Search found 8 matches
- Wed Apr 03, 2019 10:57 pm
- Forum: Commonwealth
- Topic: [April Fools 2019] A new adventure awaits in Armor Shop!
- Replies: 3
- Views: 6929
Re: A new adventure awaits in Armor Shop!
Am I the only one disappointed that this wasn't a real game? I really enjoyed games like Lemonade Stand and Recettear T.T
- Sun Apr 29, 2018 5:06 am
- Forum: Shipyards
- Topic: Basic ship modding tutorial?
- Replies: 4
- Views: 3683
Re: Basic ship modding tutorial?
I seem to have figured out how to register the ship's UNID within the file itself, and it appears to work now. Of course, I'm unsure of how I actually did it, or how it really works. It works for now, but I suppose I'll need to do a great deal of bugtesting to see if it'll play nice with everything ...
- Sun Apr 29, 2018 3:16 am
- Forum: Shipyards
- Topic: Basic ship modding tutorial?
- Replies: 4
- Views: 3683
Basic ship modding tutorial?
So, I've been trying to search for a very basic ship modding tutorial, but after several hours, I've found nothing on the subject. The closest thing I found was this page https://transcendence.kronosaur.com/guidePage.hexm?id=938 , which tells me the ins and outs of how to type up a mod, and even how...
- Sun Apr 27, 2014 9:16 pm
- Forum: Mod Announcements
- Topic: Mining Pack released! (collab with TransGeek)
- Replies: 72
- Views: 183452
Re: Mining Pack released! (collab with TransGeek)
1.4?
I haven't seen any changes since 1.04. If you're working on the Mining Pack, it'd be nice if you posted the actual file somewhere. Seeing forum posts about a mod update that doesn't exist anywhere is kind of distressing.
I haven't seen any changes since 1.04. If you're working on the Mining Pack, it'd be nice if you posted the actual file somewhere. Seeing forum posts about a mod update that doesn't exist anywhere is kind of distressing.
- Sat Sep 07, 2013 3:41 am
- Forum: The Drawing Board
- Topic: Todo for next version of Playership Drones.
- Replies: 105
- Views: 92101
Re: Todo for next version of Playership Drones.
I've been trying to update my PSD6 to the most recent version, and I've been getting
Invalid entity: rsShipModIcons
for every single one of the patched playerships. It's a pain to have to go back and redo every single XML file to make them work, but it's worth it.
Invalid entity: rsShipModIcons
for every single one of the patched playerships. It's a pain to have to go back and redo every single XML file to make them work, but it's worth it.
- Sun Mar 17, 2013 7:57 am
- Forum: Commonwealth
- Topic: Eaten by the fabricator
- Replies: 5
- Views: 3329
Re: Eaten by the fabricator
In 1.1, apparently the fabricator will only make items of the same level. Also, if you give it a damaged item, the level of the items it gives you will be -1 of the damaged item. Resource usage has been changed, too. You can give it reactors and thrusters, as well, but thrusters will turn into low-l...
- Wed Mar 13, 2013 2:29 am
- Forum: The Drawing Board
- Topic: cheat code thing
- Replies: 54
- Views: 47247
Re: cheat code thing
Great. My game bugged out again, and I'll have to restart it AGAIN just so that I have the ability to continue it. At least it'll work this time with this cheat mod. Hopefully.
- Wed Mar 13, 2013 2:18 am
- Forum: Bug Reports & Tech Support
- Topic: Debug Console Help
- Replies: 3
- Views: 4445
Debug Console Help
I've recently come up against a few problems. I've found that one of the gates in my game has suddenly bugged out, and I'm no longer capable of using it. My main problem right now is trying to figure out how to use the debug console. I'm able to open up the console, but that's it. I haven't found a ...