Search found 19 matches

by vcant
Tue Oct 21, 2014 8:45 pm
Forum: Mod Announcements
Topic: VCant's mods * ALL UPDATED *
Replies: 0
Views: 4523

VCant's mods * ALL UPDATED *

I updated all ID entities , now aligned to the standard format (0x D MMM T III). If you have any other VCant's mod, pls update all them.... Dual Omni Weapons -911 Four dual weapons omindirectional. http://xelerus.de/index.php?s=mod&id=911 F104 VCant fighter -912 Fast interceptor like historical "Sta...
by vcant
Sat Oct 18, 2014 5:27 pm
Forum: Mod Announcements
Topic: [mod] EL-class corvettes by Vcant
Replies: 0
Views: 4187

[mod] EL-class corvettes by Vcant

Corvettes are small ships for patrol and escort duties. VCant Shipyards now build a class of low-cost ship. Based on Revelations-class design, every EL-Class corvette start with one fast-fire omnidirectional laser @L2+, one laser collimator @L1 and some useble items - and it's more than enough for f...
by vcant
Mon Oct 13, 2014 6:35 pm
Forum: Mod Announcements
Topic: [mod] VCant OSA-IAV
Replies: 0
Views: 4085

[mod] VCant OSA-IAV

VCant Shipyards starts to study some vessels for fast attacks and patrol duties. Ships of OSA-IAV class are based on classical medium-IAV patrolships & missileships. Low mass, one cannon and one missile-racks allow to OSA-IAV a fast speed, but this class cannot store many items from wrenks and canno...
by vcant
Mon Oct 13, 2014 6:08 pm
Forum: Mod Announcements
Topic: [mod] Koba Maru
Replies: 0
Views: 3847

[mod] Koba Maru

Koba Maru is an AntaresII-class freighter, modified by VCant Shipyard. Slow as original ship (and as every freighter) ... Not a cruiser, not a fighter - but with its 3 omnidirectional weapons and a shield added, it's a good choice for every captain who want to travel the universe and to get much mor...
by vcant
Mon Oct 13, 2014 6:04 pm
Forum: Mod Announcements
Topic: [mod] VCant Heliotrope Gunship
Replies: 0
Views: 3991

[mod] VCant Heliotrope Gunship

This is a captured Heliotrope Gunship (war booty), modified by VCant Shipyards.

Very small and fast, good for first stargates but cannot be improved a lot :-(

http://xelerus.de/index.php?s=mod&id=1365&d=1
by vcant
Sun Jun 05, 2011 9:14 pm
Forum: Mod Announcements
Topic: X-Wing fighter
Replies: 2
Views: 2357

X-Wing fighter

I did post a ship-player mod based on X-Wing design by [email protected]
http://dvlenk6.blackraven3d.com /
Thx Dvlenk6!!!! :)

mod is avaible at
http://xelerus.de/index.php?s=mod&id=921
by vcant
Sun Jun 05, 2011 9:12 pm
Forum: Mod Announcements
Topic: [Mod] Dual Omni Weapons
Replies: 8
Views: 4502

Re: [Mod] Dual Omni Weapons

I updated the mod for cost (increased values) and names (shorter than before).

I would like to receipt your best suggestions for power, so -if you want- pls look at newest release and let me know here what power you suggest :)

http://xelerus.de/index.php?s=mod&id=911
by vcant
Tue May 31, 2011 6:59 am
Forum: Mod Announcements
Topic: [Mod] Dual Omni Weapons
Replies: 8
Views: 4502

Re: [Mod] Dual Omni Weapons

I'm glad to read you like the idea and the mod :)

@Rowanthepreacher:
I don't understand exactly your PoV about the power... could you explain it to me again?
About the names, you're on right... I'll upload the pack as soon as possible
by vcant
Tue May 31, 2011 6:54 am
Forum: Shipyards
Topic: Two questions
Replies: 9
Views: 3748

Re: Two questions

..this is an "ould" question... anyway, I post my reply because I don't read anybody using the same editor :) for Mods (.xml files) my preferred editor is "Notepad2" http://www.flos-freeware.ch/notepad2.html It's "a fast and light-weight Notepad-like text editor with syntax highlighting." You can us...
by vcant
Mon May 23, 2011 9:09 pm
Forum: Mod Announcements
Topic: [Mod] F104 StarFighter
Replies: 0
Views: 1611

[Mod] F104 StarFighter

A fast interceptor ship! Avionic is not the best, it drunks lots of fuel but it can reach in few minutes any intruder! Exactly as a real F-104 StarFighter :))) PS: ship image is derivated by an original plate, but I'm not able to draw a 40-positions image... If you can help me to do it ... any help ...
by vcant
Mon May 23, 2011 8:58 pm
Forum: Mod Announcements
Topic: [Mod] Dual Omni Weapons
Replies: 8
Views: 4502

[Mod] Dual Omni Weapons

I love omnidirectional weapons! And I like "simple" dual weapons too, so I create my first (and simple) mod : "Some "dual" weapons adapted to fire OMNI-directional: * dual laser cannon * dual recoilless cannon * dual turbolaser cannon * dual particle beam weapon" http://xelerus.de/index.php?s=mod&id...
by vcant
Mon May 23, 2011 11:11 am
Forum: Modding Reference
Topic: Request explanation of a script topic
Replies: 18
Views: 13555

Re: Request explanation of a script topic

thx alot!!!
by vcant
Fri May 20, 2011 10:56 am
Forum: Shipyards
Topic: ShipClass parameters for Ship (Player)
Replies: 2
Views: 1738

Re: ShipClass parameters for Ship (Player)

posted the request there...
thx
by vcant
Fri May 20, 2011 10:55 am
Forum: Modding Reference
Topic: Request explanation of a script topic
Replies: 18
Views: 13555

Re: Request explanation of a script topic

I don't understand ALL "ShipClass" section parameters found in many mod for Ship (Player): cargoSpace= class= cyberDefenseLevel= fuelCapacity= leavesWreck= maneuver= manufacturer= mass= maxArmor= maxCargoSpace= maxDevices= maxNonWeapons= maxReactorFuel= maxReactorPower= maxSpeed= maxWeapons= reactor...
by vcant
Thu May 19, 2011 8:37 am
Forum: Shipyards
Topic: Drawing new images for Ships
Replies: 2
Views: 1441

Drawing new images for Ships

hi!
I have an idea about a new mod for Ship (Player) but I don't know what software I could use to create the 20-positions image of the ship....

What the simplest (freeware :) programs I can use?

Thx in advance!