Search found 8 matches

by murlocdummy
Wed Apr 03, 2019 10:57 pm
Forum: Commonwealth
Topic: [April Fools 2019] A new adventure awaits in Armor Shop!
Replies: 3
Views: 6793

Re: A new adventure awaits in Armor Shop!

Am I the only one disappointed that this wasn't a real game? I really enjoyed games like Lemonade Stand and Recettear T.T
by murlocdummy
Sun Apr 29, 2018 5:06 am
Forum: Shipyards
Topic: Basic ship modding tutorial?
Replies: 4
Views: 3512

Re: Basic ship modding tutorial?

I seem to have figured out how to register the ship's UNID within the file itself, and it appears to work now. Of course, I'm unsure of how I actually did it, or how it really works. It works for now, but I suppose I'll need to do a great deal of bugtesting to see if it'll play nice with everything ...
by murlocdummy
Sun Apr 29, 2018 3:16 am
Forum: Shipyards
Topic: Basic ship modding tutorial?
Replies: 4
Views: 3512

Basic ship modding tutorial?

So, I've been trying to search for a very basic ship modding tutorial, but after several hours, I've found nothing on the subject. The closest thing I found was this page https://transcendence.kronosaur.com/guidePage.hexm?id=938 , which tells me the ins and outs of how to type up a mod, and even how...
by murlocdummy
Sun Apr 27, 2014 9:16 pm
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 181114

Re: Mining Pack released! (collab with TransGeek)

1.4?

I haven't seen any changes since 1.04. If you're working on the Mining Pack, it'd be nice if you posted the actual file somewhere. Seeing forum posts about a mod update that doesn't exist anywhere is kind of distressing.
by murlocdummy
Sat Sep 07, 2013 3:41 am
Forum: The Drawing Board
Topic: Todo for next version of Playership Drones.
Replies: 105
Views: 84315

Re: Todo for next version of Playership Drones.

I've been trying to update my PSD6 to the most recent version, and I've been getting

Invalid entity: rsShipModIcons

for every single one of the patched playerships. It's a pain to have to go back and redo every single XML file to make them work, but it's worth it.
by murlocdummy
Sun Mar 17, 2013 7:57 am
Forum: Commonwealth
Topic: Eaten by the fabricator
Replies: 5
Views: 3299

Re: Eaten by the fabricator

In 1.1, apparently the fabricator will only make items of the same level. Also, if you give it a damaged item, the level of the items it gives you will be -1 of the damaged item. Resource usage has been changed, too. You can give it reactors and thrusters, as well, but thrusters will turn into low-l...
by murlocdummy
Wed Mar 13, 2013 2:29 am
Forum: The Drawing Board
Topic: cheat code thing
Replies: 54
Views: 46821

Re: cheat code thing

Great. My game bugged out again, and I'll have to restart it AGAIN just so that I have the ability to continue it. At least it'll work this time with this cheat mod. Hopefully.
by murlocdummy
Wed Mar 13, 2013 2:18 am
Forum: Bug Reports & Tech Support
Topic: Debug Console Help
Replies: 3
Views: 4352

Debug Console Help

I've recently come up against a few problems. I've found that one of the gates in my game has suddenly bugged out, and I'm no longer capable of using it. My main problem right now is trying to figure out how to use the debug console. I'm able to open up the console, but that's it. I haven't found a ...