Search found 532 matches

by NMS
Fri Aug 09, 2019 7:01 am
Forum: Shipyards
Topic: multiple cycle code help please
Replies: 2
Views: 52

Re: multiple cycle code help please

What should your data struct look like when there are multiple station types in a category?
by NMS
Fri Aug 09, 2019 6:28 am
Forum: Beta Bug Reports
Topic: Current feedback alpha 1.9
Replies: 16
Views: 558

Re: Current feedback alpha 1.9

Fix added to this PR: https://github.com/kronosaur/TranscendenceDev/pull/24

Looks like this bug was preventing the mission to kill the Antarctica from failing when it escapes (unless the Terra and Antarctica start in the same system).
by NMS
Sat Aug 03, 2019 10:03 am
Forum: Mod Announcements
Topic: Binary System Stargates
Replies: 4
Views: 158

Re: Binary System Stargates

It wouldn't be too difficult to create a pair of gates for each pair of stars that are more than some distance apart. Edit: Actually, I guess you'd want to ignore all but one star in any cluster. That's a little more complicated, but still doable. I would guess for AI ships the game treats these the...
by NMS
Fri Jul 26, 2019 4:31 am
Forum: Shipyards
Topic: using OnObjDestroyed in dockscreens query
Replies: 1
Views: 44

Re: using OnObjDestroyed in dockscreens query

Looks like the defined variables are:

aObjDestroyed
aDestroyer
aOrderGiver
aWreckObj
aDestroy
aDestroyReason
gData
gSource
gType
by NMS
Mon Jul 22, 2019 7:37 am
Forum: Beta Bug Reports
Topic: Current feedback alpha 1.9
Replies: 16
Views: 558

Re: Current feedback alpha 1.9

If I'm right, it doesn't matter what item you're replacing. The problem is that the auton item you attempted to modify can't be found because it has changed since the screen was opened. So it will happen any time you attempt to modify an auton with damaged armor and wait in the screen long enough fo...
by NMS
Sun Jul 21, 2019 8:20 am
Forum: Beta Bug Reports
Topic: Current feedback alpha 1.9
Replies: 16
Views: 558

Re: Current feedback alpha 1.9

Maybe George's implementation of automatic auton armor repair by the auton bay can cause the auton item to change in an event while the screen is open? When I implemented shield recharging in the bay, I managed to avoid that, but doing it for armor might be even trickier.
by NMS
Fri Jul 19, 2019 12:45 am
Forum: Shipyards
Topic: reloading ship weapons query
Replies: 4
Views: 130

Re: reloading ship weapons query

What about using sysAddTypeRecurringTimerEvent or a recurring timer event of some sort? You'd have to add the event in every system and I don't think it's any better performance-wise. In fact it might be worse, since they'd all happen on the same tick, rather than spread out over random ticks. I th...
by NMS
Wed Jul 10, 2019 9:05 am
Forum: Shipyards
Topic: reloading ship weapons query
Replies: 4
Views: 130

Re: reloading ship weapons query

OnAttacked doesn't seem ideal. OnAIUpdate should be fine as long as you don't do something very system-intensive most of the time. It could work something like this: Check the ammo level with objHasItem with 1 for the quantity. If they're docked and low on ammo, add some ammo. Once they have enough,...
by NMS
Mon Jul 08, 2019 12:03 am
Forum: Beta Bug Reports
Topic: Current feedback alpha 1.9
Replies: 16
Views: 558

Re: Current feedback alpha 1.9

-plasma advanced armor ( a lvl6 starters item) drops from ares bases. I'm not sure exactly what item you mean. It looks like Ares outposts should drop items of at least level 7. -multiple armors and guns spawn to late ingame, both shop wise and drop schedule. If you haven't played recently, nearly ...
by NMS
Fri Jul 05, 2019 8:59 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 183
Views: 51275

Re: The Backroads — an alternate route

The decorative circles strike me as weird for the Transcendence universe. If it weren't for those, I'd like more colors.
by NMS
Sat Jun 15, 2019 8:54 am
Forum: Shipyards
Topic: basic game maths function and number formats explanation please
Replies: 5
Views: 201

Re: basic game maths function and number formats explanation please

Stochastic rounding randomly rounds up or down based on how large the remainder is. So 1.6 has a 60% chance of rounding up, 40% of rounding down. This keeps the expected average value of the output equal to the input.
by NMS
Thu Jun 13, 2019 5:31 am
Forum: Shipyards
Topic: storing single save data for continual use query
Replies: 2
Views: 127

Re: storing single save data for continual use query

If there's a limited number of fixed values for the data, you could also store it in a list or struct in a type's StaticData.
by NMS
Wed Jun 12, 2019 8:26 am
Forum: Shipyards
Topic: couple of weapons fire/effect queries
Replies: 1
Views: 94

Re: couple of weapons fire/effect queries

The Wolfen's nacelles stick out a bit farther forward than its nose, so positioning the weapon fire points optimally would require separate slots for single and dual weapons, which wasn't possible until recently. Now that it is, I suppose we should do that. But due to the angle the images are render...
by NMS
Wed Jun 12, 2019 7:45 am
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 21
Views: 823

Re: Some help with playerships please?

George created maneuvering thrust effects that some ships can show when they start or stop rotating. But apparently most players didn't like them, so they're disabled by default. You can enable them in settings.xml for ships that have them. It's common for ship images not to be quite centered in eac...
by NMS
Wed Jun 12, 2019 6:15 am
Forum: Beginner's Luck
Topic: Saving Jenna
Replies: 4
Views: 463

Re: Saving Jenna

I once got a heavily enhanced Fusionfire howitzer and a bunch of other stuff confiscated. I was playing the EI500 with no backtracking and I failed to do any of the things that let you get Militia missions, so I never got military ID. Back then I think some Corporate stations would install military ...