Search found 81 matches
- Fri Jul 11, 2014 2:04 am
- Forum: Bug Reports & Tech Support
- Topic: CharonPirates.xml contains malformed XML
- Replies: 3
- Views: 3264
Re: CharonPirates.xml contains malformed XML
I know, and I by no means expect George to write his XML to any standard other than what Trans's own parser expects. Since I was parsing XML for my mod anyway, I thought I'd mention the minor issues I ran into since they're easily corrected. About entities: there are several ways to get parsers to i...
- Thu Jul 10, 2014 5:17 am
- Forum: Mod Announcements
- Topic: Shivan Hunter's Weapons and Armor, volume pi
- Replies: 1
- Views: 2529
Shivan Hunter's Weapons and Armor, volume pi
O hai. It's been a while since I dropped off the map, and I've been quite busy with IRL stuff. I just got addicted to Transcendence again after the 1.3 release. A while back I rendered armor segments for every armor in the game (some share images, such as the ultra light and light titanium armor) bu...
- Wed Jul 09, 2014 7:12 am
- Forum: Bug Reports & Tech Support
- Topic: CharonPirates.xml contains malformed XML
- Replies: 3
- Views: 3264
CharonPirates.xml contains malformed XML
not really a bug per se, but I'm trying to parse the source XML for reasons, and line 1678 of CharonPirates.xml is <!-- GLOBALS ------------------------------------------------------------------> but a proper XML comment does not contain multiple hyphens except the "--" at the beginning and end. Pre...
- Wed Jul 09, 2014 2:01 am
- Forum: Announcements
- Topic: 1.3 Released!
- Replies: 43
- Views: 48155
Re: 1.3 Released!
Ringers might have reverse engineered it - it seems like the kind of thing Teratons would do (especially since gameplay-wise they can make Iocrym weapons). Ares could have then found, bought or looted it.
- Tue Jul 08, 2014 7:44 am
- Forum: Ideas & Suggestions
- Topic: Weapon sound revamp
- Replies: 11
- Views: 6733
Re: Weapon sound revamp
I really wish I could offer more to this thread than just a simple “+1” — advice, an offer to do up some sound effects, anything — but I really don’t. So I guess just a “+1” will have to do. Same here. I've made some extremely crude sounds for game jam games with sfxr, but it's mostly only good fo...
- Sat Jul 05, 2014 1:20 am
- Forum: Bug Reports & Tech Support
- Topic: Bugs/minor bugs/oversights/annoyances (1.3)
- Replies: 13
- Views: 7209
Re: Bugs/minor bugs/oversights/annoyances (1.3)
Got a couple as well. I rushed through the entire game to see how fast I could get to Heretic just by flying gate-to-gate, and when docking with the Antarctica I get the usual dialogue with Captain Helios (I never joined the Militia or Fleet and don't even have an ID). It should default to the "This...
- Thu Nov 08, 2012 5:48 pm
- Forum: Shipyards
- Topic: Replace a weapon on a station?
- Replies: 5
- Views: 3138
Re: Replace a weapon on a station?
Did you try to use shpInstallDevice? I think it takes "ship" as a SpaceObject so it might work on stations. If that doesn't work then I'm not sure.
- Tue Nov 06, 2012 8:29 pm
- Forum: MOTM archives
- Topic: MoTM - October 2012
- Replies: 18
- Views: 26786
Re: MoTM - October 2012
Yeah, I mentioned the graphics stuff earlier. ;) I think Uncharted puts systems on the map in given random locations in clusters, specified by coordinates like 300+1d100 (the Heretic cluster maybe could be moved down a bit). There's really no other way that makes sense to randomly place them on the ...
- Tue Nov 06, 2012 7:16 am
- Forum: Shipyards
- Topic: A possible mod option for mods that do not change gameplay
- Replies: 23
- Views: 10877
Re: A possible mod option for mods that do not change gamepl
I'm pretty sure that's not possible. If I include an extension with a Resources/Stations1.jpg, Trans will still use the base one unless my mod references it- which would require overwriting the rsStations1 Image, or using a new <Image> asset and overwriting a station to use it. I don't think it woul...
- Tue Nov 06, 2012 6:44 am
- Forum: Commonwealth
- Topic: Centauri command ship
- Replies: 20
- Views: 9980
Re: Centauri command ship
Old ship, not used. I'm not sure if it was ever used in older versions for anything. (it's interesting that it has kind of an Ares color scheme rather than a Centauri one).
- Tue Nov 06, 2012 1:37 am
- Forum: MOTM archives
- Topic: MoTM - October 2012
- Replies: 18
- Views: 26786
Re: MoTM - October 2012
How am I still the only Uncharted vote
- Mon Nov 05, 2012 7:11 pm
- Forum: MOTM archives
- Topic: MoTM - October 2012
- Replies: 18
- Views: 26786
Re: MoTM - October 2012
http://i.imgur.com/nQCNM.gif Also- I have a crapton of mods up there :D, but "Charon Pirate turret", "some Luminous graphics", "some planet graphics", "an alien station", and "Weapon Graphics" probably don't count- they contain no XML and don't add anything to the game on their own. They're for mod...
- Fri Nov 02, 2012 7:31 pm
- Forum: Shipyards
- Topic: A possible mod option for mods that do not change gameplay
- Replies: 23
- Views: 10877
Re: A possible mod option for mods that do not change gamepl
Cygnus: The server-side list is not a complicated "lock", and it'd be fairly easy for a modder to poke someone on IRC when they release a graphics mod to add it to the list. That's one of the main reasons I suggested it be community-run, anyway. :) Vachtra: Then graphics edits that do change gamepla...
- Fri Nov 02, 2012 7:25 pm
- Forum: Mod Announcements
- Topic: [New Mod] Uncharted Released!
- Replies: 70
- Views: 44591
Re: [New Mod] Uncharted Released!
Out of curiosity- what's the Big-O complexity of creating a game with n nodes per cluster? It seems to be more than O(n) but that may just be me. (note: I am not asking you to try and speed it up- I realize that's probably more complicated and impossible than figuring out quantum mechanics :P) [EDIT...
- Fri Nov 02, 2012 7:52 am
- Forum: Shipyards
- Topic: A possible mod option for mods that do not change gameplay
- Replies: 23
- Views: 10877
A possible mod option for mods that do not change gameplay
This would have to do with the high score list- obviously an unmodded game doesn't belong on the same high score list as a game with Dynamic Systems, and a game using some godmodded ship (or even a newbie boost) doesn't belong on the same high score list as an unmodded game. But what about a game us...