Search found 564 matches

by FourFire
Wed May 25, 2016 2:06 pm
Forum: Announcements
Topic: 1.7 Alpha 1a Update
Replies: 47
Views: 29360

Re: 1.7 Alpha 1a Update

Theoretically, it already does that - the Benedict storyline forces the player to carry out Raisu Station's mission against Vaugn, which provides the player with some missiles. That is not correct: I've managed to get the mission without even meeting raisu station: being forced only happens if you ...
by FourFire
Wed Apr 27, 2016 9:22 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 16509

Re: Homeworld-style Adventure Study MKII

Once I finish updating PSD7, it should be complete enough to be a Beta, and feature most, if not all, PSD6 had. [...] I plan to finish before April 21, when George features Playership Drones on Twitch. What is your current status? Sorry, it seems on hiatus, or could be considered dead, as I don't k...
by FourFire
Tue Apr 19, 2016 1:51 pm
Forum: Ideas & Suggestions
Topic: ICS is too weak than Phobos
Replies: 14
Views: 1319

Re: ICS is too weak than Phobos

I managed to take down the ICS with an enhanced starcannon back in 1.08b
But I considered that difficult.
by FourFire
Thu Apr 07, 2016 8:43 am
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 29506

Re: [MOD] Dynamic Systems V6.c

RPC wrote:Yeah, Dynamic Systems only works in non-special systems (basically outside of Eridani/St. Kat's/Heretic).
Why is this exactly?
The Nerefir Carrier needs it's GFX updated. Have you play-tested your demo level/minigame in the past two years?
by FourFire
Sat Feb 27, 2016 10:19 am
Forum: Shipyards
Topic: Monthly Mod Jam — February 2016
Replies: 22
Views: 1739

Re: Monthly Mod Jam — February 2016

I'm glad to see some life in the modding scene, especially as I've been absent from the community these past 18 months.
by FourFire
Sat Feb 27, 2016 10:16 am
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 19056

Re: Mining Pack released! (collab with TransGeek)

Seeing as the last post by the OP is over a year ago, I'd say MP2.0 is pretty dead...

Though I might be able to rouse him if I ask about it on IRC...
by FourFire
Mon Nov 02, 2015 4:18 pm
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 16509

Re: Homeworld-style Adventure Study MKII

TVR, I think perhaps I have the wrong version of mothership mod, could you please attach your current version to a post in this thread? Feature request! With the new mining system, we have single use scanner items, perhaps another type of automatically deployed ship like the salvage ship, equipped w...
by FourFire
Sat Oct 31, 2015 4:46 pm
Forum: Transcendence Fan Fiction
Topic: The story that literally blew me!
Replies: 4
Views: 1726

Re: The story that literally blew me!

Hardly.

There are many great stories out there, involving spacecraft and civilization in space.
by FourFire
Sat Oct 31, 2015 4:06 pm
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 16509

Re: Homeworld-style Adventure Study MKII

Bug in interface:

Inside the [F]leet Command dockscreen, there are two entries triggered by S: hipyard and Launch quadron.
I suggest Launch S[q]adron.
by FourFire
Sat Oct 31, 2015 1:39 pm
Forum: Commonwealth
Topic: Official Transcendence Teamspeak Server
Replies: 8
Views: 1547

Re: Official Transcendence Teamspeak Server

I have three displays on my main machine, I think it's trivial to have a main display plus a side display for IRC.
by FourFire
Sun Oct 25, 2015 1:37 pm
Forum: Commonwealth
Topic: Poll: Do you play with the soundtrack enabled?
Replies: 10
Views: 1639

Re: Poll: Do you play with the soundtrack enabled?

I wish that the soundtracks had better spacing, and the battle music had stricter triggers, like player takes 10% shield damage (often it starts without you haven taken any damage when you can 1 hit an enemy ship, which is annoying since it resets the rest of the soundtracks, too often).
by FourFire
Sun Oct 25, 2015 1:27 pm
Forum: Commonwealth
Topic: Let's Play Transcendence!
Replies: 27
Views: 4452

Re: Let's Play Transcendence!

Hi, I'd advise you to keep going through the starsystems, many new stations, some with rougelike elements and some civs with special hidden questlines await beyond St. Kathrine's star. Arguably, the game doesn't really begin until the arena. Is it possible for you to upload at a higher resolution? O...
by FourFire
Fri Oct 23, 2015 11:56 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 16509

Re: Homeworld-style Adventure Study MKII

Hi, back after a long absence, I'll playtest with the latest game version this weekend!
by FourFire
Fri Oct 23, 2015 11:39 am
Forum: Off-Topic
Topic: Superior AI without actually writing AI
Replies: 38
Views: 3106

Re: Superior AI without actually writing AI

Simple fitness function: (Damage Done/Time) / (Damage Taken/Time) More advanced refinements: Death means <1 multiplier of the total score, say 0.8. Average distance to target, should be within 1.5x the max range of the given ship's main weapon, you could have a sliding negative multiplier, from 0.9 ...
by FourFire
Thu Oct 15, 2015 6:34 pm
Forum: Off-Topic
Topic: Superior AI without actually writing AI
Replies: 38
Views: 3106

Re: Superior AI without actually writing AI

I vote for solid code now.
We can always make several variants of inputs/outputs and see which ones learn more quickly.