Search found 949 matches

by AssumedPseudonym
Tue Jun 11, 2019 9:57 am
Forum: Shipyards
Topic: storing single save data for continual use query
Replies: 2
Views: 48

Re: storing single save data for continual use query

 Putting it in <OnScreenInit> isn’t a terrible thing, per se — the amount of time it adds doesn’t even deserve to be called negligible — but for a one-and-done snippet of code you just need run when the playership is created, <OnGlobalUniverseCreated> is probably going to be your best option. It’s w...
by AssumedPseudonym
Thu Jun 06, 2019 6:51 am
Forum: Shipyards
Topic: Using Transdata to generate game stats query
Replies: 1
Views: 47

Re: Using Transdata to generate game stats query

 I’ll poke George about this on his weekly stream tomorrow night. I’m pretty sure he’s about the only one who knows all the tricks TransData is capable of.
by AssumedPseudonym
Thu May 30, 2019 10:26 am
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 19
Views: 367

Re: Some help with playerships please?

 I was going by the code you had posted up above. Try changing the imageHeight and imageWidth to 150 in that, then we can see what the HUD is doing.  The hero image is the 320x320 upward-pointing facing the game shows when you’re picking out ships at the start of the game or in things like dock serv...
by AssumedPseudonym
Wed May 29, 2019 9:22 pm
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 19
Views: 367

Re: Some help with playerships please?

 Assuming you mean the one that’s simply called “freighter” in that collection, probably the biggest problem you’re running into is that you’re using an imageHeight and imageWidth of 80 for a 150x150 sprite. You’ll need to either resize the spritesheet and its mask to 80x9600 or change the imageHeig...
by AssumedPseudonym
Wed May 29, 2019 7:20 pm
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 19
Views: 367

Re: Some help with playerships please?

 Could you add the ship graphic you’re trying to use as an attachment?
by AssumedPseudonym
Tue May 21, 2019 1:58 am
Forum: Off-Topic
Topic: Netherlands/Holland
Replies: 11
Views: 341

Re: Netherlands/Holland

 …Aaand I think that’s enough of that. Locking the thread.
by AssumedPseudonym
Mon May 13, 2019 9:45 pm
Forum: Ideas & Suggestions
Topic: Couple of simple Suggestions.
Replies: 6
Views: 166

Re: Couple of simple Suggestions.

 There is currently guaranteed to be at least one Tinker generate per game. The problem is actually finding that Tinker. They can show up anywhere up to Jiang’s Star, and if they pop up out in the middle of nowhere? Good luck with that. I agree that adding a guaranteed Tinker in Rigel Aurelius and/o...
by AssumedPseudonym
Tue Apr 30, 2019 9:07 pm
Forum: Shipyards
Topic: CSC screen descriptions
Replies: 8
Views: 275

Re: CSC screen descriptions

 I split the Holland/Netherlands discussion off into its own thread in Off-Topic.
by AssumedPseudonym
Sat Apr 20, 2019 8:49 pm
Forum: Shipyards
Topic: ship orders help please
Replies: 7
Views: 147

Re: ship orders help please

 Actually, you don’t really want the 'dock order, anyway, you want the 'loot order. That will dock the ship, transfer the loot (though it will also grab the damaged stuff, which you may need to manually transfer back to the wreck if you want it excluded), and then properly complete to be ready for t...
by AssumedPseudonym
Fri Apr 19, 2019 12:56 pm
Forum: Shipyards
Topic: ship orders help please
Replies: 7
Views: 147

Re: ship orders help please

 Code inside an event all runs at the same time. I can see what it’s doing here. Basically, it’s running the whole enum on finalList, creating a big stack of orders for the auton to go through, and marking them as explored. What you’d need for the effect you’re going for is probably a lambda (to sim...
by AssumedPseudonym
Mon Apr 15, 2019 6:30 am
Forum: Shipyards
Topic: CSC screen descriptions
Replies: 8
Views: 275

Re: CSC screen descriptions

 Y’know what, why not. The captain of the CSC Mexicana takes a moment to speak with you: "You know what I miss most about living on a Starton? Artificial gravity. If you put something somewhere, it usually stays there. Out here, who knows where it’ll wind up if you don’t strap it down. "Don't sneeze...
by AssumedPseudonym
Mon Apr 15, 2019 12:21 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 174
Views: 49481

Re: The Backroads — an alternate route

 Update of the (insert random time period here): TBR’s April Fool’s colors have been taken down. Also I updated the Zyrran ships, including removing the auton (including the item and launcher) and sort of merging a few of the others (the Type III and Type VII, and the Type V and Type VI). They all g...
by AssumedPseudonym
Mon Apr 01, 2019 3:32 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 174
Views: 49481

Re: The Backroads — an alternate route

 Update of the (insert random time period here): The Backroads has been updated again. Finally. It’s not nearly as much of an update as I would like, but it does fix a few balance issues and technical things that weren’t quite doing what they were supposed to.  Also, as per tradition, I have April F...
by AssumedPseudonym
Mon Mar 18, 2019 10:12 pm
Forum: Beginner's Luck
Topic: Red flash (Split from old thread)
Replies: 10
Views: 530

Re: Red flash (Split from old thread)

 Apparently this has been dealt with in the 1.9 alpha.
by AssumedPseudonym
Tue Mar 12, 2019 11:06 am
Forum: Shipyards
Topic: recurring timer event query
Replies: 4
Views: 198

Re: recurring timer event query

 I’m pretty sure that a type can only have one instance of a timer event running at a time, and that firing it while it’s already running will start a new instance of the timer. Don’t quote me on that, though. <.< >.> <.<; If you really want to check to be certain, I would suggest testing with a pri...