Search found 7 matches
- Tue Jul 17, 2012 10:50 pm
- Forum: Ideas & Suggestions
- Topic: An idea for getting many new players into this game.
- Replies: 26
- Views: 12193
Re: An idea for getting many new players into this game.
Just a quick test of the spoiler code. if a spoiler can be placed inside a spoiler, you can create collapsible menus in your posts. I've used one like that before to write walkthroughs for games. one guy on the board took enough time to make a create-your-own ascii art. you could click to open and c...
- Mon Jul 16, 2012 4:36 pm
- Forum: Ideas & Suggestions
- Topic: An idea for getting many new players into this game.
- Replies: 26
- Views: 12193
- Mon Jul 16, 2012 10:12 am
- Forum: Ideas & Suggestions
- Topic: An idea for getting many new players into this game.
- Replies: 26
- Views: 12193
Re: An idea for getting many new players into this game.
Thanks for taking a notice. :-) As for the port though, I wasn't really suggesting a FULL-ON port, though. As far as I understand it, (And I'm not Smart, nor Smart-assed enough to think I know it all.) If a game can be ran on linux, either through tinkering with structure or code, OR a frontend (sev...
- Mon Jul 16, 2012 8:28 am
- Forum: Transcendence Tech Support
- Topic: Transcendence with a... Gamepad?
- Replies: 8
- Views: 17751
Re: Transcendence with a... Gamepad?
im not trying to necropost or anything, but There are several great options for controlling this game with a control pad. the best type of pad to use is a dual analog stick. (one like a ps2/3 or xbox controller.) you can even USE an xbox controller, if you like. (it must be a wired version, unless y...
- Sun Jul 15, 2012 6:34 am
- Forum: Ideas & Suggestions
- Topic: An idea for getting many new players into this game.
- Replies: 26
- Views: 12193
Re: An idea for getting many new players into this game.
I feel as though I was misunderstood. I hop around on several game dev sites, and more forums than i would care to admit to, that deal with exactly this type of game. (ie Escape Velocity Nova, Privateer remake, etc.) I've even done some voice work and mission design for some groups at hardlight.net ...
- Sat Jul 14, 2012 7:47 am
- Forum: Ideas & Suggestions
- Topic: An idea for getting many new players into this game.
- Replies: 26
- Views: 12193
An idea for getting many new players into this game.
I sure hope that you don't give up on this game, I only just now discovered this game, and I am going to be spreading the word as much as possible to pickup the player-base. I am going to get some more people in here if it kills me. I have seen too many projects fizzle out due to lack of interest. T...
- Sat Jul 14, 2012 7:29 am
- Forum: Mod Announcements
- Topic: Living ship - an experiment in script and balance
- Replies: 41
- Views: 30502
Re: Living ship - an experiment in script and balance
Are you still working on this mod? (or plan to release a version that is compatible with 1.08b)???