I agree; the ambivalent ambiguity accenting the player's accidental encounter of these anonymous associates
avidly argues actual arbitrarily attributed appearance.
Search found 564 matches
- Thu Sep 13, 2012 11:36 am
- Forum: Ideas & Suggestions
- Topic: Hotel restaurant
- Replies: 12
- Views: 6193
- Thu Sep 13, 2012 11:30 am
- Forum: Ideas & Suggestions
- Topic: HydroCarbons
- Replies: 18
- Views: 10406
Re: HydroCarbons
That sounds like a great idea Shanejfilomena!
It's a shame that I am computer illiterate because I would have liked to make such a mod (possibly as an extension to
Dynamic Systems or The Network)...
It's a shame that I am computer illiterate because I would have liked to make such a mod (possibly as an extension to
Dynamic Systems or The Network)...
- Thu Sep 13, 2012 11:28 am
- Forum: Ideas & Suggestions
- Topic: In Browser game ( 1.01 ) on the game download site
- Replies: 6
- Views: 3668
Re: In Browser game ( 1.01 ) on the game download site
I'd have to agree here that:
#1 it would be unnice to have a nonsaveable game option
#2 unnecessary since Transcendence is a free game, Minecraft is a paid game.
#1 it would be unnice to have a nonsaveable game option
#2 unnecessary since Transcendence is a free game, Minecraft is a paid game.
- Thu Sep 13, 2012 11:25 am
- Forum: Ideas & Suggestions
- Topic: Colo[u]r Blindness Issues
- Replies: 2
- Views: 2006
Re: Colo[u]r Blindness Issues
I think that it is good to think of all possible user groups.
As to alternate suggestions of minimap colour schemes... I don't have any myself.
As to alternate suggestions of minimap colour schemes... I don't have any myself.
- Thu Sep 13, 2012 11:12 am
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 57135
Re: What do YOU want for 1.09?
I would really like to see Multiplayer features in the game.
- Wed Sep 12, 2012 7:40 pm
- Forum: Gaming
- Topic: Seven Stars?
- Replies: 8
- Views: 16336
Re: Seven Stars?
Dem der durn mythical flying thangs...
Haw dur dey wurk, eh?
Haw dur dey wurk, eh?
Re: Riddles
That is incredibly interesting shanejfilomena!
I had no idea that you work on scripting AI in your free time.
Please tell us more!
I had no idea that you work on scripting AI in your free time.
Please tell us more!
- Wed Sep 12, 2012 6:24 pm
- Forum: Gaming
- Topic: Favorite video game characters
- Replies: 25
- Views: 33270
Re: Favorite video game characters
That was Worse than Doom: repercussions of evil!
It was worse than > fanfiction!
I want to believe that such a thing doesn't exist...
but people, lurkers, girls beware: for what has been seen may never be unseen (don't google goatse!).
It was worse than > fanfiction!
I want to believe that such a thing doesn't exist...
but people, lurkers, girls beware: for what has been seen may never be unseen (don't google goatse!).
- Wed Sep 12, 2012 5:33 pm
- Forum: Off-Topic
- Topic: CPU Benchmarking with luminous
- Replies: 54
- Views: 26996
Re: CPU Benchmarking with luminous
And we have a new winner(?) for worst score, as well as lowest efficiency. I think it actually won(?) in just about every worst category except against the P4 + hyperthreading. It's not an atom. It's an old intel celeron (2001-ish I think), 2.8Ghz, running at realtime managed to crawl in to absolut...
- Tue Sep 04, 2012 4:49 pm
- Forum: Shipyards
- Topic: Dynamic Systems
- Replies: 151
- Views: 68283
Re: Dynamic Systems
I too have had this bug.
- Tue Sep 04, 2012 4:06 pm
- Forum: Mod Announcements
- Topic: [Mod]Hell's Trinity
- Replies: 53
- Views: 31177
Re: [Mod]Hell's Trinity
This is really loads of fun! I am a little sad though, because it crashes randomly on a station explosion (I'm using version 1.08f) I tried to save/reload and it crashed five times in succsession on the same station errorlog: 09/04/2012 17:54:34 Loaded extension: Extensions\Log\Captain's log.xml 09/...
- Tue Sep 04, 2012 9:00 am
- Forum: Commonwealth
- Topic: Succession #2- NonPermadeath (AKA with Death >.>)
- Replies: 34
- Views: 20142
Re: Succession #2- NonPermadeath (AKA with Death >.>)
You can't branch out into different saves (because before long you'll end up with 20 different versions all equally valid and with different measures of progress.
- Mon Sep 03, 2012 7:54 pm
- Forum: Commonwealth
- Topic: Release Schedule
- Replies: 8
- Views: 4878
Re: Release Schedule
Good!
I found Anacreon recently and loved it for it's turnbased strategy systems (though I admit that I can't seem to ever get a reliable supply fleet going).
I guess I just have to use all purpose planet until I figure out how to do it properly (Kill efficiency for reliability).
I found Anacreon recently and loved it for it's turnbased strategy systems (though I admit that I can't seem to ever get a reliable supply fleet going).
I guess I just have to use all purpose planet until I figure out how to do it properly (Kill efficiency for reliability).
- Mon Sep 03, 2012 7:48 pm
- Forum: Commonwealth
- Topic: Question Regarding the Ares
- Replies: 15
- Views: 8572
Re: Question Regarding the Ares
In such a case there would be a wrecked gate somewhere in the game (or atleast three, because we have Ranx system, Sol and Ares prime missing). Those things can withstand dark acid damage damn it!
The game is still in development and we will eventually see more content and lore as it progresses.
The game is still in development and we will eventually see more content and lore as it progresses.
- Mon Sep 03, 2012 7:45 pm
- Forum: Commonwealth
- Topic: High scores
- Replies: 36
- Views: 18675
Re: High scores
I start games offline so often that I probably will never get a score on the scoreboard let alone compete for a top 20 place. Otherwise I vote for mods being classfied and officiated with possibly adjusted scores for different mods if that is not too much work (the mod authors could change it and it...