Search found 459 matches

by NMS
Fri Sep 21, 2018 3:20 am
Forum: Shipyards
Topic: finding lists in lists code help please
Replies: 1
Views: 65

Re: finding lists in lists code help please

Is entryToAdd a global variable that you aren't clearing each time, by any chance? That would cause the new results to be appended to the previous results each time you run it. If that's not the case, then I'd guess there are repeated entries in sortedMatchingItemList. However, there's probably a be...
by NMS
Wed Sep 05, 2018 8:54 am
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 23
Views: 19542

Re: 1.8 Beta 2 is ready!

The "Unable to initialize universe" error only occurs if there's a crash in CUniverse::Init. Unfortunately, that's a long function that calls many other functions. Hmm, I guess I could compile a version of the engine where each one is in a separate try/catch to narrow it down.
by NMS
Tue Sep 04, 2018 6:38 am
Forum: Shipyards
Topic: adding Benedict to other adventures query
Replies: 1
Views: 71

Re: adding Benedict to other adventures query

If The Network is an adventure itself, probably extending another adventure doesn't work. If it's an extension, I would think that extending SotP would work, but might include things you don't want or prevent you from creating the topology you want. (I don't know much about that.) I'm not sure if ex...
by NMS
Tue Aug 28, 2018 2:29 am
Forum: Ideas & Suggestions
Topic: Looking for comment/suggestions: Tinker redevelopment WIP
Replies: 10
Views: 429

Re: Looking for comment/suggestions: Tinker redevelopment WIP

Tinkers are already useful financially. I don't know if they also need a huge number of new features. Repairing damaged items (up to a reasonable level) would be on-theme though. Mostly, they need need recipes for items that are useful but not overpowered at levels where you can find the stations an...
by NMS
Tue Aug 28, 2018 1:15 am
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 23
Views: 19542

Re: 1.8 Beta 2 is ready!

Not exactly, but I do think it asks the OS for your user name to use as your character name, so that's a potential source of problems.
by NMS
Wed Aug 15, 2018 9:06 am
Forum: Shipyards
Topic: inventory mod code queries
Replies: 1
Views: 76

Re: inventory mod code queries

Some of these issues are related to features being discussed for the trade computer . It doesn't appear there's an event when the player undocks. In the next beta version it will be possible to check whether the player has docked with an object, but not yet. How about just including all known object...
by NMS
Tue Aug 14, 2018 12:34 am
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 23
Views: 19542

Re: 1.8 Beta 2 is ready!

And you're downloading the beta version from https://downloads.kronosaur.com/TranscendenceNext.zip?

What OS are your systems running?
by NMS
Mon Aug 13, 2018 5:05 am
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 23
Views: 19542

Re: 1.8 Beta 2 is ready!

So this happens in a fresh installation with no extensions, save files, or modified setttings?
by NMS
Sun Aug 12, 2018 10:01 pm
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 23
Views: 19542

Re: 1.8 Beta 2 is ready!

This game has been unplayable for some time now (months). I don't know if this is being worked on or not but it either crashes or says it can't start the game. I can't even log in anymore. It used to let me log in and then crash trying to load the extensions. I have bought the extensions for this g...
by NMS
Sat Aug 11, 2018 12:25 am
Forum: Shipyards
Topic: exclusion distance when adding stations help please
Replies: 4
Views: 243

Re: exclusion distance when adding stations help please

You could just do something like: (enum starList theStar (objSetName (sysCreateStation &stD789SmallStargate; (sysVectorRandom theStar (random 40 70) 40 "T -shipwreck") ) (cat (objGetName theStar) " Gate") ) ) There's a chance it'll end up too close to something even if there are possible positions t...
by NMS
Fri Aug 03, 2018 6:33 pm
Forum: Shipyards
Topic: various questions and stuff
Replies: 26
Views: 1619

Re: various questions and stuff

Are you sure the only difference is whether it's in a Type or Dockscreen?
by NMS
Fri Aug 03, 2018 6:21 pm
Forum: Shipyards
Topic: graphics - overlay image query
Replies: 3
Views: 147

Re: graphics - overlay image query

So if a 120 facings image of a black number '1' with a transparent background was created could this image be overlayed on a ship to rotate with it? Yes, that seems like it would work. Though due to the way ships are rendered it might not seem to be on exactly the same part of the ship as it rotate...
by NMS
Fri Aug 03, 2018 5:43 pm
Forum: Commonwealth
Topic: Gamer Motivation Model
Replies: 5
Views: 309

Re: Gamer Motivation Model

Well, Transcendence is an action game, but it's a reasonably difficult one where you need knowledge, resource management, preparation, and tactics to succeed. So it's also high on the mastery and achievement scales. Missions and background flavor text contribute to immersion, but it's not particular...
by NMS
Wed Aug 01, 2018 12:51 pm
Forum: Shipyards
Topic: exclusion distance when adding stations help please
Replies: 4
Views: 243

Re: exclusion distance when adding stations help please

Exclusion distance isn't checked when creating a station with sysCreateStation. (What would it do? Not create the station? Put it somewhere other than the specified position?) If you use sysGetRandomLocation and pass the type of the station, I think it will respect that station's exclusionRadius and...
by NMS
Wed Aug 01, 2018 12:21 pm
Forum: Shipyards
Topic: graphics - overlay image query
Replies: 3
Views: 147

Re: graphics - overlay image query

I don't think it's possible in Transcendence to have text that rotates without prerendering an image of the text for each facing. As you know, you can attach nonrotating text overlays. And for mules, you can already give them unique names and display them all by opening the comms menu.