Search found 1011 matches

by AssumedPseudonym
Wed Mar 18, 2020 12:39 am
Forum: Shipyards
Topic: deciphering a debug log entry help please
Replies: 3
Views: 149

Re: deciphering a debug log entry help please

03/02/2020 02:41:04 Loaded game file version: 1.9 Alpha 4 (1.9.104.0) 03/02/2020 02:41:04 Extension: The Network [2.00] 03/02/2020 02:41:04 Extension: Osaka Playership [1.1.0.0] 03/02/2020 02:41:04 Extension: Osaka Playership [1.1.0.0] 03/02/2020 02:41:04 Extension: The Stars of the Pilgrim Soundtr...
by AssumedPseudonym
Wed Mar 18, 2020 12:30 am
Forum: Shipyards
Topic: various questions and stuff
Replies: 43
Views: 9267

Re: various questions and stuff

 It’s the intro screen system, yes. I remember George gave a more detailed explanation during a distant IRC Day some years back when I asked about it — I first found the system name in one of my early intro screen mod experiments — but generally it’s most likely going to be the intro screen in a cra...
by AssumedPseudonym
Sun Mar 08, 2020 6:34 pm
Forum: Shipyards
Topic: UNID Database
Replies: 554
Views: 110906

Re: UNID Database

 Reclamation verified. Welcome back. ^.^
by AssumedPseudonym
Sat Feb 29, 2020 12:05 am
Forum: Ideas & Suggestions
Topic: Dynamic Economy
Replies: 4
Views: 620

Re: Dynamic Economy

 A more mechanical issue is that changing a station’s inventory while you’re trying to browse it causes issues with displaying said inventory. Regardless of what sort of system was to be implemented, it would be best from a QoL perspective if there was a check on whether the playership was docked at...
by AssumedPseudonym
Sun Feb 02, 2020 1:43 pm
Forum: Shipyards
Topic: thrust and thrustRatio explanation please
Replies: 3
Views: 960

Re: thrust and thrustRatio explanation please

 …Yeah, that. This is what I get for trying to post seconds before rushing out the door… ¬.¬;
by AssumedPseudonym
Fri Jan 31, 2020 2:46 pm
Forum: Shipyards
Topic: Device slots and slot ID
Replies: 3
Views: 472

Re: Device slots and slot ID

 I was running into a similar problem for my own playerships with secondary weapons. This is my Ministry ticket on how I was trying to go about getting the issue fixed if you want to add a comment to bump it back up into sight.
by AssumedPseudonym
Fri Jan 31, 2020 2:11 pm
Forum: Shipyards
Topic: thrust and thrustRatio explanation please
Replies: 3
Views: 960

Re: thrust and thrustRatio explanation please

 Actually, thrust and thrustRatio aren’t the problem at all.  I ran into that in a much earlier version of TBR when George changed how thrust power usage is calculated a ways back. (I predicted/complained that it was going to be a “Gotcha!” for modders later on, too.) Currently, it works from the am...
by AssumedPseudonym
Fri Jan 10, 2020 9:37 am
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 2465

Re: Trouble with getting mods to work

 Sorry, but that really is your best option if you want to look at the XML files; to my knowledge, they’re not uploaded anywhere. You might be able to find the 1.8 files in the Git repository if it keeps a history of old versions, but you may have to dig a bit since it’s currently on the 1.9 stream....
by AssumedPseudonym
Fri Jan 03, 2020 12:25 am
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 15
Views: 34620

Re: 1.9 Alpha 4

 I’m fine with the Black Market selling unidentified items, personally. The Sindikat almost certainly do know what they’re selling; if you don’t know, that’s your problem, not theirs.
by AssumedPseudonym
Mon Dec 30, 2019 11:44 am
Forum: Mod Announcements
Topic: Armstrong Player Ship mod
Replies: 10
Views: 1591

Re: Armstrong Player Ship mod

 *Snrk.* I’ve done that before, too… <.< >.> <.<;
by AssumedPseudonym
Sun Dec 29, 2019 8:03 am
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 2465

Re: Trouble with getting mods to work

 This will decompile Transcendence.tdb, not Transcendence.exe. The TDB files decompile into the assorted XML files (plus whatever graphic or audio files are included).
by AssumedPseudonym
Sat Dec 28, 2019 6:16 am
Forum: Mod Announcements
Topic: Armstrong Player Ship mod
Replies: 10
Views: 1591

Re: Armstrong Player Ship mod

 My suggestion would be to try starting a game with only the Armstrong mod enabled, and see what ship screen you have. Add another mod, start another new game, lather, rinse, repeat until you have the wrong screen show up. That’s probably the one breaking things. (I’ve had to do that to see what was...
by AssumedPseudonym
Fri Dec 27, 2019 3:08 pm
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 2465

Re: Trouble with getting mods to work

 The UNID for the trading computer ROM is &itTradingComputerROM (or 0x00100044 if you need the hex value). It’s in UsefulItems.xml as of somewhere in the 1.8 releases.
by AssumedPseudonym
Thu Dec 26, 2019 11:32 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 199
Views: 63817

Re: The Backroads — an alternate route

 When I first started making TBR, all I had were ships left over from an abandoned project (from back when ship rotation was measured in ticks per frame) and a few vague ideas for factions. I had no idea what I was going to do with the Lambda Coalition at that time, but a friend who, ironically, has...
by AssumedPseudonym
Wed Dec 18, 2019 3:03 am
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 52
Views: 21644

Re: AE Mod Collection

 Something on the Albatross broke at some point during the 1.9 alphas, and I have no idea which one was the culprit. Regardless, it’s been fixed and AE — Playerships has been updated.