Search found 569 matches

by NMS
Sun Jan 16, 2022 9:39 am
Forum: Ideas & Suggestions
Topic: Ships densities seem low
Replies: 3
Views: 12582

Re: Ships densities seem low

Quote from George here : Many ships have incorrect masses, I definitely agree. I'm updating the masses on an ad hoc basis. The relevant metric is that, on average, ships mass 0.04 tons per cubic meter (which assumes lots of empty space and very light-weight materials). I agree this seems implausibly...
by NMS
Wed Jan 12, 2022 7:33 am
Forum: Commonwealth
Topic: Bellfruit rotted instantly?
Replies: 4
Views: 11561

Re: Bellfruit rotted instantly?

They can ripen and rot while they're in the station's inventory. It periodically spawns more if it's low until the player has bought a certain amount. So if you buy them ripe, you may have very little time before they rot. If they're fresh, you have at least a bit of time to take them to another sta...
by NMS
Mon Oct 04, 2021 1:34 am
Forum: Commonwealth
Topic: CDM shard, not useable at all?
Replies: 1
Views: 8339

Re: CDM shard, not useable at all?

I think I disabled talking to the shard in one of my pull requests because it was never really implemented. You could enter text, but it would always respond with something like "I don't understand". Using the shard and invoking powers is working fine for me though. Note that overload requires a tar...
by NMS
Tue Jul 13, 2021 11:38 pm
Forum: Shipyards
Topic: language/plurals code help please
Replies: 5
Views: 14361

Re: language/plurals code help please

You could also do that and use (fmtNoun (typTranslate gType nounID) quantity flags), substituting that for a wildcard in the phrase. Flags can be 8 for "a ship"/ "2 ships" or 0x1000 for "1 ship"/ "2 ships".
by NMS
Mon Jul 05, 2021 1:05 pm
Forum: Shipyards
Topic: language/plurals code help please
Replies: 5
Views: 14361

Re: language/plurals code help please

Have separate texts for singular and plural. The code that sets the description selects which one to translate.
by NMS
Mon Apr 26, 2021 2:16 pm
Forum: Shipyards
Topic: Transcendence.exe for the current git version
Replies: 2
Views: 9896

Re: Transcendence.exe for the current git version

https://www.filehosting.org/file/details/938145/Transcendence.zip But changes to the data files often come with changes to the engine, so if you really want to play the latest dev version, I'd recommend learning to build it yourself: https://forums.kronosaur.com/viewtopic.php?f=51&t=5000&p=78256#p7...
by NMS
Wed Apr 21, 2021 3:57 am
Forum: New Developers
Topic: Successful build!!
Replies: 6
Views: 31896

Re: Successful build!!

Updating again April 20, 2021 since VS 2019 is now required. First, you'll need Visual Studio Community 2019, available for free here: https://www.visualstudio.com/downloads/ Make sure you select "Desktop Development with C++" and, in the right column, "MSVC v142 ... ". You don't need any other opti...
by NMS
Mon Apr 19, 2021 8:22 pm
Forum: Shipyards
Topic: Selecting EP capital ships.
Replies: 2
Views: 9855

Re: Selecting EP capital ships.

I don't see any good way to select ships that can give missions. In theory you could search the xml of each ship type with docking ports (and its docking screen if it uses a separate type to define it) for rpgMissionAssignment, if absolutely necessary. But would it work to just use all ships with do...
by NMS
Sun Oct 11, 2020 6:50 am
Forum: Commonwealth
Topic: Requests for older mods to be updated or improved
Replies: 23
Views: 35126

Re: Requests for older mods to be updated or improved

If it's just the saving when you accept a mission that's bothering you, you can disable mission checkpoints in settings.xml.
by NMS
Sun Jun 21, 2020 12:03 pm
Forum: Announcements
Topic: 1.9 Beta 1
Replies: 12
Views: 71211

Re: 1.9 Beta 1

I think the Multiverse and Steam versions of CC and EP should be the same, regardless of which game version you're on. Also, you can opt into the beta version on Steam under Properties -> Betas.
by NMS
Thu Apr 02, 2020 9:29 am
Forum: Commonwealth
Topic: [April Fools 2020] New Year, New Frontier: Transcendence 0.2.0 is Finally Here!
Replies: 5
Views: 23714

Re: New Year, New Frontier: Transcendence 0.2.0 is Finally Here!

Well, if this is actually a prank, you put a lot of effort into it. If it isn't, it was even more effort, but it doesn't run on my machine. (Windows 8)
Exception1.PNG
Exception1.PNG (20.21 KiB) Viewed 23658 times
by NMS
Wed Mar 18, 2020 8:06 pm
Forum: Shipyards
Topic: deciphering a debug log entry help please
Replies: 3
Views: 11906

Re: deciphering a debug log entry help please

This log entry is created by CSingleShip::CreateShip when CSystem::CreateShip returns an error. Unfortunately, it doesn't specify which error, so I don't know what's going wrong.
by NMS
Sat Feb 01, 2020 2:51 am
Forum: Shipyards
Topic: Device slots and slot ID
Replies: 3
Views: 13785

Re: Device slots and slot ID

by NMS
Sat Feb 01, 2020 2:25 am
Forum: Shipyards
Topic: thrust and thrustRatio explanation please
Replies: 3
Views: 12520

Re: thrust and thrustRatio explanation please

You mean 2 MW, not 0.2.
by NMS
Sun Jan 19, 2020 4:24 am
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 47444

Re: Trouble with getting mods to work

It shouldn't be a problem for more than one mod to define the same type. I think the one with the highest UNID will be loaded last and overwrite the other(s).