Search found 24 matches

by JDMatson
Thu Jan 26, 2012 2:22 pm
Forum: Mod Announcements
Topic: [Mod] Commonwealth Investment Group
Replies: 13
Views: 6221

Re: [New Mod] Commonwealth Investment Group

Yeah, I'm ok with the time investment to get back the money. It's just that I'm unsure if the money gets compounded by the station since a. the player is outside of the system b. timer events don't work when the player is outside the system. 2. I don't have the <OnGlobalPlayerLeftSystem> event, you...
by JDMatson
Wed Jan 25, 2012 6:04 pm
Forum: The Drawing Board
Topic: My first ship
Replies: 26
Views: 11644

Re: My first ship

Oh man! That is a sweet HUD! I'm downloading it now so I can check out that broadside, too. This is some good stuff.
by JDMatson
Wed Jan 25, 2012 5:55 pm
Forum: Mod Announcements
Topic: [Mod] Commonwealth Investment Group
Replies: 13
Views: 6221

Re: [New Mod] Commonwealth Investment Group

Ok, well, I gave up on a perma so now I was able to last for more than 5 minutes ;) Anyways, I saw your station and got the account- two things: 1. Can I request a wireless credit card when you sign up for an account? It would have a DS that would let you specify what amount to withdraw, or deposit...
by JDMatson
Fri Jan 13, 2012 2:25 am
Forum: Announcements
Topic: Introducing Kronosaur Productions
Replies: 24
Views: 17454

Re: Introducing Kronosaur Productions

I used to play Anacreon back in the early/mid nineties. I don't really remember exactly when. My brother and I played it a lot, though. Seriously, hundreds of hours. I don't have the patience for a game like that anymore, and I suck at strategy games, so I don't think that I'll ever give it another ...
by JDMatson
Mon Dec 12, 2011 7:10 pm
Forum: Mod Announcements
Topic: [New Mods] 400+ New Weapons, 4 new Wingmen, new Playership
Replies: 11
Views: 7151

Re: [New Mods] 400+ New Weapons, 4 new Wingmen, new Playersh

I'll definitely check out the ship; It sounds very interesting. I'll take a look at the weapons pack, too. I don't use wingmen, though, so I probably won't bother with that one. Also, I've been thinking about designing a missile launcher with an ammo fabricator. Would you mind if I reuse some of you...
by JDMatson
Mon Dec 05, 2011 5:18 pm
Forum: Announcements
Topic: 1.07a
Replies: 17
Views: 13659

Re: 1.07a

The warning in Windows 7 is not nearly as strong (for instance, you can just hit enter to continue running instead of having to dive to an extra menu). On the one hand, I think it is a good thing: running a random EXE is probably the number one source of viruses. But it is true that it will make it...
by JDMatson
Sun Nov 27, 2011 4:15 pm
Forum: Mod Announcements
Topic: [Mod] Commonwealth Investment Group
Replies: 13
Views: 6221

Re: [New Mod] Commonwealth Investment Group

new download link: http://xelerus.de/index.php?s=mod&id=1016

I've made the stations more likely to spawn and moved the mod from the development section into the stations section. Changes may still be made if anyone has any suggestions, but for now it is finished.
by JDMatson
Sat Nov 19, 2011 10:32 pm
Forum: Mod Announcements
Topic: [Mod] Commonwealth Investment Group
Replies: 13
Views: 6221

Re: [New Mod] Commonwealth Investment Group

sdw195 wrote:my banking data is tied to the player ship, and i dont mind that you made a bank anyway, since Imitation is the sincerest form of flattery :)
I was trying to avoid looking like I'd just filed the serial numbers off. I'm glad you don't mind anyway.
by JDMatson
Sat Nov 19, 2011 4:16 pm
Forum: Mod Announcements
Topic: [Mod] Commonwealth Investment Group
Replies: 13
Views: 6221

Re: [New Mod] Commonwealth Investment Group

RPC wrote:Yes it does.
Thanks, that confirms my research. I've reuploaded the mod with that fixed. I've also added multiple account types that you can upgrade to.
by JDMatson
Fri Nov 18, 2011 4:32 am
Forum: Mod Announcements
Topic: [Mod] Commonwealth Investment Group
Replies: 13
Views: 6221

Re: [New Mod] Commonwealth Investment Group

... Competing banks! ... Now there's an interesting thought. Banks that literally fight over customers. So I've discovered that backtracking leads to multiple recurring interest events per system. That shouldn't be too hard to fix. Will sysCancelTimerEvent work on recurring events? If so, the fix s...
by JDMatson
Thu Nov 17, 2011 7:45 pm
Forum: Mod Announcements
Topic: [Mod] Commonwealth Investment Group
Replies: 13
Views: 6221

[Mod] Commonwealth Investment Group

new download link: http://xelerus.de/index.php?s=mod&id=1016 The CIG is a bank mod very similar to sdw's USB, but nowhere near as fancy. I made it just to suit my personal tastes a little more. I'd like to hear what everybody thinks of it. I welcome questions, comments, complaints, criticism, and es...
by JDMatson
Tue Nov 15, 2011 12:13 am
Forum: Shipyards
Topic: Lets discuss events
Replies: 9
Views: 4499

Re: Lets discuss events

I'm glad you did answer. This is helping me understand the virtual stations and global events better.
by JDMatson
Mon Nov 14, 2011 8:29 pm
Forum: Shipyards
Topic: Lets discuss events
Replies: 9
Views: 4499

Re: Lets discuss events

Yeah, I was pretty impressed by the bank you did, but I have to confess I don't understand much of it's inner workings. That's why I'm handling things the way I am. I don't really grok the language yet. I'll look into <OnGlobalTopologyCreated>, though. That's probably what I was expecting <OnGlobalS...
by JDMatson
Mon Nov 14, 2011 7:15 pm
Forum: Shipyards
Topic: Lets discuss events
Replies: 9
Views: 4499

Re: Lets discuss events

I apparently don't understand it as well as I thought I did. It's working great. Here's a code snippet: <!-- CIG Global Virtual Station --> <StationType UNID="&stCIGGlobal;" name= "CIG Global" virtual= "True" > <Events> <OnGlobalSystemCreated> (sysCreateStation &stCIGGlobal; nil) </OnGlobalSystemCre...
by JDMatson
Mon Nov 14, 2011 3:28 am
Forum: Shipyards
Topic: Lets discuss events
Replies: 9
Views: 4499

Re: Lets discuss events

I get it now. :D

Thanks for everything, guys.