Search found 21 matches

by Val
Thu Aug 11, 2011 7:41 am
Forum: Ideas & Suggestions
Topic: What do YOU want in 1.07?
Replies: 88
Views: 36456

Re: What do YOU want in 1.07?

Did anyone hear about Mount&Blade? There are a couple of useful ideas about sandbox-style gameplay, especially the economic and trade system.
by Val
Tue Jul 26, 2011 4:18 pm
Forum: Ideas & Suggestions
Topic: Stopping mods from descending in chaos
Replies: 15
Views: 6563

Re: Stopping mods from descending in chaos

Yama wrote:There are already standards in place covering this.
I didn't see many mods conforming to this standard.
by Val
Sun Jul 24, 2011 5:49 pm
Forum: Ideas & Suggestions
Topic: Stopping mods from descending in chaos
Replies: 15
Views: 6563

Re: Stopping mods from descending in chaos

Wow, does the game search recursively for the XMLs? how deep?
by Val
Sun Jul 24, 2011 5:48 pm
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 121752

Re: [MOD] Dynamic Systems V3

Could the respawn rate be reduced a little? It can get frustrating that if you are not looking for a few seconds, all the stations are suddenly rebuilt. I would like to do an escort mission to a specific place, carefully and time consumingly destroy a strong and dangerous station in the way, hurry t...
by Val
Sun Jul 24, 2011 12:25 pm
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 121752

Re: [MOD] Dynamic Systems V3

I think I've found a bug: respawned stations no longer appear on the radar, even after I've been close to them. They reappeared on the map.
by Val
Sun Jul 24, 2011 9:46 am
Forum: Ideas & Suggestions
Topic: Stopping mods from descending in chaos
Replies: 15
Views: 6563

Stopping mods from descending in chaos

If you have many mods installed, it can quickly become a management nightmare, as most mods use multiple files, with many different names, without any standardization. Even if we don't have any name collision, it is very hard to tell apart which files belong to which mod. If I have like 10 mods inst...
by Val
Fri Jul 22, 2011 7:38 pm
Forum: Beginner's Luck
Topic: Few mor Q's
Replies: 10
Views: 6703

Re: Few mor Q's

shanejfilomena wrote: psst: the actual names are :glowing ruby halo gem; golden halo gem; violet halo gem; silver halo gem; fading amber halo gem;
clear halo gem; deep blue halo gem; black halo gem.
Wow. I completed Heretic but all I found were the gems of despair and a few black halo gems.
by Val
Thu Jul 21, 2011 5:44 pm
Forum: Ideas & Suggestions
Topic: Suggestions for new conducts
Replies: 6
Views: 3053

Re: Suggestions for new conducts

alterecco wrote:Marksman - No omni use
Wow, nice idea!
alterecco wrote: Mining Tycoon - Mined all ore in all systems (or perhaps 90%) o.O
This is an achievement, not a conduct. Conducts are what you start with, and can break them.
by Val
Thu Jul 21, 2011 4:52 pm
Forum: Ideas & Suggestions
Topic: Suggestions for new conducts
Replies: 6
Views: 3053

Suggestions for new conducts

I copied these here by popular request> 1.- "Preferred renewable energy." (never refueled) 2.- "Never killed a human." (stations and neohumans also count. Robots, pteravores and aliens, or kills made by wingmen/autons don't. Not an easy thing to achieve, but as there are people who can beat a pacifi...
by Val
Thu Jul 21, 2011 4:49 pm
Forum: Ideas & Suggestions
Topic: Improving replayability
Replies: 12
Views: 4909

Re: Improving replayability

3) I think adding some sort of character/ship building to the game would be a nice idea. Perhaps it should be something along the lines of a perk system. You could have a perk that made the armor repair barrels work slightly better, better fuel efficiency, better buy/sell prices, better dropped loo...
by Val
Thu Jul 21, 2011 4:41 pm
Forum: Ideas & Suggestions
Topic: Improving replayability
Replies: 12
Views: 4909

Re: Improving replayability

"paying styles" ...... do-able. I think this is a good idea. Sorry for the typo. you can loose points with Domina as well, in case you did not know this. Wow, it never happened to me. how you explore the universe depends on what you find in it: did you know that you can get a class3deflector in Eri...
by Val
Thu Jul 21, 2011 5:00 am
Forum: Beginner's Luck
Topic: Okay, I give. Help!
Replies: 17
Views: 8780

Re: Okay, I give. Help!

I stumbled upon the Huari missions by accident.
by Val
Wed Jul 20, 2011 8:03 pm
Forum: Ideas & Suggestions
Topic: Improving replayability
Replies: 12
Views: 4909

Re: Improving replayability

6. More conducts. Much more conducts! :) - "Preferred renewable energy." (never refueled) - "Never killed a human." (stations and neohumans also count. Robots, pteravores and aliens, or kills made by wingmen/autons don't. Not an easy thing to achieve, but as there are people who can beat a pacifist ...
by Val
Wed Jul 20, 2011 7:38 pm
Forum: Commonwealth
Topic: Transcendence Experience Test
Replies: 69
Views: 37569

Re: Transcendence Experience Test

1 C 2 usually D, but borders on B depending on loot and available money. For weapons it's C. 3 B 4 D, except when the circumstances forces me to do C 5 D, including some suicides to test something, and revert. Bonus: No, but working on it. (am a few systems after St.Katherine with an omni TEV9, so I...
by Val
Wed Jul 20, 2011 7:12 pm
Forum: Ideas & Suggestions
Topic: What do YOU want in 1.07?
Replies: 88
Views: 36456

Re: What do YOU want in 1.07?

Why would mines install a miner's cargo hold or other mining equipment for you, just to have more competitors? The player should first do at least one mission for them.