Search found 5 matches
- Thu Aug 25, 2011 8:53 pm
- Forum: Commonwealth
- Topic: Precentors?? Cool
- Replies: 6
- Views: 3400
Re: Precentors?? Cool
If you have Notepad++ , you can hit [Ctrl] + [Shift] + [F] ("Find in Files..."), and it will search for a text string that appears in any file in a directory. You'll want to use these settings: Find What: Precentor Replace With: (leave blank) Filters: *.xml Directory: (your transcendence Extensions ...
- Thu Aug 11, 2011 5:07 pm
- Forum: Modding Reference
- Topic: Transcendence artwork
- Replies: 39
- Views: 50594
Re: Transcendence artwork
For those needing help figuring out Caligari TrueSpace, here is a link to the manual: http://cdn.caligari.com/tS76PDF.exe Just point the installer to where you installed 7.6, and it'll create a sub-directory with the PDFs (but the linked videos were missing). Maybe the manual was included in 7.61, I...
- Thu Aug 11, 2011 12:02 pm
- Forum: Ideas & Suggestions
- Topic: George: question about system generation time
- Replies: 14
- Views: 5242
Re: George: question about system generation time
Let's try an analogy to a different game. Have you ever played Mount & Blade? Before entering a battle, you get a screen that looks something like this . If you choose the option to order your troops to attack while you stay back, then it "simulates" how the battle would have gone, based on an estim...
- Thu Aug 11, 2011 1:08 am
- Forum: Ideas & Suggestions
- Topic: George: question about system generation time
- Replies: 14
- Views: 5242
Re: George: question about system generation time
Storing changes is not practical. You'd hardly save any space because most stuff in a system is ships that will change continuously, and load times would go up quite a bit. Individual ships wouldn't be tracked outside of your system, unless they were crossing over with you when you gate. I'd disagr...
- Wed Aug 10, 2011 9:06 pm
- Forum: Ideas & Suggestions
- Topic: George: question about system generation time
- Replies: 14
- Views: 5242
Re: George: question about system generation time
Here's another, somewhat similar suggestion: Instead of generating the entire universe at startup, just generate a single random seed, that is used by an algorithm (or several algorithms) to generate everything else: system topology, station presence, ships, etc. If you were to use the same seed in ...