Search found 41 matches

by ronelm2000
Fri Oct 12, 2012 1:31 pm
Forum: Commonwealth
Topic: [George] Where do shots of ammoless matter guns come from?
Replies: 20
Views: 2896

Re: [George] Where do shots of ammoless matter guns come fro

What weapons would fire these one gram masses? Light (and/or heavier) recoilless cannon? Flensers? Any of the other standard kinetic weapons? Basically, every single Kinetic "ammoless" weapon come from....those asteroids you se... or the metal junk. Anything will do, as long as it can be turned int...
by ronelm2000
Fri Oct 12, 2012 1:27 pm
Forum: Commonwealth
Topic: "$name is not interested in buying SmartCannon rounds."
Replies: 3
Views: 889

Re: "$name is not interested in buying SmartCannon rounds."

Each SmartCannon round is worth one credit. If buy back is less than full price, then the SmartCannon round price offered would be less than one, truncated to zero. Stations do not buy back items worth zero. Is is possible to change truncation to round up in selling...? I mean, it COULD be a good m...
by ronelm2000
Fri Oct 12, 2012 1:12 pm
Forum: Mod Announcements
Topic: New Stations: DBG Heavy Industries & Spacer Hotels
Replies: 4
Views: 1389

Re: New Stations: DBG Heavy Industries & Spacer Hotels

RPC wrote:Great with Heavy Industries :D
Instantly dl'd.
by ronelm2000
Fri Oct 12, 2012 1:11 pm
Forum: Mod Announcements
Topic: [New Mod] Wrap Around to Awesome
Replies: 4
Views: 1573

Re: [New Mod] Wrap Around to Awesome

those kinds of attacks wont skip shields right? :D or will it?! :shock:
by ronelm2000
Thu Oct 11, 2012 12:25 pm
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 24566

Re: [MOD] The Network

Actually, I think it was a regression bug: (since the game saves every time you gate, so Network increases amount of times the game could derp-save...) http://wiki.neurohack.com/transcendence/trac/ticket/1128#comment:2 Hopefully 1.08h comes out soon... :/ I was trying to make TypCreate make a dynam...
by ronelm2000
Wed Oct 10, 2012 3:52 pm
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 24566

Re: [MOD] The Network

I wonder, is it possible to fix The Network (and possibly pattern the Network to fit the current Topology XML)?

...and what DOES need fixing, specifically...?

(I kinda miss it right now...)
by ronelm2000
Wed Jul 18, 2012 1:59 pm
Forum: Modding Reference
Topic: function list 1.08d
Replies: 3
Views: 1547

Re: function list 1.08d

I don't know if this is good or bad but I find this page more useful than the xelerus functions page (I use it for the specifics) :/
by ronelm2000
Sun Jul 15, 2012 12:37 pm
Forum: Shipyards
Topic: A Possible Modding FAQ: Events
Replies: 4
Views: 524

Re: A Possible Modding FAQ: Events

XD Thanks. Last time I was on the wiki (which... is... I forgot actually) all the pages dissappeared :/....

Anyway, does it also contain Events for templates, if there are any?
And also...... i hate my internet (*sees pages load for 3 minutes minimum.*)
by ronelm2000
Sun Jul 15, 2012 12:10 pm
Forum: Shipyards
Topic: A Possible Modding FAQ: Events
Replies: 4
Views: 524

A Possible Modding FAQ: Events

Can anyone list all possible Events that is handled by Transcendence?

(Examples that I could pull: OnCreate, OnUpdate, OnInvoke, etc...)

I just wanted to know what events can you use, especially when an item has been spawned... or installed... or uninstalled... etc.
Also for stations... etc.
by ronelm2000
Sun Jul 15, 2012 12:00 pm
Forum: Shipyards
Topic: System size
Replies: 13
Views: 1824

Re: System size

...? Is the Sol System really that big? I always thought that Sol was only around 20% bigger than St. Kats...
by ronelm2000
Sun Jul 15, 2012 11:53 am
Forum: Announcements
Topic: 1.08d
Replies: 44
Views: 10821

Re: 1.08d

:O Finally a fix to some bugs... and of course more bugs from unknown places (I haven't gotten around to trying them though... not until I can fix the script on my mod.)

GJ george! `(^.^)b
by ronelm2000
Sat Jul 14, 2012 12:57 am
Forum: Shipyards
Topic: UNID Database
Replies: 547
Views: 76908

Re: UNID Database

|0xDEEF|ronelm2000|


Please and thank you ;)
by ronelm2000
Sat Jul 14, 2012 12:24 am
Forum: Mod Announcements
Topic: [Mod] Playership Drones v5
Replies: 30
Views: 5584

Re: [Mod] Playership Drones v5

A few things you might remember to fix / add (depending on your priority of course!): (1) An additional extension that can override Dynamic Systems, most especially the ships specific to it. (2) An additional extension that can override The Network (even if it's just for the CSC Mk-II and CSC HQ and...
by ronelm2000
Fri Jul 13, 2012 3:34 pm
Forum: Commonwealth
Topic: Galactic Map in Elysium
Replies: 5
Views: 926

Re: Galactic Map in Elysium

According to some sources, Elsyium is located ... somewhere. not. in the galaxy. Which might explain the wierd Galactic Map. Heck, even The Network mod did not allow for Elysium to be part of the Milky Way Galaxy/.
by ronelm2000
Fri Jul 13, 2012 3:32 pm
Forum: Commonwealth
Topic: why are the forums so dead
Replies: 21
Views: 2273

Re: why are the forums so dead

Is the forums really dead? I need to get in here more often. :D