Search found 485 matches

by NMS
Sun Jan 13, 2019 3:09 am
Forum: New Developers
Topic: Successful build!!
Replies: 6
Views: 3603

Re: Successful build!!

Edited since I had to redo some steps with the switch to a single repository.
by NMS
Fri Jan 11, 2019 7:56 am
Forum: Shipyards
Topic: randomly selecting multiple items from a list help please
Replies: 2
Views: 39

Re: randomly selecting multiple items from a list help please

(subset (shuffle itemList) 0 n)
by NMS
Fri Jan 11, 2019 5:54 am
Forum: Commonwealth
Topic: What's up with the Constellation?
Replies: 2
Views: 85

Re: What's up with the Constellation?

Thanks, relanat. But nearly all the changes to the auton bay my mods made are in the current betas of the core game now. Maybe I'll take a look at why it's not working in this release. The way armor limits are defined has changed recently, and some armors were rebalanced, so some autons may need to ...
by NMS
Wed Jan 09, 2019 8:35 am
Forum: Ideas & Suggestions
Topic: New device category: "exposed" in addition to internal and external
Replies: 4
Views: 150

Re: New device category: "exposed" in addition to internal and external

I'd rather just have more ways to repair damaged devices (at a cost that's reasonable for important items but not financially beneficial).
by NMS
Wed Jan 09, 2019 8:30 am
Forum: Bug Reports & Tech Support
Topic: Some late-game bugs and/or gripes (CC, 1.8b4)
Replies: 6
Views: 173

Re: Some late-game bugs and/or gripes (CC, 1.8b4)

-Certain shields seem to suffer from multiple regen periods, meaning that they recharge in arbitrary increments. My heavily enhanced Jotun deflector stops regenerating around 250 HP, waits another 12 seconds, continues regenerating to around 500 HP, waits another 12 seconds, and so forth. This feel...
by NMS
Sun Jan 06, 2019 4:43 pm
Forum: Ideas & Suggestions
Topic: Would like to see more teamwork among modders and devs
Replies: 3
Views: 66

Re: Would like to see more teamwork among modders and devs

A few of us, including me, do have the ability and software setup to work on the engine code. You can see our contributions to the Transcendence, Mammoth, and Alchemy repositories through George's Github page . I think the reason we don't do more, or make many major engine changes ourselves, is that...
by NMS
Thu Jan 03, 2019 4:35 pm
Forum: Stable (v1.7) Bug Reports
Topic: device protect
Replies: 7
Views: 141

Re: device protect

I think ionize immune also protects against EMP and blinding, but most armors that would have it are high enough level to be immune to those anyway. I agree it would be useful to have more in-game information about damage and resistance mechanics.
by NMS
Thu Jan 03, 2019 7:25 am
Forum: Stable (v1.7) Bug Reports
Topic: device protect
Replies: 7
Views: 141

Re: device protect

"Device protect" on armor protects against ion cannons like the ones used by Ventari that disrupt and sometimes damage devices. External devices like side-mounted weapons can be damaged by any damage that isn't blocked by shields because they're outside your armor.
by NMS
Thu Dec 20, 2018 4:25 am
Forum: Beta Bug Reports
Topic: Minor 1.8b4 bugs in CC: backtracking to Eridani and side-mounted weapons
Replies: 6
Views: 181

Re: Minor 1.8b4 bugs in CC: backtracking to Eridani and side-mounted weapons

If you're sure there's an exclamation point in the message, then it seems to be coming from the OnObjDestroyed event of msHereticIocrymAttack. It should only trigger if a station you have a mission from in Heretic is destroyed, but maybe (objGetID aObjDestroyed) and (msnGetData gSource 'targetID) ar...
by NMS
Wed Dec 19, 2018 8:45 am
Forum: Beta Bug Reports
Topic: Minor 1.8b4 bugs in CC: backtracking to Eridani and side-mounted weapons
Replies: 6
Views: 181

Re: Minor 1.8b4 bugs in CC: backtracking to Eridani and side-mounted weapons

Looks like the crash was due to this: (msnFailure (msnFind "Pa +unid:&msHereticMaryamsArchive;;")) in the OnScreenInit of the NeurohackComplete screen of stMaryamsArchive. Maybe you loaded an old save so the station existed but you didn't have the mission? Still, msnFailure crashing the game should ...
by NMS
Thu Nov 29, 2018 5:33 am
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 24
Views: 33140

Re: 1.8 Beta 3 is Ready!

Yes. It should be possible to deregister a game with TransData . But I can't get it to work. I just get "Error: can't open {fileName}." even if {fileName} is the name of the file (with or without the extension) in the same folder as TransData or the full path to the file. Looking at the code, this e...
by NMS
Thu Nov 29, 2018 4:38 am
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 24
Views: 33140

Re: 1.8 Beta 3 is Ready!

Yes. It should be possible to deregister a game with TransData . But I can't get it to work. I just get "Error: can't open {fileName}." even if {fileName} is the name of the file (with or without the extension) in the same folder as TransData or the full path to the file. Looking at the code, this e...
by NMS
Sat Nov 17, 2018 5:42 am
Forum: Shipyards
Topic: setting cursor pos to an item in OnGlobalPaneInit
Replies: 6
Views: 3567

Re: setting cursor pos to an item in OnGlobalPaneInit

I fixed the version you uploaded by adding the error check to your function and using it in the action code. But the item moving around in the list is a bit annoying.
by NMS
Wed Nov 14, 2018 8:12 am
Forum: Ideas & Suggestions
Topic: Starting ship balance
Replies: 6
Views: 969

Re: Starting ship balance

Well, there are fewer 20s and more 19s, 21s, and 22s than I expected. But there's still a big cluster in the 18-22 range which contains most of the enemies that are both tough and potentially able to chase the player down. Most of the 25s, 30s, and 35s are Corsairs, Wind Slavers, and Hornets, respec...
by NMS
Tue Nov 13, 2018 9:59 pm
Forum: Ideas & Suggestions
Topic: Starting ship balance
Replies: 6
Views: 969

Re: Starting ship balance

In general, I'm not sure you're taking into account that most stats have decreasing marginal utility. For instance, the 3rd and 4th unrestricted slots on a gunship are much more valuable than the 6th and 7th non-weapon slots on the EI500, though the marginal benefit of weapon slots probably decrease...