar items increase reactor efficiency instead of refueling

Remember that the original discussion here was about how we should not be encouraging boring-but-optimal playstyles. It's pretty boring to have to rack up as many of an item as possible so you can sell them for maximum profit; it involves a lot of tedious rearranging of inventory, stashing items on...
by shanejfilomena
Tue Mar 28, 2017 1:19 am
Forum: Ideas & Suggestions
Topic: Solar items increase reactor efficiency instead of refueling
Replies: 30
Views: 1318

Re: Solar items increase reactor efficiency instead of refue

Stations Buy/ Sell Limits will NOT be Broken by simply selling large amounts at once : the stations has a limit on it's currency and even if it did restock that currency : you gave it a zillion tons of one product already, it's still not going to buy more of the same. Let's say the station has 10k ...
by shanejfilomena
Mon Mar 27, 2017 8:36 pm
Forum: Ideas & Suggestions
Topic: Solar items increase reactor efficiency instead of refueling
Replies: 30
Views: 1318

Re: Solar items increase reactor efficiency instead of refue

Similar to what I suggested in that thread. I think having them provide extra(free) power when near a star is the more interesting mechanic, though - it lets players use weapons and shields above their reactor level, but limits where that can be done. Creates a lot of interesting choices and strate...
by shanejfilomena
Mon Mar 27, 2017 7:01 am
Forum: The Drawing Board
Topic: Hummingbird (Update)
Replies: 2
Views: 151

Re: Hummingbird (Update)

So, it's posted.... I admit that many players are hesitant because I have had some very violent games playing over here : But the changes to the effects & damage charts - I tried to use in the favor of the extension to make it a nice Challenge. I was told that newer players are not phased by the cur...
by shanejfilomena
Sun Mar 26, 2017 11:44 pm
Forum: Mod Announcements
Topic: DSV Hummingbird (Initial release)
Replies: 1
Views: 56

DSV Hummingbird (Initial release)

DSV Hummingbird is the commanding ship for the Corporate Fleet, it has nothing but Dock services, but the fun stuff is long before you get that far. Mining, weapons, things that go bump in the night.. think you're good at this game? Let's see. http://xelerus.de/index.php?s=mod&id=1581 You can Play s...
by shanejfilomena
Sat Mar 25, 2017 5:37 pm
Forum: Shipyards
Topic: 1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.
Replies: 8
Views: 99

Re: 1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.

KM500 Stilletos? You're still using the light NAMI launcher against Ares ships and stations? No wonder you're having trouble. ;) Blast damage is completely out of date at this point in the game and KM500s don't do much damage per-hit anyway. Try using Red Strelkas, or if you can get your hands on t...
by shanejfilomena
Sat Mar 25, 2017 3:23 pm
Forum: Shipyards
Topic: 1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.
Replies: 8
Views: 99

Re: 1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.

Speaking as someone who's only played 1.6 and 1.7, I don't find stations to be that hard to crack, you just need to bring enough WMD to the party. Most launchers will do plenty of WMD to destroy stations, or failing that there's plenty of primary weapons that can do the job too, just more slowly. T...
by shanejfilomena
Sat Mar 25, 2017 6:34 am
Forum: Shipyards
Topic: 1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.
Replies: 8
Views: 99

Re: 1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.

The plasma explosion of Ares Shipyards isn't particularly dangerous. It's a series of particles rather than a radius effect, so if you sit on the center where they all spawn from, of course you'll take an enormous amount of damage. If you sit to the side of the station, you'll hardly take any damag...
by shanejfilomena
Sat Mar 25, 2017 2:03 am
Forum: Shipyards
Topic: 1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.
Replies: 8
Views: 99

Re: 1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.

Starcannons are pretty weak, mind you. Even before the nerf, they were a very niche weapon. Regarding the Korolov - Charon balance, it's probably more sensible to buff the pirates. Power creep has left them out quite a bit, after all. Tone down the firerateadj, make the Corsair Is a bit more surviv...
by shanejfilomena
Fri Mar 24, 2017 8:47 pm
Forum: Shipyards
Topic: 1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.
Replies: 8
Views: 99

1 EI7000, 3 Vikings, 3 Corsair..grab popcorn.

Obviously the damage chart has been re-done in favor of Korolov , That EI7000 was STILL alive over 3 minutes later. And that's not bad - BAD was 3 Brits using the Star Cannons on an EI7000 ..... took so long the game engine moved to the right and started new ships ( the battle still raged ) and late...
by shanejfilomena
Fri Mar 24, 2017 1:47 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 36
Views: 405

Re: Armor balance discussion

Ok, you guys amaze me : Why weren't those kind of brains available to the rest of us? I only got the little red one .. :) The manner that the game calculates damage is interestingly annoying because stations now require pretty much a Planet Buster approach .. Bombers anybody? Anyway, Dragon Armor - ...
by shanejfilomena
Fri Mar 24, 2017 3:09 am
Forum: Shipyards
Topic: Not sure if this is bug or feature
Replies: 4
Views: 75

Re: Not sure if this is bug or feature

is it sticky keys ? when you press shift 5 times it will turn on "sticky keys" To play Transcendence better, you might want to disable it completely: How to turn off Sticky keys in Windows 7 and Windows Vista In Windows 7 or Vista, click on Ease of Access Center. Then scroll down and click on the l...