Search found 42 matches
- Fri Aug 30, 2013 8:45 am
- Forum: Closed bug reports
- Topic: Enhancement devices on 1.2 Beta
- Replies: 1
- Views: 10817
Enhancement devices on 1.2 Beta
Enhancement devices efect remains even if the respective (instaled) device is disabled.
- Thu Jun 06, 2013 10:01 am
- Forum: Ideas & Suggestions
- Topic: Armour Mass Limit
- Replies: 8
- Views: 8500
Re: Armour Mass Limit
I think that should be a fixed (or range) of mass for each possible size (ultra light, light, medium, heavy , ...)of armor.
For example (not necessarily):
size - mass
ultra light - 600Kg
Light - 1,25 tons
medium - 2,5 tons
heavy - 5 tons
...
For example (not necessarily):
size - mass
ultra light - 600Kg
Light - 1,25 tons
medium - 2,5 tons
heavy - 5 tons
...
- Thu Dec 20, 2012 6:20 pm
- Forum: Ideas & Suggestions
- Topic: solar panel array's
- Replies: 9
- Views: 6182
Re: solar panel array's
Solar panels don't need a better version, they just need to be better. (...) (...) I think in addition to much faster energy gathering to avoid sun sitting the solar panel strategy could do with dropping the standby power on low regen shields so they're less power hungry. I agree, shields with less...
- Thu Dec 20, 2012 5:43 pm
- Forum: Announcements
- Topic: 1.1
- Replies: 32
- Views: 39325
Re: 1.1
Its my first time posting on here.... so im not sure where does this go! Is there a bugtracker or something? Its a visual gfx bug: Where the totally black parts of a station is misinterpreted by the HUD as being transparent I guess! It does look cool though! (: Other than that, amazing releases fro...
- Wed Dec 19, 2012 9:12 am
- Forum: Ideas & Suggestions
- Topic: solar panel array's
- Replies: 9
- Views: 6182
Re: solar panel array's
Solar panel array is too slow to work on any reactor more powerful than 25MW. Patch spider is a higher level version of the patcher arm, but the solar panel array has no higher level device equivalent. I agree, there should be an a equivalent device with a higher level, for reactors with more than ...
- Mon Dec 17, 2012 11:58 am
- Forum: Ideas & Suggestions
- Topic: solar panel array's
- Replies: 9
- Views: 6182
solar panel array's
I think that solar panel array's should be external devices and should there be more powerful versions of them
what is your opinion?
what is your opinion?
- Mon Dec 17, 2012 1:24 am
- Forum: Announcements
- Topic: 1.1 RC1
- Replies: 19
- Views: 14744
Re: 1.1 RC1
I noticed that on this version it's not possible to cancel the dock operation by Pressing "D" a second time !!
Which can be very annoying (at least for me)
Which can be very annoying (at least for me)
- Fri Nov 23, 2012 1:24 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 56354
Re: What do YOU want for 1.09?
Here are some ideas: - Greater variety in the reactors (capacity fuel (cheapest) Vs fuel efficiency (more expensive) ). - More illegal items (weapons, Autons, devices, fuels, enhancements, ...). - Virtual black market and military IDs. - Ship wreck's recycling for the player's ship. - More solar pan...
- Sun Nov 04, 2012 3:58 pm
- Forum: Ideas & Suggestions
- Topic: Do only spaceship captains get called by Domina?
- Replies: 14
- Views: 7902
Re: Do only spaceship captains get called by Domina?
It would be cool to be able to pick of Domina hitchhikers. All of the default playerships have enough habitable volume for at least two crew. The second pilgrim would reduce Domina cooldowns and possibly give some other small bonus. Perhaps you could choose an engineer, who would slightly improve y...
- Thu Oct 11, 2012 10:51 am
- Forum: Ideas & Suggestions
- Topic: Convenience Functions
- Replies: 24
- Views: 11214
Re: Convenience Functions
That depends of shield you havedigdug wrote: So, my advice is : turn shields off, it's really worth it.
- Thu Oct 11, 2012 10:47 am
- Forum: Ideas & Suggestions
- Topic: Iocrym plasma weapons should not have EnergyWeapon attribute
- Replies: 31
- Views: 13353
Re: Iocrym plasma weapons should not have EnergyWeapon attri
From my point of view, if the ions and particle (which are composed of matter) are considered energy weapons then the plasma weapons should also be energy weapons. (high energy per unit of mater) Or, ... :idea: maybe this is a case where a weapon should exhibit both "energy and matter" properties . ...
- Sun Aug 19, 2012 6:41 pm
- Forum: Ideas & Suggestions
- Topic: HydroCarbons
- Replies: 18
- Views: 10374
Re: HydroCarbons
If Hydrocarbons are so common shouldn't we be able to mine them from asteroids ????
- Sun Aug 19, 2012 6:29 pm
- Forum: Beta Bug Reports
- Topic: uranium fuel rod
- Replies: 9
- Views: 6960
Re: uranium fuel rod
yes you can
but would the monkeys that would be without them
Speaking of bananas and uranium, what about plutonium and deuterium rods???
but would the monkeys that would be without them
Speaking of bananas and uranium, what about plutonium and deuterium rods???
- Mon Jun 18, 2012 4:57 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 56354
Re: What do YOU want for 1.09?
And what about add some more Autons?
In the game there are 7 different Autons and none of them is military, neither illegal
So I think that adding some military Autons would be nice.
Note: Those Autons could only be used if you have a military ID
In the game there are 7 different Autons and none of them is military, neither illegal
So I think that adding some military Autons would be nice.
Note: Those Autons could only be used if you have a military ID
- Fri Jun 01, 2012 5:53 pm
- Forum: Commonwealth
- Topic: Win In Arena EASILY
- Replies: 23
- Views: 10926
Re: Win In Arena EASILY
yap
my mistake
my mistake