Search found 66 matches
- Mon Jul 15, 2013 7:10 pm
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 124219
Re: [MOD] Dynamic Systems V6.a
No problemo, I used the latest version and it fixed the Ranx situation. Their dreadnaughts are back with power and steel. In fact with the Ares, Ranx, Xenophobes etc the forces of good are somewhat outnumbered. We must fight hard to havr s friendly presence, I love it.
- Fri Jul 05, 2013 8:37 pm
- Forum: Commonwealth
- Topic: A Discussion Topic for the Sake of a Discussion Topic
- Replies: 37
- Views: 80998
Re: A Discussion Topic for the Sake of a Discussion Topic
Ahem, I didnt know you could be demoted from the militia for lack of competence. Tried to see what happened if I just let the superfreighters blow up (and loot them!) instead of saving them from the outlaws. "Why dont you go get us a cup of tea of something? Thats probably a mission you could handle...
- Wed Jun 26, 2013 1:12 pm
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 124219
Re: [MOD] Dynamic Systems V6.a
Aha! I would like to have that latest version of WE5, but the link to github doesnt work. While waiting for digdug to update, do you have an alternative link?
Then I can check if the Ranx behave as they should also.
Then I can check if the Ranx behave as they should also.
- Mon Jun 24, 2013 10:54 pm
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 124219
Re: [MOD] Dynamic Systems V6.a
Alright try this! Zip file with save and mods on dropbox. https://dl.dropboxusercontent.com/u/103292557/Annoying%20Dreadnaughts.7z (When I try uploading to this forums file is always too big no matter how small I make them!) Edit: There is an error message that shows up occationally also, you might ...
- Mon Jun 24, 2013 9:11 pm
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 124219
Re: [MOD] Dynamic Systems V6.a
I think sometimes the Ranx will send an attack squad with a group of Dreadnaughts to attack a specific target. I have seen these dreadnaughts flying in to attack many times now against different targets, and they have one thing in common: they do nothing. They simply fly in, slow and steady and star...
- Mon Jun 24, 2013 9:06 pm
- Forum: Mod Announcements
- Topic: [Mod] Black Market Addition v1.01
- Replies: 13
- Views: 8874
Re: Black Market Addition v1.01
No I have not, because whenever I try to make myself useful, they dont have any work for me to do.
It looks cool though.
It looks cool though.
- Sat Jun 22, 2013 8:55 pm
- Forum: Mod Announcements
- Topic: [Mod] Black Market Addition v1.01
- Replies: 13
- Views: 8874
Re: Black Market Addition v1.01
Played to a few systems past St. Kat. New cool ship, new station with nice name, new tradegood, it is working alright and I like it. When I explore anything else that is new I will comment on it. Now I encountered something related to the Blackmarket that I thought I'd post here, in case it is from ...
- Sat Jun 01, 2013 8:18 am
- Forum: Commonwealth
- Topic: Am I at the end? (possible spoilers warning)
- Replies: 14
- Views: 6023
Re: Am I at the end? (possible spoilers warning)
Shameless advertisement:
That is why I am unable to play Transcendence without RPC's "Dynamic Systems"-mod (I have tried but got bored fast), you cant hide on planets, a small but significant detail that means much more action
Damn you RPC.
That is why I am unable to play Transcendence without RPC's "Dynamic Systems"-mod (I have tried but got bored fast), you cant hide on planets, a small but significant detail that means much more action
Damn you RPC.
- Thu May 16, 2013 12:18 pm
- Forum: Mod Announcements
- Topic: A More Dangerous Universe Mod
- Replies: 13
- Views: 10424
Re: A More Dangerous Universe Mod
This looks good and I am going to try it out!
I wonder, is there any particular mods you recommend to use together with this one, that keep the difficulty level reasonably high as well as enhance the playing experience?
I wonder, is there any particular mods you recommend to use together with this one, that keep the difficulty level reasonably high as well as enhance the playing experience?
- Sat Apr 13, 2013 10:34 am
- Forum: Shipyards
- Topic: 1.2A1 crash Dynamic Systems
- Replies: 2
- Views: 1581
1.2A1 crash Dynamic Systems
http://img132.imageshack.us/img132/5272/transcrash.png Hello, I will try this forum since the bug-tracker is not on. Going through a stargate, being chased by a group of 10-15 of Dwarg Behemoths from the Dynamic Systems mod. Tried to attach zipped debug.log, but it seems "board attachement quota li...
- Tue Mar 19, 2013 12:06 pm
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 124219
Re: [MOD] Dynamic Systems V6
Oh and one of the other 'pirate' issues that kept recurring was one particular vessel that hunted either me or another target. That larger version of the smuggler transport, the long grey box ship... forget the name of it. Every time I've killed that one Korolev has hunted me down! Yes! Those bugge...
- Sun Mar 17, 2013 8:35 pm
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 124219
Re: [MOD] Dynamic Systems V6
Wow... This was at least 120+ Behemoths, and I made them appear again too, in a new system by destroying many Dwarg colonies, so that they all chased me! :o And they also follow between stargates! So I had a death fleet slowly following me through systems with WMD morningstar cannons. It was quite i...
- Sun Mar 17, 2013 10:34 am
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 124219
Re: [MOD] Dynamic Systems V6
http://imageshack.us/a/img812/120/weareallgoingtodie.png RPC, I think that you might have overdone the final Dwarg Retalitation :P This is only a small part of the total behemoth fleet, that came pouring out of the stargate for about a minute after dwarg colony was destroyed for last time. I just s...
- Mon Mar 11, 2013 6:26 pm
- Forum: Mod Announcements
- Topic: Weapons Extended 5
- Replies: 44
- Views: 35416
Re: Weapons Extended 5
If you are a perfectionist, there is a tiny little detail: I tried to install a mining laser just now, at an asteroid colony. The mining colony will install a random laser I believe. For me, it said "We do not install illegal items." !!) I assume there exist an illegal mining laser, and this came up...
- Wed Mar 06, 2013 7:53 pm
- Forum: Beginner's Luck
- Topic: Get richer in St. Katherine's
- Replies: 8
- Views: 5855
Re: Get richer in St. Katherine's
Factories will buy several kinds of raw materials, and then use these raw goods to produce more consumer goods. (As previously mentioned) Many factories will buy different kinds of mineral ore as raw materials, and St. Katherine has several factories and an asteroid field... So, if factories will bu...