Search found 493 matches

by NMS
Sun Feb 10, 2019 3:14 am
Forum: Beginner's Luck
Topic: Mining '' ish
Replies: 6
Views: 187

Re: Mining '' ish

Mining charges have 100% passthrough now, but that doesn't necessarily make them reliable or cost effective.
by NMS
Thu Feb 07, 2019 4:32 am
Forum: Shipyards
Topic: selecting from multiple xml elements query
Replies: 3
Views: 56

Re: selecting from multiple xml elements query

No, you can only select subelements by tag or index.
by NMS
Wed Feb 06, 2019 5:35 am
Forum: Shipyards
Topic: selecting from multiple xml elements query
Replies: 3
Views: 56

Re: selecting from multiple xml elements query

Something like this?

(@ (filter groupList theGroup (eq 160 (xmlGetAttrib theGroup 'distance))) 0)
by NMS
Sun Feb 03, 2019 6:04 am
Forum: Beginner's Luck
Topic: Stacking weapon upgrades fail?
Replies: 5
Views: 215

Re: Stacking weapon upgrades fail?

Until recently it was indeed possible to stack both enhancers, optimize for fast and than an 10% increment after longlu or domina enhance, making the following common: dual x ray + fast(optimizer) + laser collimator 75% plus domina 20% plus whatever 10%laser booster u can find, this way the weapon ...
by NMS
Fri Feb 01, 2019 5:23 pm
Forum: Shipyards
Topic: varying mission screen descs query
Replies: 5
Views: 160

Re: varying mission screen descs query

How are you determining if the player stole the weapon? If you detect it when it happens, you could fail the mission. Or maybe use an OnCanDebrief event. See http://wiki.kronosaur.com/modding/xml/missiontype . If you want the overall result (reward, etc.) to be the same, but just have different text...
by NMS
Mon Jan 28, 2019 6:50 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 15
Views: 1568

Re: [DEV] Elemental Shift

Not even with uranium fuel rods?
by NMS
Tue Jan 22, 2019 7:39 pm
Forum: Mod Announcements
Topic: Xortek Corporation
Replies: 2
Views: 127

Re: Xortek Corporation

If you find some way of getting rid of the brackets around the star name, eg 'a (G2 class star)', I would appreciate it if you could let me know. I need to do this in one of my mods. George uses those parenthesis to indicate he doesn't expect the text to appear in-game. If you're showing it to the ...
by NMS
Tue Jan 22, 2019 7:30 pm
Forum: Shipyards
Topic: various questions and stuff
Replies: 34
Views: 5332

Re: various questions and stuff

That's just for code readability. The extra whitespace is removed.
by NMS
Sun Jan 13, 2019 3:09 am
Forum: New Developers
Topic: Successful build!!
Replies: 6
Views: 3705

Re: Successful build!!

Edited since I had to redo some steps with the switch to a single repository.
by NMS
Fri Jan 11, 2019 7:56 am
Forum: Shipyards
Topic: randomly selecting multiple items from a list help please
Replies: 5
Views: 117

Re: randomly selecting multiple items from a list help please

(subset (shuffle itemList) 0 n)
by NMS
Fri Jan 11, 2019 5:54 am
Forum: Commonwealth
Topic: What's up with the Constellation?
Replies: 2
Views: 135

Re: What's up with the Constellation?

Thanks, relanat. But nearly all the changes to the auton bay my mods made are in the current betas of the core game now. Maybe I'll take a look at why it's not working in this release. The way armor limits are defined has changed recently, and some armors were rebalanced, so some autons may need to ...
by NMS
Wed Jan 09, 2019 8:35 am
Forum: Ideas & Suggestions
Topic: New device category: "exposed" in addition to internal and external
Replies: 4
Views: 186

Re: New device category: "exposed" in addition to internal and external

I'd rather just have more ways to repair damaged devices (at a cost that's reasonable for important items but not financially beneficial).
by NMS
Wed Jan 09, 2019 8:30 am
Forum: Bug Reports & Tech Support
Topic: Some late-game bugs and/or gripes (CC, 1.8b4)
Replies: 6
Views: 217

Re: Some late-game bugs and/or gripes (CC, 1.8b4)

-Certain shields seem to suffer from multiple regen periods, meaning that they recharge in arbitrary increments. My heavily enhanced Jotun deflector stops regenerating around 250 HP, waits another 12 seconds, continues regenerating to around 500 HP, waits another 12 seconds, and so forth. This feel...
by NMS
Sun Jan 06, 2019 4:43 pm
Forum: Ideas & Suggestions
Topic: Would like to see more teamwork among modders and devs
Replies: 3
Views: 93

Re: Would like to see more teamwork among modders and devs

A few of us, including me, do have the ability and software setup to work on the engine code. You can see our contributions to the Transcendence, Mammoth, and Alchemy repositories through George's Github page . I think the reason we don't do more, or make many major engine changes ourselves, is that...
by NMS
Thu Jan 03, 2019 4:35 pm
Forum: Stable (v1.7) Bug Reports
Topic: device protect
Replies: 7
Views: 172

Re: device protect

I think ionize immune also protects against EMP and blinding, but most armors that would have it are high enough level to be immune to those anyway. I agree it would be useful to have more in-game information about damage and resistance mechanics.