Search found 81 matches

by Deltax
Fri Apr 17, 2015 5:31 pm
Forum: Commonwealth
Topic: Greenlight success!
Replies: 14
Views: 7580

Re: Greenlight success!

Congratulations!
by Deltax
Mon Apr 06, 2015 8:42 pm
Forum: Ideas & Suggestions
Topic: Improve Late Game Civilian Chips
Replies: 21
Views: 9911

Re: Improve Late Game Civilian Chips

My biggest gripe with the late game civilian ships is their paper thin early game armor and shields which can be one-shotted by missed player weapons fire in late game. Then the associated station gets angry at you. Agreed. Sometimes they also start sending endless guard ships to hunt you down whic...
by Deltax
Mon Apr 06, 2015 12:10 am
Forum: Ideas & Suggestions
Topic: "Boring" (high defense, low offense) enemies
Replies: 42
Views: 35822

Re: "Boring" (high defense, low offense) enemies

Two more ships that I believe fall into this category are steel slavers, and urak destroyers. Steel slavers have a single particle beam weapon, but fire it so slowly that they struggle to get through shields that are level 3 and higher. Urak destroyers have tough armor, but are armed with a pretty t...
by Deltax
Sun Apr 05, 2015 11:28 pm
Forum: Commonwealth
Topic: Are Goron Monitors supposed to carry THIS many missiles?
Replies: 4
Views: 3039

Re: Are Goron Monitors supposed to carry THIS many missiles?

So there missile compliment is really, really random then? That's fine, but I still think for any ship to have 2 thousand missiles on board is pretty crazy, there never going to use them all, unless they burn threw them at a rate the Makayev launcher does which the Takao does not.
by Deltax
Sun Apr 05, 2015 9:06 pm
Forum: Commonwealth
Topic: Are Goron Monitors supposed to carry THIS many missiles?
Replies: 4
Views: 3039

Are Goron Monitors supposed to carry THIS many missiles?

I took down a Goron Monitor in an EP game and in its wreckage I found...

Image

An absolute ***load of missiles for the Takao launcher... isn't this a little ridiculous?
by Deltax
Sat Apr 04, 2015 9:35 pm
Forum: Announcements
Topic: 1.6 Beta 2
Replies: 30
Views: 29863

Re: 1.6 Beta 2

I started up a new game today with eternity port and everything was running smoothly until the game crashed while I was heading to intercept the drake from the North Atlantic Union mission. 04/04/2015 16:55:51 Start logging session 04/04/2015 16:55:52 Transcendence 1.6 Beta 2 04/04/2015 16:55:55 Loa...
by Deltax
Tue Nov 04, 2014 2:38 pm
Forum: Announcements
Topic: 1.5 Beta 1
Replies: 28
Views: 19105

Re: 1.5 Beta 1

Some really interesting additions in there! I'll be sure to try them out.
by Deltax
Tue Nov 04, 2014 2:30 pm
Forum: Commonwealth
Topic: The United African States
Replies: 3
Views: 3001

Re: The United African States

I always love these snippets of backstory :) keep them coming please.
by Deltax
Tue Nov 04, 2014 2:19 pm
Forum: Mod Announcements
Topic: A More Dangerous Universe Mod
Replies: 13
Views: 10231

Re: AMDU: Updated for 1.3

Sorry I haven't updated this in a while (by a while I mean over a year) :P but I finally got round to it, so, the changes/additions? Listed below. (Don't look if you want to find out yourself.) 8-) Fiona's freighter has been buffed, as the normal EI7000 in benedict's final mission got consistently d...
by Deltax
Fri Dec 13, 2013 2:11 pm
Forum: Beginner's Luck
Topic: Ingenuity doesn't work so far
Replies: 5
Views: 4156

Re: Ingenuity doesn't work so far

Ingenuity really hates devices for some reason... when using it with armor there is a decent chance of getting an enhancement but with devices it seems much much lower.
by Deltax
Fri Dec 13, 2013 1:06 pm
Forum: Announcements
Topic: 1.2 and Corporate Command Released!
Replies: 21
Views: 21359

Re: 1.2 and Corporate Command Released!

Probably used an escape pod, I mean how can you not have one on a corporate capital ship?
by Deltax
Wed Dec 11, 2013 8:06 am
Forum: Stable (v1.7) Bug Reports
Topic: Militia mission wont register as complete
Replies: 0
Views: 2227

Militia mission wont register as complete

So I was playing through transcendence 1.2 and just reached st.katharines star, I went to get the militia mission as usual and was told to destroy a sung slave camp, yet after destroying it I got no "Mission complete!" message and the dude at parliament is still saying I haven't complete the mission...
by Deltax
Mon Dec 09, 2013 4:58 am
Forum: Commonwealth
Topic: Best & Worst Weapons
Replies: 92
Views: 45295

Re: Best & Worst Weapons

The fracture cannon, while having a very short range does a damn good job of stopping incoming projectiles, everything except shots from the hecates cannon, ares plasma archcannon, and of course beams stands little chance of getting through while your firing it.
by Deltax
Sat Nov 30, 2013 8:31 pm
Forum: Commonwealth
Topic: Kate Morgentals Cruiser Problem in Rigel
Replies: 5
Views: 3333

Re: Kate Morgentals Cruiser Problem in Rigel

Have you tried using something with momentum to try and dislodge her ship?
by Deltax
Fri Nov 29, 2013 5:21 am
Forum: Commonwealth
Topic: Best & Worst Weapons
Replies: 92
Views: 45295

Re: Best & Worst Weapons

Actually it is possible for a standard manticore to generate with a moskva 11, albeit very rarely... here is code taken from the source to prove it. <Devices> <Table> <Group chance="25"> <Device item="&itMarkIIIHowitzer;"/> <Device item="&itCyclotronDeflectorIV;"/> </Group> <Group chance="25"> <Devi...