Search found 15 matches

by Viymese
Mon Dec 24, 2012 8:01 pm
Forum: Ideas & Suggestions
Topic: Drivers and Reactors Should be Slotless.
Replies: 39
Views: 18745

Re: Drivers and Reactors Should be Slotless.

While it has always been on the drawing board of many unid holders, the idea of slotlesss reactors and unlimited fuel detracts from the core ideal and attraction of the game: what was once been "fun to play a game" has become a Challenge based ideal because without challenge there was no point. as ...
by Viymese
Sun Dec 23, 2012 3:59 am
Forum: Ideas & Suggestions
Topic: Drivers and Reactors Should be Slotless.
Replies: 39
Views: 18745

Drivers and Reactors Should be Slotless.

They're two items that are required for the ship to function so Upgrading them shouldn't take space that is reserved for weapons, shields, and misc. Devices that aren't the reactor or the Ships Engine.

What do you guys think?
by Viymese
Sun Dec 23, 2012 1:38 am
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 393190

Re: UNID Database

Sorry Cyclone, Darth Saber has already claimed that UNID, but you do have many other options open. Please head to the Wiki UNID data base, as this topic is meant for allowing someone to claim a UNID and isn't meant to keep track of who has what UNID. The Wiki UNID data base URL is : http://wiki.neur...
by Viymese
Sun Dec 16, 2012 1:55 am
Forum: Announcements
Topic: 1.1 RC1
Replies: 19
Views: 14478

Re: 1.1 RC1

I've found that while doing the Krolov missions, the fix that always leaves one dock port free for the player causes the freighter to not be able to dock sometimes. Especially evident with armor merchants due to the low number of docking ports, and large security details. Thats something that is ev...
by Viymese
Sat Dec 15, 2012 8:20 pm
Forum: Announcements
Topic: 1.1 RC1
Replies: 19
Views: 14478

Re: 1.1 RC1

Going to go through a Vanilla Play Through going to activly keep an Eye out for bugs/glitches
by Viymese
Sun Dec 09, 2012 9:08 pm
Forum: Shipyards
Topic: <OnCreate> event: Line 1: Mismatched open parenthesis
Replies: 7
Views: 3993

Re: <OnCreate> event: Line 1: Mismatched open parenthesis

Oh... well I guess that would be cause enough for that... oh well I'll just leave the idea in the idea folder for now and move on to different ideas.
Thanks Four!
by Viymese
Sat Dec 08, 2012 8:27 pm
Forum: Shipyards
Topic: <OnCreate> event: Line 1: Mismatched open parenthesis
Replies: 7
Views: 3993

Re: <OnCreate> event: Line 1: Mismatched open parenthesis

Huh, well when you put it like that my efforts seem very very silly... oh well, it was a good learning experience none the less! Thank you Artalost and DigDug for your help.
by Viymese
Fri Dec 07, 2012 8:48 am
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 393190

Re: UNID Database

digdug wrote:and IRC, come to IRC ! :D
I will and I will be asking lots of questions both stupid and noobish in orgin but still questions because I don't understand all the aspects of modding a game, this is the first game I am attempting to mod...
by Viymese
Fri Dec 07, 2012 8:25 am
Forum: Shipyards
Topic: <OnCreate> event: Line 1: Mismatched open parenthesis
Replies: 7
Views: 3993

Re: <OnCreate> event: Line 1: Mismatched open parenthesis

I am trying to make the starting Items in my Cargo hold Unknown, the reason why is that I am putting together a ship that will give a very small chance of getting Degenerating nanos, but everytime I test it I can see what it is and thinking about how much fun, or how much panic, would be instilled i...
by Viymese
Thu Dec 06, 2012 8:05 am
Forum: Shipyards
Topic: <OnCreate> event: Line 1: Mismatched open parenthesis
Replies: 7
Views: 3993

<OnCreate> event: Line 1: Mismatched open parenthesis

This is in the Debug: 12/05/2012 23:57:23 Extensions\ZeroShip.XML: (d127a008): <OnCreate> event: Line 1: Mismatched open parenthesis This is the ship that holds the Event : http://paste.neurohack.com/view/YNUdv/ My Problem is that I can't figure out what the problem is so I am at a loss as to what I...
by Viymese
Wed Dec 05, 2012 5:34 am
Forum: Shipyards
Topic: So what is going on with this log?
Replies: 3
Views: 2168

Re: So what is going on with this log?

Alright then I think I should keep the Stalwart Mod out so that I don't get that... because it fills my screen and gets very annoying...

Thanks RPC
by Viymese
Wed Dec 05, 2012 1:39 am
Forum: Shipyards
Topic: So what is going on with this log?
Replies: 3
Views: 2168

So what is going on with this log?

12/04/2012 14:28:59 Start logging session 12/04/2012 14:28:59 Transcendence 1.08l 12/04/2012 14:29:00 Loaded extension: Extensions\dbg Q-ships\NPC-only Q-ships 2012 v1p8.xml 12/04/2012 14:29:00 Loaded extension: Extensions\PSS\NewPlayableStockShips-vol1 small.xml 12/04/2012 14:29:00 Loaded extension...
by Viymese
Tue Dec 04, 2012 2:57 am
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 121168

Dynamic Systems V5 - So many bodies!

So um... you know how the centauri retaliate after you destroy their bases and squads of men? Well don't use the Stronger Centauri mod at the same time because you are all kinds of screwed if you do! That and going with out a scuttle mod to clear the bodies makes it so that going to and from a syste...
by Viymese
Tue Dec 04, 2012 2:33 am
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 393190

Re: UNID Database

Woohoo! and since I have all the time in the world for now I am going to be exploring mods and everything else! it will take a while to see any mods from me... I just need to larn everything by trial and error! the best way to learn in my opinion!
by Viymese
Mon Dec 03, 2012 2:58 am
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 393190

Re: UNID Database

0xD127 : Viymese Just behind azmond on the WIKI UNID Data base I think...