Search found 19 matches
- Tue Oct 21, 2014 8:45 pm
- Forum: Mod Announcements
- Topic: VCant's mods * ALL UPDATED *
- Replies: 0
- Views: 4523
VCant's mods * ALL UPDATED *
I updated all ID entities , now aligned to the standard format (0x D MMM T III). If you have any other VCant's mod, pls update all them.... Dual Omni Weapons -911 Four dual weapons omindirectional. http://xelerus.de/index.php?s=mod&id=911 F104 VCant fighter -912 Fast interceptor like historical "Sta...
- Sat Oct 18, 2014 5:27 pm
- Forum: Mod Announcements
- Topic: [mod] EL-class corvettes by Vcant
- Replies: 0
- Views: 4187
[mod] EL-class corvettes by Vcant
Corvettes are small ships for patrol and escort duties. VCant Shipyards now build a class of low-cost ship. Based on Revelations-class design, every EL-Class corvette start with one fast-fire omnidirectional laser @L2+, one laser collimator @L1 and some useble items - and it's more than enough for f...
- Mon Oct 13, 2014 6:35 pm
- Forum: Mod Announcements
- Topic: [mod] VCant OSA-IAV
- Replies: 0
- Views: 4085
[mod] VCant OSA-IAV
VCant Shipyards starts to study some vessels for fast attacks and patrol duties. Ships of OSA-IAV class are based on classical medium-IAV patrolships & missileships. Low mass, one cannon and one missile-racks allow to OSA-IAV a fast speed, but this class cannot store many items from wrenks and canno...
- Mon Oct 13, 2014 6:08 pm
- Forum: Mod Announcements
- Topic: [mod] Koba Maru
- Replies: 0
- Views: 3847
[mod] Koba Maru
Koba Maru is an AntaresII-class freighter, modified by VCant Shipyard. Slow as original ship (and as every freighter) ... Not a cruiser, not a fighter - but with its 3 omnidirectional weapons and a shield added, it's a good choice for every captain who want to travel the universe and to get much mor...
- Mon Oct 13, 2014 6:04 pm
- Forum: Mod Announcements
- Topic: [mod] VCant Heliotrope Gunship
- Replies: 0
- Views: 3991
[mod] VCant Heliotrope Gunship
This is a captured Heliotrope Gunship (war booty), modified by VCant Shipyards.
Very small and fast, good for first stargates but cannot be improved a lot
http://xelerus.de/index.php?s=mod&id=1365&d=1
Very small and fast, good for first stargates but cannot be improved a lot
http://xelerus.de/index.php?s=mod&id=1365&d=1
- Sun Jun 05, 2011 9:14 pm
- Forum: Mod Announcements
- Topic: X-Wing fighter
- Replies: 2
- Views: 2357
X-Wing fighter
I did post a ship-player mod based on X-Wing design by [email protected]
http://dvlenk6.blackraven3d.com /
Thx Dvlenk6!!!!
mod is avaible at
http://xelerus.de/index.php?s=mod&id=921
http://dvlenk6.blackraven3d.com /
Thx Dvlenk6!!!!
mod is avaible at
http://xelerus.de/index.php?s=mod&id=921
- Sun Jun 05, 2011 9:12 pm
- Forum: Mod Announcements
- Topic: [Mod] Dual Omni Weapons
- Replies: 8
- Views: 4502
Re: [Mod] Dual Omni Weapons
I updated the mod for cost (increased values) and names (shorter than before).
I would like to receipt your best suggestions for power, so -if you want- pls look at newest release and let me know here what power you suggest
http://xelerus.de/index.php?s=mod&id=911
I would like to receipt your best suggestions for power, so -if you want- pls look at newest release and let me know here what power you suggest
http://xelerus.de/index.php?s=mod&id=911
- Tue May 31, 2011 6:59 am
- Forum: Mod Announcements
- Topic: [Mod] Dual Omni Weapons
- Replies: 8
- Views: 4502
Re: [Mod] Dual Omni Weapons
I'm glad to read you like the idea and the mod
@Rowanthepreacher:
I don't understand exactly your PoV about the power... could you explain it to me again?
About the names, you're on right... I'll upload the pack as soon as possible
@Rowanthepreacher:
I don't understand exactly your PoV about the power... could you explain it to me again?
About the names, you're on right... I'll upload the pack as soon as possible
- Tue May 31, 2011 6:54 am
- Forum: Shipyards
- Topic: Two questions
- Replies: 9
- Views: 3748
Re: Two questions
..this is an "ould" question... anyway, I post my reply because I don't read anybody using the same editor :) for Mods (.xml files) my preferred editor is "Notepad2" http://www.flos-freeware.ch/notepad2.html It's "a fast and light-weight Notepad-like text editor with syntax highlighting." You can us...
- Mon May 23, 2011 9:09 pm
- Forum: Mod Announcements
- Topic: [Mod] F104 StarFighter
- Replies: 0
- Views: 1611
[Mod] F104 StarFighter
A fast interceptor ship! Avionic is not the best, it drunks lots of fuel but it can reach in few minutes any intruder! Exactly as a real F-104 StarFighter :))) PS: ship image is derivated by an original plate, but I'm not able to draw a 40-positions image... If you can help me to do it ... any help ...
- Mon May 23, 2011 8:58 pm
- Forum: Mod Announcements
- Topic: [Mod] Dual Omni Weapons
- Replies: 8
- Views: 4502
[Mod] Dual Omni Weapons
I love omnidirectional weapons! And I like "simple" dual weapons too, so I create my first (and simple) mod : "Some "dual" weapons adapted to fire OMNI-directional: * dual laser cannon * dual recoilless cannon * dual turbolaser cannon * dual particle beam weapon" http://xelerus.de/index.php?s=mod&id...
- Mon May 23, 2011 11:11 am
- Forum: Modding Reference
- Topic: Request explanation of a script topic
- Replies: 18
- Views: 13555
Re: Request explanation of a script topic
thx alot!!!
- Fri May 20, 2011 10:56 am
- Forum: Shipyards
- Topic: ShipClass parameters for Ship (Player)
- Replies: 2
- Views: 1738
Re: ShipClass parameters for Ship (Player)
posted the request there...
thx
thx
- Fri May 20, 2011 10:55 am
- Forum: Modding Reference
- Topic: Request explanation of a script topic
- Replies: 18
- Views: 13555
Re: Request explanation of a script topic
I don't understand ALL "ShipClass" section parameters found in many mod for Ship (Player): cargoSpace= class= cyberDefenseLevel= fuelCapacity= leavesWreck= maneuver= manufacturer= mass= maxArmor= maxCargoSpace= maxDevices= maxNonWeapons= maxReactorFuel= maxReactorPower= maxSpeed= maxWeapons= reactor...
- Thu May 19, 2011 8:37 am
- Forum: Shipyards
- Topic: Drawing new images for Ships
- Replies: 2
- Views: 1441
Drawing new images for Ships
hi!
I have an idea about a new mod for Ship (Player) but I don't know what software I could use to create the 20-positions image of the ship....
What the simplest (freeware programs I can use?
Thx in advance!
I have an idea about a new mod for Ship (Player) but I don't know what software I could use to create the 20-positions image of the ship....
What the simplest (freeware programs I can use?
Thx in advance!