Search found 379 matches

by NMS
Tue Sep 19, 2017 10:08 am
Forum: Mod Announcements
Topic: Close Quarter Combat
Replies: 2
Views: 143

Re: Close Quarter Combat

Thanks for letting me know, and yes, the change to xmlGetAttrib is the issue. I updated the mod so it works again, but due to a bug in the game , weapons with speed and/or lifetime in the format "min-max" will have their ranges adjusted by an incorrect amount. Specifically, the max will be ignored. ...
by NMS
Tue Sep 19, 2017 12:25 am
Forum: Commonwealth
Topic: The Transcendence Color Palette VS Other Games
Replies: 13
Views: 105

Re: The Transcendence Color Palette VS Other Games

In my opinion, the issue isn't the color palette but rather that screenshots need to be both distinctive and enticing. I think we do need to improve this. I've got a few rough ideas about how to do this: 1. More contrast: I personally like the muted colors of the game. It's a grittier and more real...
by NMS
Sun Sep 17, 2017 3:40 pm
Forum: Commonwealth
Topic: When did finishing the game kill your save? Why is that ok?
Replies: 9
Views: 141

Re: When did finishing the game kill your save? Why is that ok?

... casualizes the game even further ... hardcore playerbase. Good examples are Dwarf Fortress, OpenTTD and Wesnoth. ... dumb casual that can't read ... First of all, check your superiority complex. These ideas that only idiots like quick-fix puzzle games and that "real" gamers should like games th...
by NMS
Sun Sep 17, 2017 1:24 am
Forum: Commonwealth
Topic: When did finishing the game kill your save? Why is that ok?
Replies: 9
Views: 141

Re: When did finishing the game kill your save? Why is that ok?

Just because a game is complex and requires experience to play well doesn't mean that making it easier for new players to get into it and reducing dependence on outside information sources and notes aren't worthy goals. So chill out. Having a tutorial and more helpful UI isn't turning Transcendence ...
by NMS
Fri Sep 15, 2017 5:54 am
Forum: Commonwealth
Topic: PRO TIP if you can't read the forum text color
Replies: 3
Views: 51

Re: PRO TIP if you can't read the forum text color

I'm gonna keep recommending prosilver.
by NMS
Wed Aug 16, 2017 5:48 am
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 29
Views: 522

Re: Continuous beam weapons

There's really nothing more I can say: this is a bad idea . I must say that hitscan weapons are incredibly unrealistic even considering that this game is already very unrealistic, and adding them to Part 1 would cross the line. EDIT: Furthermore, hitscan weapons are also at the very extreme end of ...
by NMS
Tue Aug 15, 2017 3:38 am
Forum: Commonwealth
Topic: The New Korolov : same old tricks
Replies: 2
Views: 135

Re: The New Korolov : same old tricks

This is because the escorts only have their orders changed back to guard when the station's <OnTrafficControl> event runs, which is every 8 seconds. If you accept a mission between when the freighter docks and that event, the escort will keep escorting. Here's the fix: https://github.com/kronosaur/T...
by NMS
Mon Aug 14, 2017 4:39 am
Forum: Announcements
Topic: 1.8 Alpha 2
Replies: 20
Views: 1434

Re: 1.8 Alpha 2

shanejfilomena wrote:
Mon Aug 14, 2017 4:14 am
Didn't Huarin Destroyers recharge their shields if they were no longer being attacked ?
They still do recharge their shields with coils (until they run out).
by NMS
Mon Aug 14, 2017 3:39 am
Forum: Announcements
Topic: 1.8 Alpha 2
Replies: 20
Views: 1434

Re: 1.8 Alpha 2

The disabling of the Loot action if no items are present works well too. Credit to NMS. Glad you like it. Are there still station destruction missions available in Rigel? I haven't seen one for a while. Yes, but Commonwealth habitat missions are only available if there's a hostile station within 50...
by NMS
Sat Aug 12, 2017 7:41 am
Forum: Ideas & Suggestions
Topic: Discussion: Universal randomised loot
Replies: 2
Views: 67

Re: Discussion: Universal randomised loot

I agree that it's more interesting when factions have special loot tables or specific items. But the vast majority don't. So it seems reasonable to have an option for a simple XML attribute to tell the game to automatically generate an appropriate chance of appropriate fuel and/or other loot. This i...
by NMS
Sat Aug 12, 2017 7:03 am
Forum: Ideas & Suggestions
Topic: Changing ships at shipyards
Replies: 20
Views: 404

Re: Changing ships at shipyards

We still need more meaningful specialisation, and limitations, of ships before there's a compelling reason for ship swapping besides the novelty value. Agreed. Currently the hull mostly determines the speed/maneuverability and number of armor segments, and these stats are similar for most non-capit...
by NMS
Thu Aug 10, 2017 6:33 am
Forum: Shipyards
Topic: scrSetListFilter query
Replies: 2
Views: 54

Re: scrSetListFilter query

This is a case of lack of documentation really biting you... (itmSetData item attrib data [count]) does not change the item you pass it, it just returns a new item with the data set. You have to use (objSetItemData obj item attrib data [count]). You can also use (objAddItem obj (itmSetData item attr...
by NMS
Sat Aug 05, 2017 4:26 am
Forum: Mod Announcements
Topic: Close Quarter Combat
Replies: 2
Views: 143

Close Quarter Combat

This mod reduces the range of almost all weapons in the game with range greater than 15 light seconds, according to the formula newRange = oldRange / 3 + 10. This makes the typical weapon range 30, keeping most combat on the main screen (SRS) for typical modern monitors. But longer ranged weapons s...
by NMS
Wed Aug 02, 2017 7:05 pm
Forum: Commonwealth
Topic: Transgenesis (Alpha 2): Smart XML Editor for Transcendence
Replies: 10
Views: 309

Re: [Tool] TransGenesis (Alpha): Smart Editor for Transcendence

Something I noticed is missing: dockscreen <Action>s can specify what they do with subelements, including <Exit/> and <ShowPane pane="pane" />.

Maybe you should allow custom subelements and attributes for all elements?
by NMS
Tue Aug 01, 2017 7:08 pm
Forum: Commonwealth
Topic: Transgenesis (Alpha 2): Smart XML Editor for Transcendence
Replies: 10
Views: 309

Re: [Tool] TransGenesis (Alpha): Smart Editor for Transcendence

That text field is not editable for me. Neither is the one containing the element tag, which would occasionally be useful to rename an element without having to recreate all its contents. I'm running Java 8 update 141 on Windows 8. Sorry, I'm not sure if any of the files that failed to load actually...