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by Watch TV, Do Nothing
Thu Apr 19, 2018 2:49 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 353
Views: 14478

Re: Anacreon Era III Discussion Thread

If you redesignate ALL vulnerable sector capitals during wartime, the enemy will never get any defections.
by Watch TV, Do Nothing
Tue Apr 17, 2018 7:09 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 353
Views: 14478

Re: Anacreon Era III Discussion Thread

I've discussed fleet capture and fleet transfer in various bug reports dating back to 2016. I think fleet capture is a serious defect in the current combat model, because it makes it paradoxically risky to use fleets to actively defend your planets during an enemy invasion.
by Watch TV, Do Nothing
Mon Apr 09, 2018 10:14 pm
Forum: Anacreon General Discussions
Topic: A guide to trade cluster construction for the civilized emperor
Replies: 8
Views: 228

Re: A guide to trade cluster construction for the civilized emperor

This is a good guide. I think that it is also worth discussing planet placement relative to other players: If your neighbors are well-established, try to keep your capitals and hubs outside their maximum achievable jumpship range. Remember that any planet they control within range of a capital can b...
by Watch TV, Do Nothing
Sun Apr 08, 2018 10:13 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 353
Views: 14478

Re: Anacreon Era III Discussion Thread

Oh, yes I do suppose these work units might be a better metric to test which units perform best. We were going with matching the space forces rating of the two fleets in the first test (from memory it was around 868k vs 1M), and seeing how the Minotaur/Helion combo performed so well then doubled th...
by Watch TV, Do Nothing
Sun Apr 08, 2018 4:37 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 353
Views: 14478

Re: Anacreon Era III Discussion Thread

Imperial Fleet Combat Report, Cycle 4376 PHASE 1: 500k Minotaur-class gunships preceded by a vanguard of 600k Helion-class explorers engaged a Hegemony defense fleet of 22k Gorgos and 11k Megathere-class starships. Result: Decisive Imperial victory with 100% enemy casualties. 500k Helion casualties...
by Watch TV, Do Nothing
Sat Apr 07, 2018 2:31 am
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 353
Views: 14478

Re: Anacreon Era III Discussion Thread

--Imperator-- wrote:
Thu Apr 05, 2018 10:50 pm
Are either of you Walloping or WTV actively playing in Era 3?
No, I am not planning to play again until there is another update.
by Watch TV, Do Nothing
Thu Apr 05, 2018 9:11 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 353
Views: 14478

Re: Anacreon Era III Discussion Thread

Thank you for the comprehensive response. Is there a reason why my Biotech level capital would not be rising in TL even with a TL10 foundation world supporting it to TL9? I've checked that the foundation for has spare TLs far in excess of the demand, and I've deleted and remade the trade route two ...
by Watch TV, Do Nothing
Thu Apr 05, 2018 8:57 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era 3 Reference and FAQ
Replies: 6
Views: 1516

Re: Anacreon Era 3 Reference and FAQ

Updated to add resource tables.
by Watch TV, Do Nothing
Thu Apr 05, 2018 7:25 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 353
Views: 14478

Re: Anacreon Era III Discussion Thread

Is uplifting your Goods worlds up past Bio-tech worth it? Is taking Trillum and Hexacarbide worlds past Fusion worth the luxuries hit? Short answer: yes and yes. Long answer: At some point I did some calculations related to this, but unfortunately I can't find them right now. As I recall, they sugg...
by Watch TV, Do Nothing
Mon Apr 02, 2018 8:56 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 353
Views: 14478

Re: Anacreon Era III Discussion Thread

--Imperator-- wrote:
Sat Mar 31, 2018 10:07 am
Updated the front page bulletin (after 1 year of inactivity, hooray for dedication) to reflect current events rather than 2017's.
FYI, I moved the starter guide to https://forums.kronosaur.com/viewtopic. ... 780#p72780.
by Watch TV, Do Nothing
Thu Mar 29, 2018 10:05 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 353
Views: 14478

Re: Anacreon Era III Discussion Thread

I had a few ideas concerning game changes. Anything game change suggested by the Bug King merits consideration. Extra-galactic movements: Instead of changing the entire game, I though it would be easier to code for a deletion of any fleet that travels through the empty space beyond the galaxy with ...
by Watch TV, Do Nothing
Thu Mar 29, 2018 7:58 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 353
Views: 14478

Re: Anacreon Era III Discussion Thread

Missiles also have area of effect damage, similar to Transcendence, which compensates for their shortcomings (slow speed) over cannons. Note: this isn't disclosed by the game anywhere (it probably should be). Area is an area of effect. From the point where the missile hit, out to 1/5 the area of ef...
by Watch TV, Do Nothing
Mon Mar 26, 2018 10:17 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 353
Views: 14478

Re: Anacreon Era III Discussion Thread

Are ramjets still bugged?
by Watch TV, Do Nothing
Mon Dec 11, 2017 9:14 pm
Forum: Anacreon General Discussions
Topic: Request for help from Era 3 players
Replies: 2
Views: 409

Re: Request for help from Era 3 players

I was finally able to fully explore and get a complete map, so I don't need anybody to contribute anymore.
by Watch TV, Do Nothing
Mon Dec 11, 2017 5:19 pm
Forum: Anacreon General Discussions
Topic: Era 3 feedback
Replies: 29
Views: 2258

Re: Era 3 feedback

In this era planetary defenses got buffed, but it's actually HARDER to defend worlds, mainly because ships got stronger too. Undines now have 20 range, which means cannon-type defenses Citadels seem pretty weak, especially since it requires the player to be present in order to do anything, and even...