Search found 832 matches

by AssumedPseudonym
Mon Sep 25, 2017 1:39 pm
Forum: Commonwealth
Topic: Easiest way to make money early in the game
Replies: 5
Views: 67

Re: Easiest way to make money early in the game

 …Hm. If that’s the case, there might be something screwy with the version that’s uploaded to Xelerus. I’ll give it a look later this afternoon and see what gives.
by AssumedPseudonym
Sat Sep 23, 2017 12:11 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 142
Views: 21263

Re: The Backroads — an alternate route

 With George having updated to 1.8a3 a few days ago, I finally got unlazy enough to sort out a few lingering bugs I hadn’t gotten around to and compiling the whole thing so I could upload it to Multiverse. If you’re on the beta list and running 1.8a3, TBR 0.5.9 oughtta download automatically (and ye...
by AssumedPseudonym
Sat Sep 23, 2017 9:43 am
Forum: Commonwealth
Topic: Easiest way to make money early in the game
Replies: 5
Views: 67

Re: Easiest way to make money early in the game

 Minor problem with that whole strategy: Most of the weapons, shields, and armor mentioned in it are not in “AE — Playerships” linked above, but in “AE — Overkill” , which is a godmod that doesn’t even try pretending to be balanced. (I would know, I wrote both of them, and there’s a reason Overkill’...
by AssumedPseudonym
Fri Sep 22, 2017 3:43 pm
Forum: Modding Reference
Topic: TransCompiler Usage
Replies: 0
Views: 26

TransCompiler Usage

 Multiverse is now an option for uploading mods, but there’s a catch: They have to be in TDB format. Fortunately, there’s a utility provided by George to create TDB files, called TransCompiler, which is included with the TransData utility. The ZIP archive for TransData can be found here . Once you h...
by AssumedPseudonym
Wed Sep 20, 2017 5:01 pm
Forum: Ideas & Suggestions
Topic: A few random ideas
Replies: 8
Views: 92

Re: A few random ideas

An ideas: When player near around 10 ls, a private craft or trade ship will greets player like "Hello".  Unique NPC ships in Escape Velocity: Override would do something like this, but all of the unique NPCs in Transcendence (aside from mods) are currently plot-relevant. Having every NPC ship send ...
by AssumedPseudonym
Wed Sep 20, 2017 8:20 am
Forum: Ideas & Suggestions
Topic: A few random ideas
Replies: 8
Views: 92

Re: A few random ideas

Systems with gravity stars and stations that actually orbit them  The issue with animated orbiting is that it can make it harder to dock. Also, to borrow the Solar System as an example, the Earth takes a full year to make a revolution around the Sun. Unless you want to sit still and not do anything...
by AssumedPseudonym
Tue Sep 19, 2017 9:22 am
Forum: Modding Reference
Topic: Function List — 1.8a3 (API 38)
Replies: 1
Views: 32

Re: Function List — 1.8a3 (API 38)

D E P R E C A T E D   F U N C T I O N S armGetHitPoints: DEPRECATED: Use (itmGetProperty item 'maxHP) instead. armGetName: DEPRECATED: Use itmGetName instead. armIsRadiationImmune: DEPRECATED: Use itmGetProperty instead. envHasAttribute: DEPRECATED: Use typHasAttribute instead item: DEPRECATED: Alia...
by AssumedPseudonym
Tue Sep 19, 2017 9:21 am
Forum: Modding Reference
Topic: Function List — 1.8a3 (API 38)
Replies: 1
Views: 32

Function List — 1.8a3 (API 38)

 So. Fun fact. The function list is now too large to do as a single post. I am therefore posting it as two separate posts, with deprecated functions being the second. Without further ado… F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 x...
by AssumedPseudonym
Mon Sep 18, 2017 11:14 pm
Forum: Commonwealth
Topic: The Transcendence Color Palette VS Other Games
Replies: 18
Views: 192

Re: The Transcendence Color Palette VS Other Games

 I’m with Shrike on this one. Of the gameplay screenshots, the first words that comes to mind for me for that topmost one are “garish” or “tacky.” I like the quieter visual style of Transcendence, enough so that I changed several of my own ships and factions which, yes, look nothing like George’s st...
by AssumedPseudonym
Tue Sep 05, 2017 5:02 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 22
Views: 371

Re: Multiverse open for uploading mods

0xABCDEF wrote:
Tue Sep 05, 2017 4:52 am
I think the Multiverse should be coded to check a modder's assigned unregistered UNIDs instead of just allowing them to assume any without telling anyone first.
 Very +1 to this.
by AssumedPseudonym
Mon Sep 04, 2017 10:28 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 22
Views: 371

Re: Multiverse open for uploading mods

 First question: What about for regdevs not wanting to use their registered UNID prefixes? I mean, I have The Backroads under 0xA010, but what about for using my unregistered 0xDCC8 prefix for unregistered mods?
by AssumedPseudonym
Sat Aug 26, 2017 2:26 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 142
Views: 21263

Re: The Backroads — an alternate route

 Update of the (insert random time period here): Yes, TBR is still a thing. Yes, it is still being worked on. Yes, I realize it has been four months since I’ve posted on it.  With George having been doing his more recent renders with a slightly different camera FOV, I went back through and re-render...
by AssumedPseudonym
Thu Aug 17, 2017 4:13 am
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 31
Views: 588

Re: Continuous beam weapons

 I think #3 and #5 have some potential — #3 as bleeding edge technology that could be turning the heads of the galactic community (especially if it gets referenced in Part II somewhere along the line), and #5 because potentially divinely-inspired technology that’s way outside the norm of humanity be...
by AssumedPseudonym
Tue Aug 15, 2017 1:09 am
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 31
Views: 588

Re: Continuous beam weapons

 Generally speaking, I’m against turning energy weapons into continuousBeam weapons wholesale. Sure, I agree that there could be some exceptions — in particular I like the thought of a few oddball weapons like the chimeric laser cannon, as suggested by Shrike — but lancers, the most frequently menti...
by AssumedPseudonym
Mon Aug 14, 2017 11:32 pm
Forum: Ideas & Suggestions
Topic: Changing ships at shipyards
Replies: 20
Views: 416

Re: Changing ships at shipyards

 I’m sort of leaning toward suggesting six available playerships in vanilla, and maybe three each in Corporate Command and Eternity Port (and don’t forget to transfer the CDM shard over). Also, while shipyards are the obvious choice for buying a ship, even larger stations like a Starton might have s...