Search found 71 matches
- Mon Dec 22, 2014 9:19 pm
- Forum: Shipyards
- Topic: Understanding New Ore Generation
- Replies: 15
- Views: 8762
Re: Understanding New Ore Generation
@george thank you so much! That was a much more detailed response than I expected and VERY informative. Though the reduction of ore in the early systems seems a bit drastic. However, with this information I should be able to move ahead with the next generation Mining Pack.
- Sun Dec 14, 2014 2:43 pm
- Forum: Shipyards
- Topic: Understanding New Ore Generation
- Replies: 15
- Views: 8762
Understanding New Ore Generation
So I am working with the mining files in 1.5 as we are trying to relaunch the Mining Pack project slowly, but surely. As most modders have figured out I imagine a lot of things have moved around in the source files. However, this table this is new to me. I am not sure if it is exclusive to 1.5 or wa...
- Sun Oct 27, 2013 10:10 pm
- Forum: The Drawing Board
- Topic: Mining Rewrite/Expansion
- Replies: 6
- Views: 4708
Re: Mining Rewrite/Expansion
What I am looking at is making it more in depth and more interesting instead of just a cash cow.
- Sun Oct 27, 2013 8:31 pm
- Forum: The Drawing Board
- Topic: Mining Rewrite/Expansion
- Replies: 6
- Views: 4708
Mining Rewrite/Expansion
Hi Folks, I know I have been buys lately and haven't had time for T. Got to thinking about it today though and wanted to see what people wanted from a Mining Rewrite/Expansion. Mining Pack 1 was very popular, but the Fabled Mining Pack 2 kinda died on the drawing board as real life over took me and ...
- Thu Aug 29, 2013 11:57 pm
- Forum: Announcements
- Topic: 1.2 Beta 1 is Ready!
- Replies: 36
- Views: 22902
Re: 1.2 Beta 1 is Ready!
*drool monkey* Nice! I have to play again soon when not dealing with my Customer Support backlog grrrrr...
- Thu Jun 06, 2013 4:21 pm
- Forum: Community Discussions
- Topic: Xelerus download stats
- Replies: 8
- Views: 14682
Re: Xelerus download stats
T
Cause this is a game for computer nerds and doing things like this is fun for some of us like digdug lolJay2Jay wrote:
Uh great job man but two quick questions... Why the hell would you want to know these stats? And, how much time did this take?
- Sun Apr 07, 2013 3:16 am
- Forum: Ideas & Suggestions
- Topic: Multiplayer Trans
- Replies: 22
- Views: 11027
Re: Multiplayer Trans
I vote no and hell no!!! Not every dang game on the planet needs to be frackin social multi-player! It is being done to death. I don't want to play with someone else. Some games are simply better on your own. The lone pilgrim fighting his way to the core is the very essence of the game. To even cons...
- Tue Feb 26, 2013 4:46 am
- Forum: Mod Announcements
- Topic: MoTY 2012
- Replies: 13
- Views: 13872
Re: MoTY 2012
Just noticed this. I would be all giddy if the votes were so few lol
- Fri Feb 15, 2013 8:08 am
- Forum: Ideas & Suggestions
- Topic: What stations/encounters are required for the game?
- Replies: 19
- Views: 12890
Re: What stations/encounters are required for the game?
I always found the Tinkers to be useless in general. I have never felt a particular need for them when playing. So I have trouble seeing them as essential of course I never used the fabricators either and can still get through the game fine.
- Tue Jan 22, 2013 2:11 am
- Forum: Ideas & Suggestions
- Topic: Trading Profit
- Replies: 15
- Views: 9733
Re: Trading Profit
I am working on an upcoming Econ Mod that changes and adjust buying limits. Removes the sell in bulk the first time issue and some other informational add ons, plus my identify before buying code.
- Wed Jan 16, 2013 6:46 pm
- Forum: Mod Announcements
- Topic: MoTY 2012
- Replies: 13
- Views: 13872
Re: MoTY 2012
Hahaha I love how so few people vote that MP might win with 3 votes lmao
- Sun Jan 13, 2013 12:31 pm
- Forum: Mod Announcements
- Topic: Mining Pack 2 Update
- Replies: 2
- Views: 3259
Mining Pack 2 Update
I know it has been a long time since MP get an update, but WTS and I have had real life to deal with so haven't been able to work on it. However, I am progressing slowly on the coding side and WTS should have time soon to help with the graphics and organizational side that he is so good at. MP2 is g...
- Tue Jan 08, 2013 5:36 am
- Forum: Announcements
- Topic: Forums moved!
- Replies: 3
- Views: 5132
Re: Forums moved!
It is working well
- Sat Dec 29, 2012 9:27 am
- Forum: Commonwealth
- Topic: Economics, Money Sinks, and New Playing Styles
- Replies: 4
- Views: 3473
Economics, Money Sinks, and New Playing Styles
This thread is for discussion the economics in the game and for generating future modding ideas. Some questions to start it off. Is it too easy or too hard to make credits/rins? If not are you using one of the mining mods like MP to increase your net worth? Is trading a viable option in the game or ...
- Sun Dec 23, 2012 4:12 am
- Forum: Ideas & Suggestions
- Topic: Drivers and Reactors Should be Slotless.
- Replies: 39
- Views: 18816
Re: Drivers and Reactors Should be Slotless.
There are mods available that achieve this without requiring and changes in the games core programming.