Search found 100 matches
- Thu May 21, 2015 11:33 pm
- Forum: The Drawing Board
- Topic: Shrike's Mines & Missiles ++
- Replies: 390
- Views: 219574
Re: Shrike's Mines & Missiles ++
You should release on GitHub.
- Sat May 16, 2015 1:42 am
- Forum: The Drawing Board
- Topic: Shrike's Mines & Missiles ++
- Replies: 390
- Views: 219574
Re: Shrike's Mines & Missiles ++
Just a quick thought about the Penitent weapons issue -- we couldn't have something where there is a Penitent weapon "mark 2", that for sure won't show up on Penitent ships early on, but might show up on Penitent ships later on? This is such a simple idea that I am sure it has been thought about an...
- Fri May 15, 2015 8:10 pm
- Forum: The Drawing Board
- Topic: Shrike's Mines & Missiles ++
- Replies: 390
- Views: 219574
Re: Shrike's Mines & Missiles ++
Just a quick thought about the Penitent weapons issue -- we couldn't have something where there is a Penitent weapon "mark 2", that for sure won't show up on Penitent ships early on, but might show up on Penitent ships later on? This is such a simple idea that I am sure it has been thought about and...
- Sat May 09, 2015 3:36 am
- Forum: Shipyards
- Topic: Mouse aim and strafing, is it possible?
- Replies: 6
- Views: 4014
Re: Mouse aim and strafing, is it possible?
I'd be interested in knowing if this is possible too. Just out of curiosity. Likely, George would be the best person to answer it.
- Thu May 07, 2015 4:03 am
- Forum: Ideas & Suggestions
- Topic: Shields should (usually) be visible on ships.
- Replies: 20
- Views: 10605
Re: Shields should (usually) be visible on ships.
Visible shields are nice because we can see shields on the enemy (or your ship if you do not look at the HUD) at a glance, and watching the shields flicker or change color as their strength changes is a nice touch. I think it takes away from gameplay. You should have a targeting computer that is ab...
- Wed May 06, 2015 5:55 am
- Forum: Ideas & Suggestions
- Topic: Shields should (usually) be visible on ships.
- Replies: 20
- Views: 10605
Re: Shields should (usually) be visible on ships.
I don't understand why shields should be visible on ships.
- Sun May 03, 2015 9:33 pm
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 96974
Re: Cabbage Corp
Why is Cabbage Corp called Cabbage Corp?
P.S. I'll download it and try it out!
P.S. I'll download it and try it out!
- Sun May 03, 2015 9:24 pm
- Forum: Ideas & Suggestions
- Topic: Paste 2.0
- Replies: 10
- Views: 6105
Re: Paste 2.0
Thanks so much for doing this (really!), and please take your time!Ttech wrote:I've been doing major upgrades to the systems that host the forums and wikis and such to bring back the official paste with all its contents.
Please give me some time to ensure all things work
- Sat May 02, 2015 2:15 am
- Forum: Mod Announcements
- Topic: Universal Stellar Gravity (Experimental, for 1.6B2)
- Replies: 7
- Views: 5579
- Sat Apr 25, 2015 3:14 am
- Forum: Shipyards
- Topic: Dynamic Systems
- Replies: 151
- Views: 66272
Re: Dynamic Systems
I am pretty sure GitHub takes any kind of file.RPC wrote:Does github take resource files like png or jpg?
Otherwise the image resources have to be provided somewhere else in addition to me using github
- Fri Apr 24, 2015 6:16 pm
- Forum: Ideas & Suggestions
- Topic: Paste 2.0
- Replies: 10
- Views: 6105
Re: Paste 2.0
So, paste wasn't a repository of code snippets one could browse through?pixelfck wrote:paste was mainly useful for quickly sharing some code snippets while in chat. As such, I think the easiest solution is probably the most practical one.
~Pixelfck
- Fri Apr 24, 2015 6:06 am
- Forum: Ideas & Suggestions
- Topic: Paste 2.0
- Replies: 10
- Views: 6105
Paste 2.0
Hi all, This is Paste: https://forums.kronosaur.com/viewtopic.php?f=9&t=6667 It is dead. I like Paste. I also like threads like this: Would you guys like to use Gist as a replacement? Maybe this thread can be the forum organizing point. For instance, we should decide here on a consistent way to labe...
- Thu Apr 23, 2015 3:50 am
- Forum: Ideas & Suggestions
- Topic: Damage 2.0 Idea thread
- Replies: 14
- Views: 8679
Re: Damage 2.0 Idea thread
I'd kind of like to see a component system. The base damage types would be something like Radiation* Charged Particles (CP) Neutral Particles (NP) Kinetic Shock Antimatter Exotic Psionic Weapons would have composite damage lines. Each damage type gets its resistance and shield opacity checked indep...
- Thu Apr 23, 2015 3:33 am
- Forum: Shipyards
- Topic: Any interest in automated generation of models+textures?
- Replies: 8
- Views: 5051
Re: Any interest in automated generation of models+textures?
Luminous is optimized for creating explosions. You're probably better off with Blender for anything else. This may be true. All I know is that George is interested in using Luminous for more, and Luminous' intended use is for procedural generation of graphics, so I think that being involved in upda...
- Wed Apr 22, 2015 8:00 pm
- Forum: Shipyards
- Topic: Any interest in automated generation of models+textures?
- Replies: 8
- Views: 5051
Re: Any interest in automated generation of models+textures?
What's the status of this project? Right now, I'd say the project is still in the "research" stage. Over the last few months, I have mostly been working on implementing some simple C++ side things (floats for instance) in Transcendence, very slowly because I am a total novice. I have been reading u...