Search found 1402 matches

by shanejfilomena
Tue Nov 14, 2017 2:14 pm
Forum: Mod Announcements
Topic: Living Minutes
Replies: 3
Views: 76

Re: Living Minutes

relanat wrote:
Mon Nov 13, 2017 11:39 pm
Link not working.

Code: Select all

404. That’s an error.

The requested URL was not found on this server. That’s all we know.
I don't understand that one, but I updated the link in the post and .....

https://drive.google.com/drive/folders/ ... sp=sharing
by shanejfilomena
Sun Nov 12, 2017 10:37 pm
Forum: Mod Announcements
Topic: Living Minutes
Replies: 3
Views: 76

Living Minutes

Living Minutes was built around the idea of showing off and bringing back some Awesome Ships that were in a Mod from years ago that were such works of art that I felt newer players needed to experience the Awesomeness of the Extreme Talent that is hiding in the community. I threw in a bunch of stuff...
by shanejfilomena
Fri Nov 10, 2017 5:43 pm
Forum: Bug Reports & Tech Support
Topic: Multiverse Connection Issue?
Replies: 15
Views: 271

Re: Multiverse Connection Issue?

LOL I knew that. I was going to make a long distance charge joke of it but my jokes are only funny BEFORE I tell other people.... 5:39am Alaska time. 11/9 same error with extreme and disturbing freeze of the game during sign in. Why was it named "RPC Error"? RPC isn't THAT bad ... LOL http://b0.us.i...
by shanejfilomena
Thu Nov 09, 2017 11:06 pm
Forum: Bug Reports & Tech Support
Topic: Multiverse Connection Issue?
Replies: 15
Views: 271

Re: Multiverse Connection Issue?

I've added more debug code to get to the root problem. I hope to know more the next time the problem happens. Thank you, George. I am really excited about trying out Eternity Port, now that I finally got around to getting it. ------------------------------------ 1128pm Alaska time 11/9 http://b0.us...
by shanejfilomena
Thu Nov 09, 2017 2:41 pm
Forum: Bug Reports & Tech Support
Topic: Multiverse Connection Issue?
Replies: 15
Views: 271

Re: Multiverse Connection Issue?

5:39am Alaska time. 11/9
same error with extreme and disturbing freeze of the game during sign in.

Why was it named "RPC Error"? RPC isn't THAT bad ... LOL
Image
by shanejfilomena
Wed Nov 08, 2017 12:41 pm
Forum: Bug Reports & Tech Support
Topic: Multiverse Connection Issue?
Replies: 15
Views: 271

Re: Multiverse Connection Issue?

yes, I just purchased the Eternity Port ( finally ) and when I went to download it by running the game I got this :
Image

My first thought - 'RPC what??'

The freezing of the game during sign in phase is both extreme and disturbing.
by shanejfilomena
Sun Oct 29, 2017 9:30 pm
Forum: Shipyards
Topic: .Bat file text for compiling a .TDB ?
Replies: 6
Views: 136

Re: .Bat file text for compiling a .TDB ?

............

ok, so in other words, no real solution at this time.

it's cool.
by shanejfilomena
Thu Oct 26, 2017 7:33 am
Forum: Shipyards
Topic: .Bat file text for compiling a .TDB ?
Replies: 6
Views: 136

Re: .Bat file text for compiling a .TDB ?

---I can't run TransData nor TransCompiler , the command prompt windows come up & close. If you mean the black command line window appears for a fraction of a second before vanishing again, then I've found that something isn't right (file in the wrong place, wrong directory, code error, whatever) w...
by shanejfilomena
Wed Oct 25, 2017 6:03 am
Forum: Shipyards
Topic: .Bat file text for compiling a .TDB ?
Replies: 6
Views: 136

Re: .Bat file text for compiling a .TDB ?

TransData is a command line utility, and any function that can be done in command line can also be automated using a Batch file. Here is the file that I use to compile Typehack. Here is some information on what each line does. 1. Comment that says "Compiles: Typehack" 2. Set the current directory t...
by shanejfilomena
Wed Oct 25, 2017 2:12 am
Forum: Shipyards
Topic: .Bat file text for compiling a .TDB ?
Replies: 6
Views: 136

.Bat file text for compiling a .TDB ?

Since we ( very grateful peons ) have access to the text for a .Bat file to use in decompiling, the many .TDB files.. I was hoping it was possible to use a .Bat file text for compiling...... Why? Because my computers will not let me ( despite having "full control" of the system , which obviously doe...
by shanejfilomena
Sat Oct 21, 2017 9:53 pm
Forum: Anacreon General Discussions
Topic: What is the best way to end your game?
Replies: 4
Views: 122

Re: What is the best way to end your game?

( now I will probably ramble on.....but ) It's obvious you were cut out for being a King....... And it's funny you put it that way because we can now see how you can postulate ignorance of the masses simply from your avoiding an answer to the question. So we can assume from your own words, your Maje...
by shanejfilomena
Fri Oct 20, 2017 9:02 pm
Forum: Modding Reference
Topic: TransCompiler Usage
Replies: 4
Views: 158

Re: TransCompiler Usage

i have tried this, my computer will not co-operate.
&& for such things as Living Minutes, there are multiple .xml involved.

We have a .bat file code that decompiles .tdb

Is there a way to have one that can compile?
by shanejfilomena
Wed Oct 18, 2017 2:00 pm
Forum: Anacreon General Discussions
Topic: What is the best way to end your game?
Replies: 4
Views: 122

Re: What is the best way to end your game?

Finnian wrote:
Wed Oct 18, 2017 9:53 am
Bugking has a very dramatic style: make a catastrophic attack to all the empires of the galaxy and then press abdication
LOL
just toss a grenade and leaves :) LOL
by shanejfilomena
Tue Oct 17, 2017 3:04 pm
Forum: Anacreon General Discussions
Topic: What is the best way to end your game?
Replies: 4
Views: 122

What is the best way to end your game?

I ask because the players guide gives you a good deal of info , but doesn't tell you how to end the game with any real feeling of accomplishment or style. I mean, to Abdicate is easy......to be given poison and left in a room is slightly interesting...... what are the ways that are actually suggeste...
by shanejfilomena
Fri Oct 06, 2017 9:06 am
Forum: Modding Reference
Topic: How to decompile the Source code for modding
Replies: 4
Views: 346

Re: How to decompile the Source code for modding

Oddly enough there is a difference here between the code I got from the forum & what has been posted in the "Decompile" file offered here. Code I use was obtained : http://forums.kronosaur.com/viewtopic.php?f=17&p=72546#p72546 FOR %%A IN (*.tdb) DO TransData /decompile /dataFile:%%A Code in file off...