Search found 333 matches
- Fri Jul 31, 2015 5:56 am
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 131739
Re: Homeworld-style Adventure Study MKII
After a two months hiatus, development on the Mothership Project has restarted. -Added Ship Database and Item Database to Ship Status, now you can see what ships and items have been encountered and how much XP is need to unlock them. Optional research ability (-1000 RUs, +1 XP) -Implemented FourFire...
- Fri Jul 31, 2015 5:04 am
- Forum: Shipyards
- Topic: Crash bug with Mod DCBA
- Replies: 10
- Views: 7004
Re: Crash bug with Mod DCBA
Great work, digdug, I have reproduced and fixed the problem causing the crash. It seems 1.6 crashes on spawning a station without full attributes. Adding a virtual="true" to the Head-to-Head stations fixes this. This leaves the broken backfunction, but that is more difficult to fix. We'll save that ...
- Tue Jul 28, 2015 2:47 am
- Forum: The Drawing Board
- Topic: Todo for next version of Playership Drones.
- Replies: 105
- Views: 97196
Re: Todo for next version of Playership Drones.
One last gameplay request for PSD: -Add rotationStopAccel to all PSD ships Most ships with maxRotationRate > 10 are almost uncontrollable without rotationStopAccel Here is the tentitive framework for a multi-system list drones function, it is very essential to the Fleet Command feature of the Homewo...
- Tue Jul 21, 2015 8:16 am
- Forum: Shipyards
- Topic: Crash bug with Mod DCBA
- Replies: 10
- Views: 7004
Re: Crash bug with Mod DCBA
For reference, the versions of G.O.D.MOD: Version 1.4.1, http://xelerus.de/index.php?s=mod&id=310 Version 2.0/2.1 http://xelerus.de/index.php?s=mod&id=1455 Github version Updated Github version, included with 2.0/2.1 It's somehow being caused by the Head-to-Head station in Version 2.0/2.1. Currently...
- Sat Jul 04, 2015 11:27 pm
- Forum: Mod Announcements
- Topic: View By Item Category, New Shield Display, Excaliber II
- Replies: 1
- Views: 3467
View By Item Category, New Shield Display, Excaliber II
This is the release thread for a series of extensions designed to improve the interface of Transcendence. View By Item Category Image: selectCategory_cropped.png Status: Released, 1.0 Download: http://xelerus.de/index.php?s=mod&id=1480 Description: Adds filtering by item category to all Transcendenc...
- Sat Jun 20, 2015 11:37 pm
- Forum: Announcements
- Topic: June IRC Day (IRC Day Part II)
- Replies: 15
- Views: 41703
Re: June IRC Day (IRC Day Part II)
IRC Day June 20th 2015 Logs: http://pastebin.ubuntu.com/11748135/
- Sat Jun 06, 2015 7:23 am
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 131739
Re: Homeworld-style Adventure Study MKII
-Fixed boarding module save/reload bug -Added device description to Hangar Bay @StealthX No worries, this was always a project for the long haul. Hope the finals are going well. It is possible that we may one day have original models, so that licensing would no longer be a problem. Currently, our fa...
- Sat Jun 06, 2015 7:10 am
- Forum: The Drawing Board
- Topic: Todo for next version of Playership Drones.
- Replies: 105
- Views: 97196
Re: Todo for next version of Playership Drones.
Requests for PSD as a general Transcendence library -Stable API: No UNID changes, old functions should be deprecated but still supported, new functions have separate identifiers -More helper functions: Function to list all drones that the player has, function to return the UNID of a ship's PSD varia...
- Thu Jun 04, 2015 7:57 am
- Forum: The Drawing Board
- Topic: Todo for next version of Playership Drones.
- Replies: 105
- Views: 97196
Re: Todo for next version of Playership Drones.
Miscellanous thoughts about Transcendence, AI & PSD -Drone AI does not need to be significantly more than glorified auton AI -"Biomech" ships (i.e. most ships in Transcendence, e.g. Sapphire-class) use partially biological neural network computers a la Voyager from Star Trek, hence the term "ROM Bio...
- Sat May 23, 2015 2:53 am
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 131739
Re: Homeworld-style Adventure Study MKII
@RPC, StealthX, FourFire
What license would you guys prefer releasing this as?
What license would you guys prefer releasing this as?
- Sat May 23, 2015 2:45 am
- Forum: Commonwealth
- Topic: Newbie player bugs
- Replies: 63
- Views: 29521
Re: Newbie player bugs
Remember to bind Down Arrow to Stop Ship by default, instead of Thrust - Link: https://forums.kronosaur.com/viewtopic.php?f=3&t=6987
- Fri May 01, 2015 7:23 am
- Forum: Commonwealth
- Topic: Regarding the Antarctica question...
- Replies: 29
- Views: 13719
Re: Regarding the Antarctica question...
One-sided stories are notoriously incomplete. From the perspective of an Ares scientist-clone or laborer-clone, it is the Commonwealth that obliterated Mars, killing most of the Syrtian race, and have now dispatched the Fleet into the Outer Realm to finish the job. Every single Ares Commune that is ...
- Thu Apr 30, 2015 10:11 pm
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 131739
Re: Homeworld-style Adventure Study MKII
TODO Upgradeable components of the Mothership: Just add RUs -Linked weapon slots -Device slots -Max armor weight -Armor segment count -Hangar capacity * Maximum berth tonnage * Berth count -Launch capacity -Production rate -Production variety -Production tech level -Materials recycling efficiency -R...
- Sun Apr 26, 2015 5:41 am
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 131739
Re: Homeworld-style Adventure Study MKII
-Realigned driveEffects -Added "Scrap ship" to Hangar Bay -"Advanced LRS" installed by default on all fighters -Manufactured ships are now PSD by default, fixing autogate bug -More backend functions, basic framework for Ship Design Editor @RPC Nice work, I've added to the last update but can't seem ...
- Mon Apr 13, 2015 8:10 am
- Forum: Shipyards
- Topic: Dynamic Systems
- Replies: 151
- Views: 66874
Re: Dynamic Systems
If you guys want, we could work on DySys as well.
Speaking of which, still have some previous updates from the Succession #7 to upload.
Speaking of which, still have some previous updates from the Succession #7 to upload.