Search found 374 matches

by NMS
Wed Aug 16, 2017 5:48 am
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 23
Views: 271

Re: Continuous beam weapons

There's really nothing more I can say: this is a bad idea . I must say that hitscan weapons are incredibly unrealistic even considering that this game is already very unrealistic, and adding them to Part 1 would cross the line. EDIT: Furthermore, hitscan weapons are also at the very extreme end of ...
by NMS
Tue Aug 15, 2017 3:38 am
Forum: Commonwealth
Topic: The New Korolov : same old tricks
Replies: 2
Views: 59

Re: The New Korolov : same old tricks

This is because the escorts only have their orders changed back to guard when the station's <OnTrafficControl> event runs, which is every 8 seconds. If you accept a mission between when the freighter docks and that event, the escort will keep escorting. Here's the fix: https://github.com/kronosaur/T...
by NMS
Mon Aug 14, 2017 4:39 am
Forum: Announcements
Topic: 1.8 Alpha 2
Replies: 20
Views: 1003

Re: 1.8 Alpha 2

shanejfilomena wrote:
Mon Aug 14, 2017 4:14 am
Didn't Huarin Destroyers recharge their shields if they were no longer being attacked ?
They still do recharge their shields with coils (until they run out).
by NMS
Mon Aug 14, 2017 3:39 am
Forum: Announcements
Topic: 1.8 Alpha 2
Replies: 20
Views: 1003

Re: 1.8 Alpha 2

The disabling of the Loot action if no items are present works well too. Credit to NMS. Glad you like it. Are there still station destruction missions available in Rigel? I haven't seen one for a while. Yes, but Commonwealth habitat missions are only available if there's a hostile station within 50...
by NMS
Sat Aug 12, 2017 7:41 am
Forum: Ideas & Suggestions
Topic: Discussion: Universal randomised loot
Replies: 2
Views: 35

Re: Discussion: Universal randomised loot

I agree that it's more interesting when factions have special loot tables or specific items. But the vast majority don't. So it seems reasonable to have an option for a simple XML attribute to tell the game to automatically generate an appropriate chance of appropriate fuel and/or other loot. This i...
by NMS
Sat Aug 12, 2017 7:03 am
Forum: Ideas & Suggestions
Topic: Changing ships at shipyards
Replies: 15
Views: 208

Re: Changing ships at shipyards

We still need more meaningful specialisation, and limitations, of ships before there's a compelling reason for ship swapping besides the novelty value. Agreed. Currently the hull mostly determines the speed/maneuverability and number of armor segments, and these stats are similar for most non-capit...
by NMS
Thu Aug 10, 2017 6:33 am
Forum: Shipyards
Topic: scrSetListFilter query
Replies: 2
Views: 38

Re: scrSetListFilter query

This is a case of lack of documentation really biting you... (itmSetData item attrib data [count]) does not change the item you pass it, it just returns a new item with the data set. You have to use (objSetItemData obj item attrib data [count]). You can also use (objAddItem obj (itmSetData item attr...
by NMS
Sat Aug 05, 2017 4:26 am
Forum: Mod Announcements
Topic: Close Quarter Combat
Replies: 0
Views: 59

Close Quarter Combat

This mod reduces the range of almost all weapons in the game with range greater than 15 light seconds, according to the formula newRange = oldRange / 3 + 10. This makes the typical weapon range 30, keeping most combat on the main screen (SRS) for typical modern monitors. But longer ranged weapons s...
by NMS
Wed Aug 02, 2017 7:05 pm
Forum: Commonwealth
Topic: [Tool] TransGenesis (Alpha): Smart Editor for Transcendence
Replies: 8
Views: 193

Re: [Tool] TransGenesis (Alpha): Smart Editor for Transcendence

Something I noticed is missing: dockscreen <Action>s can specify what they do with subelements, including <Exit/> and <ShowPane pane="pane" />.

Maybe you should allow custom subelements and attributes for all elements?
by NMS
Tue Aug 01, 2017 7:08 pm
Forum: Commonwealth
Topic: [Tool] TransGenesis (Alpha): Smart Editor for Transcendence
Replies: 8
Views: 193

Re: [Tool] TransGenesis (Alpha): Smart Editor for Transcendence

That text field is not editable for me. Neither is the one containing the element tag, which would occasionally be useful to rename an element without having to recreate all its contents. I'm running Java 8 update 141 on Windows 8. Sorry, I'm not sure if any of the files that failed to load actually...
by NMS
Tue Aug 01, 2017 10:13 am
Forum: Commonwealth
Topic: long delays with send game to recycle bin
Replies: 2
Views: 47

Re: long delays with send game to recycle bin

If your C drive is an HDD and Transcendence is stored on a different drive, it might have to spin up C? Otherwise I'd guess it's the OS being slow to respond.
by NMS
Tue Aug 01, 2017 9:56 am
Forum: Shipyards
Topic: initial item code in armorSelector help please
Replies: 8
Views: 107

Re: initial item code in armorSelector help please

Oh, that might be checking the armor's 'damaged property, not whether its hp is less than max. But in that case, I'd be surprised it would work at all. Try this: "=(or (gr (objGetArmorDamage gSource (scrGetItem gScreen)) 0) (and (eq (itmGetArmorInstalledLocation (scrGetItem gScreen)) 0) (not (filter...
by NMS
Tue Aug 01, 2017 8:52 am
Forum: The Drawing Board
Topic: Shiplog Captains Log
Replies: 3
Views: 86

Re: Shiplog Captains Log

I'm taking a look at this. So far I've: - Standardized indentation in some places. - Improved names and keys of some actions. - Changed order of actions on some screens. - Removed stSystemLogStation, which was causing severe performance impact, apparently by registering lots of objects for events. T...
by NMS
Mon Jul 31, 2017 9:50 am
Forum: Shipyards
Topic: list forming query 2
Replies: 3
Views: 63

Re: list forming query 2

Here are a couple options: (enum listOfStations theStation (lnkAppend combinedListVar (staGetDockedShips theStation))) EDIT: For future reference, as pointed out below, this has the same problem as your code. But these should work: (enum listOfStations theStation (setq combinedListVar (append combin...
by NMS
Mon Jul 31, 2017 2:56 am
Forum: Commonwealth
Topic: [Tool] TransGenesis (Alpha): Smart Editor for Transcendence
Replies: 8
Views: 193

Re: [Tool] TransGenesis (Alpha): Smart Editor for Transcendence

This is very impressive, but it doesn't seem to be possible to edit the text inside XML elements. Honestly, even when it is, I probably won't use it because Notepad++ has so many useful search and text editing features. Problems with my mods are usually in the TLisp, and when they're in the XML, the...