Search found 387 matches

by NMS
Sun Oct 22, 2017 3:04 am
Forum: Shipyards
Topic: decimal UNIDs to hex format
Replies: 6
Views: 60

Re: decimal UNIDs to hex format

Not bad, but it doesn't work on negative numbers. Here's a version that does. Maybe I'll add it to my pull request for core. (setq mathDecToHex (lambda (decimal) (block (tokens result negative) (setq tokens '(0 1 2 3 4 5 6 7 8 9 A B C D E F)) (setq decimal (convertTo 'int32 decimal)) (if (ls decimal...
by NMS
Thu Oct 05, 2017 3:42 am
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 373

Re: Proposal: switch the gimmicks on the Freyr and Manticore

Added a third poll option. Sorry to the 2 other users who had voted, you'll have to re-vote. Now that devices can enhance armor, the nano repairer could give all armor +50% hp or something to compensate for no shield and offset Manticore's squishiness. Admittedly, it will not help if player wants a ...
by NMS
Tue Oct 03, 2017 6:08 am
Forum: Announcements
Topic: 1.8 Alpha 3
Replies: 9
Views: 975

Re: 1.8 Alpha 3

Anyoen else getting the "circling orange rings of death"? On quite a few occasions trying to start a new game results in the loading screen getting stuck forever creating a game. The prolog disappears and the circling orange game creating stuff just goes on and on. It can happen with or without mod...
by NMS
Mon Oct 02, 2017 6:51 am
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 47
Views: 8961

Re: AE Mod Collection

I finally figured out how to address the last incorrect entry produced by AE Function Help. The problem is that intTranslate is just a variable that's set to objTranslate (a primitive). So (eval 'intTranslate) returns objTranslate. In order to filter out aliases of primitives, we can use (neq (conve...
by NMS
Mon Oct 02, 2017 4:51 am
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 373

Re: Proposal: switch the gimmicks on the Freyr and Manticore

Actually, I do not like the Manticore's gimmick at all. Either Freyr or Manticore will be hurt by it. It may hurt less if the ship is at least as fast as Wolfen, which Freyr (and every other starter for that matter) is not. The Manticore's gimmick is something I would not mind seeing on the Wind Sl...
by NMS
Mon Oct 02, 2017 1:16 am
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 373

Proposal: switch the gimmicks on the Freyr and Manticore

This was brought up on George's stream earlier this year. Another player and I had had the idea independently. The more I think about it, the more I like it. Currently, the player version of the Manticore is just bad. With the same top speed and thrust ratio as the EI500 (which means it has less acc...
by NMS
Fri Sep 29, 2017 1:26 am
Forum: Ideas & Suggestions
Topic: Station buy limits, game balance, and dynamic economy
Replies: 14
Views: 1031

Re: Station buy limits, game balance, and dynamic economy

Trading came up during the stream tonight and we discussed buy limits. Also, I've been meaning to look at the buy and sell screens because there are some other issues to fix/improvements I'd like to make. I think what I wrote in the first post about buy limits is still a good summary, and I edited i...
by NMS
Fri Sep 29, 2017 12:44 am
Forum: The Drawing Board
Topic: Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)
Replies: 3
Views: 113

Re: Shrike 'n' AssumedPseudonym's 'Superior' Sounds (SNAPSS)

This is great! I'm looking forward to improved sounds. I hope you'll submit it as a registered extension - there's no reason it shouldn't be allowed in registered games.

It's possible to find all the launchers that fire a missile, so their sound could be based on the fastest fire rate among them.
by NMS
Tue Sep 19, 2017 10:08 am
Forum: Mod Announcements
Topic: Close Quarter Combat
Replies: 3
Views: 283

Re: Close Quarter Combat

Thanks for letting me know, and yes, the change to xmlGetAttrib is the issue.

Edit: I updated the mod so it works correctly again, using a custom function to parse the XML as a string and get around the bug with xmlGetAttrib.

Glad you're enjoying it. Do you think the game is more fun this way?
by NMS
Tue Sep 19, 2017 12:25 am
Forum: Commonwealth
Topic: The Transcendence Color Palette VS Other Games
Replies: 18
Views: 390

Re: The Transcendence Color Palette VS Other Games

In my opinion, the issue isn't the color palette but rather that screenshots need to be both distinctive and enticing. I think we do need to improve this. I've got a few rough ideas about how to do this: 1. More contrast: I personally like the muted colors of the game. It's a grittier and more real...
by NMS
Sun Sep 17, 2017 3:40 pm
Forum: Commonwealth
Topic: When did finishing the game kill your save? Why is that ok?
Replies: 13
Views: 356

Re: When did finishing the game kill your save? Why is that ok?

... casualizes the game even further ... hardcore playerbase. Good examples are Dwarf Fortress, OpenTTD and Wesnoth. ... dumb casual that can't read ... First of all, check your superiority complex. These ideas that only idiots like quick-fix puzzle games and that "real" gamers should like games th...
by NMS
Sun Sep 17, 2017 1:24 am
Forum: Commonwealth
Topic: When did finishing the game kill your save? Why is that ok?
Replies: 13
Views: 356

Re: When did finishing the game kill your save? Why is that ok?

Just because a game is complex and requires experience to play well doesn't mean that making it easier for new players to get into it and reducing dependence on outside information sources and notes aren't worthy goals. So chill out. Having a tutorial and more helpful UI isn't turning Transcendence ...
by NMS
Fri Sep 15, 2017 5:54 am
Forum: Commonwealth
Topic: PRO TIP if you can't read the forum text color
Replies: 3
Views: 76

Re: PRO TIP if you can't read the forum text color

I'm gonna keep recommending prosilver.
by NMS
Wed Aug 16, 2017 5:48 am
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 39
Views: 918

Re: Continuous beam weapons

There's really nothing more I can say: this is a bad idea . I must say that hitscan weapons are incredibly unrealistic even considering that this game is already very unrealistic, and adding them to Part 1 would cross the line. EDIT: Furthermore, hitscan weapons are also at the very extreme end of ...
by NMS
Tue Aug 15, 2017 3:38 am
Forum: Commonwealth
Topic: The New Korolov : same old tricks
Replies: 2
Views: 180

Re: The New Korolov : same old tricks

This is because the escorts only have their orders changed back to guard when the station's <OnTrafficControl> event runs, which is every 8 seconds. If you accept a mission between when the freighter docks and that event, the escort will keep escorting. Here's the fix: https://github.com/kronosaur/T...