Search found 5 matches

by Teraton
Thu Aug 25, 2011 8:53 pm
Forum: Commonwealth
Topic: Precentors?? Cool
Replies: 6
Views: 3400

Re: Precentors?? Cool

If you have Notepad++ , you can hit [Ctrl] + [Shift] + [F] ("Find in Files..."), and it will search for a text string that appears in any file in a directory. You'll want to use these settings: Find What: Precentor Replace With: (leave blank) Filters: *.xml Directory: (your transcendence Extensions ...
by Teraton
Thu Aug 11, 2011 5:07 pm
Forum: Modding Reference
Topic: Transcendence artwork
Replies: 39
Views: 50594

Re: Transcendence artwork

For those needing help figuring out Caligari TrueSpace, here is a link to the manual: http://cdn.caligari.com/tS76PDF.exe Just point the installer to where you installed 7.6, and it'll create a sub-directory with the PDFs (but the linked videos were missing). Maybe the manual was included in 7.61, I...
by Teraton
Thu Aug 11, 2011 12:02 pm
Forum: Ideas & Suggestions
Topic: George: question about system generation time
Replies: 14
Views: 5242

Re: George: question about system generation time

Let's try an analogy to a different game. Have you ever played Mount & Blade? Before entering a battle, you get a screen that looks something like this . If you choose the option to order your troops to attack while you stay back, then it "simulates" how the battle would have gone, based on an estim...
by Teraton
Thu Aug 11, 2011 1:08 am
Forum: Ideas & Suggestions
Topic: George: question about system generation time
Replies: 14
Views: 5242

Re: George: question about system generation time

Storing changes is not practical. You'd hardly save any space because most stuff in a system is ships that will change continuously, and load times would go up quite a bit. Individual ships wouldn't be tracked outside of your system, unless they were crossing over with you when you gate. I'd disagr...
by Teraton
Wed Aug 10, 2011 9:06 pm
Forum: Ideas & Suggestions
Topic: George: question about system generation time
Replies: 14
Views: 5242

Re: George: question about system generation time

Here's another, somewhat similar suggestion: Instead of generating the entire universe at startup, just generate a single random seed, that is used by an algorithm (or several algorithms) to generate everything else: system topology, station presence, ships, etc. If you were to use the same seed in ...