Search found 500 matches

by NMS
Sun Mar 17, 2019 3:06 am
Forum: Commonwealth
Topic: What's up with loot in 1.8?
Replies: 4
Views: 80

Re: What's up with loot in 1.8?

So there seem to be two issues: 1. The number of distinct items generated is too small for tables with large multipliers, resulting in very large quantities being needed to add up to enough value. 2. All the items may be drawn from the same entry in the Items table, resulting in several kinds of arm...
by NMS
Sat Mar 16, 2019 9:18 am
Forum: Commonwealth
Topic: What's up with loot in 1.8?
Replies: 4
Views: 80

Re: What's up with loot in 1.8?

This is probably due to the changes to enable level-based treasure value in API 39 . Maybe it's picking one item and scaling up the quantity to the specified value rather than picking more items. Unfortunately, the logic is buried in many levels of helper functions and I can't find the relevant part...
by NMS
Wed Mar 13, 2019 6:42 pm
Forum: Shipyards
Topic: recurring timer event query
Replies: 3
Views: 67

Re: recurring timer event query

There can be multiple non-recurring timers of the same name on a type/object/whatever. I'm not sure about recurring timers. Regardless, the cancel functions cancel all matching timers, so this should be OK.
by NMS
Wed Mar 06, 2019 8:16 am
Forum: The Drawing Board
Topic: Playership Drones for 1.8
Replies: 5
Views: 5644

Re: Playership Drones for 1.8

If you want something more plausible but still straightforward, you could have to buy a starship field repair kit, or hire a mobile repair platform wingman.
by NMS
Tue Feb 26, 2019 10:39 am
Forum: Shipyards
Topic: struct format and editing help please
Replies: 1
Views: 62

Re: struct format and editing help please

Presumably you'd use the node IDs as keys. One option is to allow each value to be an object or list of objects. E.g. { SE:(15708 15672) BA:2098 } You could add to the struct with: (setq theStruct (structAppend theStruct key value)) In many cases this would be OK, but sometimes you might have to che...
by NMS
Thu Feb 21, 2019 1:27 am
Forum: Commonwealth
Topic: CC permadeath high score
Replies: 3
Views: 102

Re: CC permadeath high score

It does not work with the Lamplighter or plasma cannon.
by NMS
Wed Feb 20, 2019 8:57 am
Forum: Announcements
Topic: 1.8 Beta 5
Replies: 15
Views: 3924

Re: 1.8 Beta 5

That's in the OnCompleted event of msHereticControlPoint, in Heretic02.xml. Maybe aOwnerObj is defined for some mission events but not others?
by NMS
Sun Feb 10, 2019 3:14 am
Forum: Beginner's Luck
Topic: Mining '' ish
Replies: 6
Views: 248

Re: Mining '' ish

Mining charges have 100% passthrough now, but that doesn't necessarily make them reliable or cost effective.
by NMS
Thu Feb 07, 2019 4:32 am
Forum: Shipyards
Topic: selecting from multiple xml elements query
Replies: 4
Views: 95

Re: selecting from multiple xml elements query

No, you can only select subelements by tag or index.
by NMS
Wed Feb 06, 2019 5:35 am
Forum: Shipyards
Topic: selecting from multiple xml elements query
Replies: 4
Views: 95

Re: selecting from multiple xml elements query

Something like this?

(@ (filter groupList theGroup (eq 160 (xmlGetAttrib theGroup 'distance))) 0)
by NMS
Sun Feb 03, 2019 6:04 am
Forum: Beginner's Luck
Topic: Stacking weapon upgrades fail?
Replies: 5
Views: 272

Re: Stacking weapon upgrades fail?

Until recently it was indeed possible to stack both enhancers, optimize for fast and than an 10% increment after longlu or domina enhance, making the following common: dual x ray + fast(optimizer) + laser collimator 75% plus domina 20% plus whatever 10%laser booster u can find, this way the weapon ...
by NMS
Fri Feb 01, 2019 5:23 pm
Forum: Shipyards
Topic: varying mission screen descs query
Replies: 5
Views: 197

Re: varying mission screen descs query

How are you determining if the player stole the weapon? If you detect it when it happens, you could fail the mission. Or maybe use an OnCanDebrief event. See http://wiki.kronosaur.com/modding/xml/missiontype . If you want the overall result (reward, etc.) to be the same, but just have different text...
by NMS
Mon Jan 28, 2019 6:50 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 17
Views: 1760

Re: [DEV] Elemental Shift

Not even with uranium fuel rods?
by NMS
Tue Jan 22, 2019 7:39 pm
Forum: Mod Announcements
Topic: Xortek Corporation
Replies: 2
Views: 163

Re: Xortek Corporation

If you find some way of getting rid of the brackets around the star name, eg 'a (G2 class star)', I would appreciate it if you could let me know. I need to do this in one of my mods. George uses those parenthesis to indicate he doesn't expect the text to appear in-game. If you're showing it to the ...
by NMS
Tue Jan 22, 2019 7:30 pm
Forum: Shipyards
Topic: various questions and stuff
Replies: 34
Views: 5475

Re: various questions and stuff

That's just for code readability. The extra whitespace is removed.