Search found 356 matches

by NMS
Tue Jul 18, 2017 10:08 pm
Forum: Beginner's Luck
Topic: Black Market, CSC Medical
Replies: 12
Views: 160

Re: Black Market, CSC Medical

Destroying Black Market stations and selling the illegal consumer goods to a Victorian nightclub gets you 150% of the value of 30% of the items, for 45% of the total value. Plus, you get some of whatever other items they had. Buying them from Stations and Shipyards and selling them gets you (150 - 1...
by NMS
Tue Jul 18, 2017 9:56 pm
Forum: Shipyards
Topic: dockscreen special highlight keys query
Replies: 3
Views: 68

Re: dockscreen special highlight keys query

There is some stuff I could add or fix on that page. But apparently I didn't have a wiki account. Now I do (NMS), but I don't have permission to edit. Neither one of those key names is currently used, and neither one automatically makes the key work. In my open pull request I use [Enter] because tha...
by NMS
Tue Jul 18, 2017 5:45 pm
Forum: Shipyards
Topic: dockscreen special highlight keys query
Replies: 3
Views: 68

Re: dockscreen special highlight keys query

You can put whatever text you want in the highlight box, but only certain strings correspond to keys. EDIT: [Enter] is NOT one of them, but can be made a shortcut for an action by giving it default="1". If multiple actions are default, the first enabled one is selected if you press the key. Fixing t...
by NMS
Mon Jul 17, 2017 7:51 am
Forum: Announcements
Topic: 1.8 Alpha 2
Replies: 11
Views: 601

Re: 1.8 Alpha 2

I never mine anymore because it's boring, so I'm not sure how balanced these mechanics are. But this seems to make sense. I don't think you need a new ship class though. What if you change "B:outlawMiners;" to "J:&svOutlawMiners;" to check their sovereign rather than ship attributes?
by NMS
Sat Jul 15, 2017 6:29 am
Forum: Beginner's Luck
Topic: Black Market, CSC Medical
Replies: 12
Views: 160

Re: Black Market, CSC Medical

Black market: Specifically, buying illegal items is what raises your rank. The ones that aren't equipment or slaves can be resold for a profit at Startons with the smuggler's cargo hold, so you might as well do this unless you need a bigger hold. At a certain rank, you can get a simple mission that ...
by NMS
Fri Jul 14, 2017 8:19 am
Forum: Ideas & Suggestions
Topic: WIP Proposal: Outlaw Miner Overhaul
Replies: 5
Views: 87

Re: WIP Proposal: Outlaw Miner Overhaul

Shrike, your proposal certainly looks like a good start. But I think it would still leave them underpowered a lot of the time due to being spread over 10 levels but with equipment only going up to level 5. Compress the curves down to levels 1-6 or so and I think it would be about right. And for stat...
by NMS
Tue Jul 04, 2017 5:46 pm
Forum: Modding Reference
Topic: Function List — 1.8A2 (API 37)
Replies: 1
Views: 84

Function List — 1.8A2 (API 37)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ F U N C T I O N L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 x2 ... xn) -> z (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> z (< x1 x2 ... xn) -> True if x1 < x2 < ... < xn (<= x1 x2 ... xn) -> True if x1 <= x2 <= ... <= ...
by NMS
Fri Jun 02, 2017 11:43 pm
Forum: Beginner's Luck
Topic: Coming back to Transcendence.. a few questions!
Replies: 41
Views: 685

Re: Coming back to Transcendence.. a few questions!

By the way, side-mounted weapons are only in the paid expansion, Corporate Command.
by NMS
Sat May 20, 2017 5:05 am
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 642

Re: Let's argue about cargo holds!

I rarely fail to find a cargo hold in the first few systems, but I wouldn't object to it being more reliable. Maybe shipyards should carry other non-combat equipment, like cargo holds and drives?
by NMS
Fri May 19, 2017 1:49 am
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 642

Re: Let's argue about cargo holds!

So if you're serious about retaining the tradeoffs between cargo capacity and performance (whether this is a good idea is a separate conversation entirely), then at bare minimum you need to make that be an explicit choice the player can make. That means a) telling them that cargo holds exist, b) gi...
by NMS
Thu May 04, 2017 4:42 pm
Forum: Beginner's Luck
Topic: Quick Question about looted items
Replies: 13
Views: 427

Re: Quick Question about looted items

Not all weapon or shield stations will buy damaged wepons/shields and they may also refuse to buy anymore if you sold too many to them. Specifically, each weapon/armor station is for a specific manufacturer (e.g. a Rasiermessier station) and will only buy equipment made by that manufacturer. No, th...
by NMS
Mon Apr 24, 2017 7:30 pm
Forum: Modding Reference
Topic: Function List — 1.7 (API 35)
Replies: 5
Views: 288

Re: Function List — 1.7 (API 35)

I could tell that most of it was joking, but I thought there might be some serious complaints in there. Anyway, "leave" is fine, it's the imperative tense. :P (It is a bit confusing that the property is 'alwaysLeaveWreck while the XML attribute is leavesWreck=, but they both work and changing it now...
by NMS
Mon Apr 24, 2017 3:55 am
Forum: Modding Reference
Topic: Function List — 1.7 (API 35)
Replies: 5
Views: 288

Re: Function List — 1.7 (API 35)

This is... more insane than usual, but I'll point out a few things: - This isn't really the place to complain about changes to the API. You should probably make a new thread in Shipyards, or a Ministry ticket if they actually break existing functionality. - Deprecated functions generally still work,...
by NMS
Sun Apr 23, 2017 11:54 pm
Forum: Transcendence Tech Support
Topic: Just Noticed Code.Xml missing this :
Replies: 2
Views: 135

Re: Just Noticed Code.Xml missing this :

scrShowBuyScreen is defined in HSCompatibility.xml. You shouldn't need to include that code in your mod as long as you declare unidHumanSpaceLibrary.
by NMS
Sat Mar 25, 2017 7:32 am
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 1142

Re: Armor balance discussion

There are a lot of good points here. But I disagree with the people who are down on titanium barricades. I consider the doubles (level 3) about as good as level 5s and the quads (level 4) better than level 6s (except maybe blast plate because of the convenience of rad immunity). Sure, they have less...