Search found 100 matches

by bzm3r
Thu May 21, 2015 11:33 pm
Forum: The Drawing Board
Topic: Shrike's Mines & Missiles ++
Replies: 390
Views: 207707

Re: Shrike's Mines & Missiles ++

You should release on GitHub.
by bzm3r
Sat May 16, 2015 1:42 am
Forum: The Drawing Board
Topic: Shrike's Mines & Missiles ++
Replies: 390
Views: 207707

Re: Shrike's Mines & Missiles ++

Just a quick thought about the Penitent weapons issue -- we couldn't have something where there is a Penitent weapon "mark 2", that for sure won't show up on Penitent ships early on, but might show up on Penitent ships later on? This is such a simple idea that I am sure it has been thought about an...
by bzm3r
Fri May 15, 2015 8:10 pm
Forum: The Drawing Board
Topic: Shrike's Mines & Missiles ++
Replies: 390
Views: 207707

Re: Shrike's Mines & Missiles ++

Just a quick thought about the Penitent weapons issue -- we couldn't have something where there is a Penitent weapon "mark 2", that for sure won't show up on Penitent ships early on, but might show up on Penitent ships later on? This is such a simple idea that I am sure it has been thought about and...
by bzm3r
Sat May 09, 2015 3:36 am
Forum: Shipyards
Topic: Mouse aim and strafing, is it possible?
Replies: 6
Views: 3946

Re: Mouse aim and strafing, is it possible?

I'd be interested in knowing if this is possible too. Just out of curiosity. Likely, George would be the best person to answer it.
by bzm3r
Thu May 07, 2015 4:03 am
Forum: Ideas & Suggestions
Topic: Shields should (usually) be visible on ships.
Replies: 20
Views: 10433

Re: Shields should (usually) be visible on ships.

Visible shields are nice because we can see shields on the enemy (or your ship if you do not look at the HUD) at a glance, and watching the shields flicker or change color as their strength changes is a nice touch. I think it takes away from gameplay. You should have a targeting computer that is ab...
by bzm3r
Wed May 06, 2015 5:55 am
Forum: Ideas & Suggestions
Topic: Shields should (usually) be visible on ships.
Replies: 20
Views: 10433

Re: Shields should (usually) be visible on ships.

I don't understand why shields should be visible on ships.
by bzm3r
Sun May 03, 2015 9:33 pm
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 87963

Re: Cabbage Corp

Why is Cabbage Corp called Cabbage Corp?

P.S. I'll download it and try it out!
by bzm3r
Sun May 03, 2015 9:24 pm
Forum: Ideas & Suggestions
Topic: Paste 2.0
Replies: 10
Views: 5965

Re: Paste 2.0

Ttech wrote:I've been doing major upgrades to the systems that host the forums and wikis and such to bring back the official paste with all its contents.
Please give me some time to ensure all things work :P
Thanks so much for doing this (really!), and please take your time!
by bzm3r
Sat Apr 25, 2015 3:14 am
Forum: Shipyards
Topic: Dynamic Systems
Replies: 151
Views: 65667

Re: Dynamic Systems

RPC wrote:Does github take resource files like png or jpg?
Otherwise the image resources have to be provided somewhere else in addition to me using github
I am pretty sure GitHub takes any kind of file.
by bzm3r
Fri Apr 24, 2015 6:16 pm
Forum: Ideas & Suggestions
Topic: Paste 2.0
Replies: 10
Views: 5965

Re: Paste 2.0

pixelfck wrote:paste was mainly useful for quickly sharing some code snippets while in chat. As such, I think the easiest solution is probably the most practical one.

~Pixelfck
So, paste wasn't a repository of code snippets one could browse through?
by bzm3r
Fri Apr 24, 2015 6:06 am
Forum: Ideas & Suggestions
Topic: Paste 2.0
Replies: 10
Views: 5965

Paste 2.0

Hi all, This is Paste: https://forums.kronosaur.com/viewtopic.php?f=9&t=6667 It is dead. I like Paste. I also like threads like this: Would you guys like to use Gist as a replacement? Maybe this thread can be the forum organizing point. For instance, we should decide here on a consistent way to labe...
by bzm3r
Thu Apr 23, 2015 3:50 am
Forum: Ideas & Suggestions
Topic: Damage 2.0 Idea thread
Replies: 14
Views: 8575

Re: Damage 2.0 Idea thread

I'd kind of like to see a component system. The base damage types would be something like Radiation* Charged Particles (CP) Neutral Particles (NP) Kinetic Shock Antimatter Exotic Psionic Weapons would have composite damage lines. Each damage type gets its resistance and shield opacity checked indep...
by bzm3r
Thu Apr 23, 2015 3:33 am
Forum: Shipyards
Topic: Any interest in automated generation of models+textures?
Replies: 8
Views: 4968

Re: Any interest in automated generation of models+textures?

Luminous is optimized for creating explosions. You're probably better off with Blender for anything else. This may be true. All I know is that George is interested in using Luminous for more, and Luminous' intended use is for procedural generation of graphics, so I think that being involved in upda...
by bzm3r
Wed Apr 22, 2015 8:00 pm
Forum: Shipyards
Topic: Any interest in automated generation of models+textures?
Replies: 8
Views: 4968

Re: Any interest in automated generation of models+textures?

What's the status of this project? Right now, I'd say the project is still in the "research" stage. Over the last few months, I have mostly been working on implementing some simple C++ side things (floats for instance) in Transcendence, very slowly because I am a total novice. I have been reading u...