Search found 71 matches

by TranscendentGeek
Mon Dec 22, 2014 9:19 pm
Forum: Shipyards
Topic: Understanding New Ore Generation
Replies: 15
Views: 2324

Re: Understanding New Ore Generation

@george thank you so much! That was a much more detailed response than I expected and VERY informative. Though the reduction of ore in the early systems seems a bit drastic. However, with this information I should be able to move ahead with the next generation Mining Pack.
by TranscendentGeek
Sun Dec 14, 2014 2:43 pm
Forum: Shipyards
Topic: Understanding New Ore Generation
Replies: 15
Views: 2324

Understanding New Ore Generation

So I am working with the mining files in 1.5 as we are trying to relaunch the Mining Pack project slowly, but surely. As most modders have figured out I imagine a lot of things have moved around in the source files. However, this table this is new to me. I am not sure if it is exclusive to 1.5 or wa...
by TranscendentGeek
Sun Oct 27, 2013 10:10 pm
Forum: The Drawing Board
Topic: Mining Rewrite/Expansion
Replies: 6
Views: 1209

Re: Mining Rewrite/Expansion

What I am looking at is making it more in depth and more interesting instead of just a cash cow.
by TranscendentGeek
Sun Oct 27, 2013 8:31 pm
Forum: The Drawing Board
Topic: Mining Rewrite/Expansion
Replies: 6
Views: 1209

Mining Rewrite/Expansion

Hi Folks, I know I have been buys lately and haven't had time for T. Got to thinking about it today though and wanted to see what people wanted from a Mining Rewrite/Expansion. Mining Pack 1 was very popular, but the Fabled Mining Pack 2 kinda died on the drawing board as real life over took me and ...
by TranscendentGeek
Thu Aug 29, 2013 11:57 pm
Forum: Announcements
Topic: 1.2 Beta 1 is Ready!
Replies: 36
Views: 9128

Re: 1.2 Beta 1 is Ready!

*drool monkey* Nice! I have to play again soon when not dealing with my Customer Support backlog grrrrr...
by TranscendentGeek
Thu Jun 06, 2013 4:21 pm
Forum: Community Discussions
Topic: Xelerus download stats
Replies: 8
Views: 2498

Re: Xelerus download stats

T
Jay2Jay wrote::shock:
Uh great job man but two quick questions... Why the hell would you want to know these stats? And, how much time did this take?
Cause this is a game for computer nerds and doing things like this is fun for some of us like digdug lol
by TranscendentGeek
Sun Apr 07, 2013 3:16 am
Forum: Ideas & Suggestions
Topic: Multiplayer Trans
Replies: 22
Views: 3538

Re: Multiplayer Trans

I vote no and hell no!!! Not every dang game on the planet needs to be frackin social multi-player! It is being done to death. I don't want to play with someone else. Some games are simply better on your own. The lone pilgrim fighting his way to the core is the very essence of the game. To even cons...
by TranscendentGeek
Tue Feb 26, 2013 4:46 am
Forum: Mod Announcements
Topic: MoTY 2012
Replies: 13
Views: 3641

Re: MoTY 2012

Just noticed this. I would be all giddy if the votes were so few lol
by TranscendentGeek
Fri Feb 15, 2013 8:08 am
Forum: Ideas & Suggestions
Topic: What stations/encounters are required for the game?
Replies: 19
Views: 4931

Re: What stations/encounters are required for the game?

I always found the Tinkers to be useless in general. I have never felt a particular need for them when playing. So I have trouble seeing them as essential of course I never used the fabricators either and can still get through the game fine.
by TranscendentGeek
Tue Jan 22, 2013 2:11 am
Forum: Ideas & Suggestions
Topic: Trading Profit
Replies: 15
Views: 2444

Re: Trading Profit

I am working on an upcoming Econ Mod that changes and adjust buying limits. Removes the sell in bulk the first time issue and some other informational add ons, plus my identify before buying code.
by TranscendentGeek
Wed Jan 16, 2013 6:46 pm
Forum: Mod Announcements
Topic: MoTY 2012
Replies: 13
Views: 3641

Re: MoTY 2012

Hahaha I love how so few people vote that MP might win with 3 votes lmao
by TranscendentGeek
Sun Jan 13, 2013 12:31 pm
Forum: Mod Announcements
Topic: Mining Pack 2 Update
Replies: 2
Views: 1052

Mining Pack 2 Update

I know it has been a long time since MP get an update, but WTS and I have had real life to deal with so haven't been able to work on it. However, I am progressing slowly on the coding side and WTS should have time soon to help with the graphics and organizational side that he is so good at. MP2 is g...
by TranscendentGeek
Tue Jan 08, 2013 5:36 am
Forum: Announcements
Topic: Forums moved!
Replies: 3
Views: 2478

Re: Forums moved!

It is working well :D
by TranscendentGeek
Sat Dec 29, 2012 9:27 am
Forum: Commonwealth
Topic: Economics, Money Sinks, and New Playing Styles
Replies: 4
Views: 1170

Economics, Money Sinks, and New Playing Styles

This thread is for discussion the economics in the game and for generating future modding ideas. Some questions to start it off. Is it too easy or too hard to make credits/rins? If not are you using one of the mining mods like MP to increase your net worth? Is trading a viable option in the game or ...
by TranscendentGeek
Sun Dec 23, 2012 4:12 am
Forum: Ideas & Suggestions
Topic: Drivers and Reactors Should be Slotless.
Replies: 39
Views: 5735

Re: Drivers and Reactors Should be Slotless.

There are mods available that achieve this without requiring and changes in the games core programming.