Search found 700 matches

by Watch TV, Do Nothing
Sat Apr 29, 2017 3:56 pm
Forum: Anacreon General Discussions
Topic: Era 3 Bug: Ramjet fleets can't path in nebulae?
Replies: 9
Views: 117

Re: Era 3 Bug: Ramjet fleets can't path in nebulae?

Fleets have always been theoretically able to path through rift zone gaps, but in practice they sometimes have trouble finding a path before the algorithm gives up.
by Watch TV, Do Nothing
Sat Apr 29, 2017 3:52 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 51
Views: 602

Re: Anacreon Era III Discussion Thread

Check out wiki.kronosaur.com/anacreon/eras/era3/units for a list of units and their attrition half-lives. Longer half life numbers mean fewer units are lost over time. The half life is (i think) the number of cycles on average that it would take a fleet to lose half of its units. Generally speaking ...
by Watch TV, Do Nothing
Fri Apr 28, 2017 2:34 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 51
Views: 602

Re: Anacreon Era III Discussion Thread

Thanks for the updated map, one other thought on spawning next to a large empire all the worlds get taken before a new player can get established. Just a thought It is a good thought and actually a strong strategy, especially in when starting out. If the other player is forced to abdicate because t...
by Watch TV, Do Nothing
Fri Apr 28, 2017 3:30 am
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 51
Views: 602

Re: Anacreon Era III Discussion Thread

Would it be a horrible idea to tout Anacreon somewhere like the 4X subreddit? On one hand it would be nice to see more players, on the other hand it's a) beta software and b) running on a server that probably can't support a ton of concurrent users.
by Watch TV, Do Nothing
Fri Apr 28, 2017 1:42 am
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 51
Views: 602

Re: Anacreon Era III Discussion Thread

starxplor, how is your empire controlling almost 200 worlds with 3 capitals without any defections? Is it just pure luck or did something get done about the secession limits? I reread the alpha notes and apparently the limit is >2 sector capitals, not >2 capitals total. I think that I've been sprea...
by Watch TV, Do Nothing
Thu Apr 27, 2017 9:15 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 51
Views: 602

Re: Anacreon Era III Discussion Thread

How is the start up position on the map calculated? I know the map is much larger than where I am being located. So far I have tried starting about a dozen times and every time I have been next to one of the larger players. I have been put adjacent to Imperium Aeterna at least 60% of the time, once...
by Watch TV, Do Nothing
Wed Apr 26, 2017 5:16 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 51
Views: 602

Re: Anacreon Era III Discussion Thread

Now I am not sure that AoE is working after all. Behemoth-class starcruisers attacking armored satellites didn't seem to be doing splash damage (unless defenses are immune to AoE since they don't have unitsPerCell?)
by Watch TV, Do Nothing
Wed Apr 26, 2017 5:07 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era 3 Reference and FAQ
Replies: 4
Views: 210

Re: Anacreon Era 3 Reference and FAQ

We would be able to figure it out if we knew what the WU output/population was at each TL at 100% efficiency, but right now I don't have those figures. Note that this is complicated somewhat by resource costs, since some resources require trillum (which is affected by abundance - organic food is als...
by Watch TV, Do Nothing
Wed Apr 26, 2017 1:00 pm
Forum: Anacreon General Discussions
Topic: Fleet orders redux
Replies: 5
Views: 67

Re: Fleet orders redux

Is that example taken from a previous version of Anacreon? That is literally how trade routes used to be, and the modern form seems to be much better than the script in that you cannot starve a planet since it takes what it needs before allowing any export. It is like old Anacreon, except it would ...
by Watch TV, Do Nothing
Wed Apr 26, 2017 12:55 pm
Forum: Anacreon General Discussions
Topic: (Priority?) Bugfix for Era 4: fleets can path outside map
Replies: 1
Views: 21

Re: (Priority?) Bugfix for Era 4: fleets can path outside map

They don't make it TOTALLY irrelevant because they do require major detours and physically close planets may still be quite remote from one another in clearspace. You can certainly send expeditionary forces to other sectors but they will mostly be on their own, and can't be quickly reinforced until ...
by Watch TV, Do Nothing
Tue Apr 25, 2017 3:12 pm
Forum: Anacreon General Discussions
Topic: Fleet orders redux
Replies: 5
Views: 67

Fleet orders redux

A while back I suggested that it should be possible to give fleets a series of orders to perform in sequence (e.g. order a fleet to attack a planet upon arrival, rather than the current case where a fleet travels to a planet and then sit there until given an attack order). My complete suggestion is ...
by Watch TV, Do Nothing
Sun Apr 23, 2017 9:26 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 51
Views: 602

Re: Anacreon Era III Discussion Thread

This has been requested in the past . Personally I think that built in game statistics and maybe a very basic leaderboard/achievement system might increase player engagement a lot, although they could also potentially distort gameplay into a rush for artificial achievements (note that Transcendence ...
by Watch TV, Do Nothing
Sun Apr 23, 2017 1:36 am
Forum: Commonwealth
Topic: High Score Board?
Replies: 4
Views: 55

Re: High Score Board?

I see your name on the Osaka score board and the TSOP board, both for version 1.7. https://transcendence.kronosaur.com/gameStats.hexm?id=%2fwJ43YpLa1DX%2bfSkHNj0Csx%2f1389EYREGdhGM%2bITXNw%3d #27 on Osaka: https://multiverse.kronosaur.com/transEntry.hexm?unid=Transcendence%3aa0030011#HighScores #85 ...
by Watch TV, Do Nothing
Thu Apr 20, 2017 4:37 am
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 51
Views: 602

Re: Anacreon Era III Discussion Thread

To expand on this... Protecting even marginally productive jumpship yards from gunship attack is going be extremely important In fact, any undefended world within sector capital range of a potential enemy is a liability. It can quickly be redesignated as a jumpbeacon after being conquered. True, bu...
by Watch TV, Do Nothing
Wed Apr 19, 2017 5:45 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 51
Views: 602

Re: Anacreon Era III Discussion Thread

From what I've seen of Era III so far, my thoughts about strategy are: Protecting even marginally productive jumpship yards from gunship attack is going be extremely important, since once a distant enemy takes a jumpship yard they can immediately move jumpships into a region (although the jumpships ...