Search found 1004 matches

by AssumedPseudonym
Fri Jan 10, 2020 9:37 am
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 592

Re: Trouble with getting mods to work

 Sorry, but that really is your best option if you want to look at the XML files; to my knowledge, they’re not uploaded anywhere. You might be able to find the 1.8 files in the Git repository if it keeps a history of old versions, but you may have to dig a bit since it’s currently on the 1.9 stream....
by AssumedPseudonym
Fri Jan 03, 2020 12:25 am
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 10
Views: 6140

Re: 1.9 Alpha 4

 I’m fine with the Black Market selling unidentified items, personally. The Sindikat almost certainly do know what they’re selling; if you don’t know, that’s your problem, not theirs.
by AssumedPseudonym
Mon Dec 30, 2019 11:44 am
Forum: Mod Announcements
Topic: Armstrong Player Ship mod
Replies: 10
Views: 652

Re: Armstrong Player Ship mod

 *Snrk.* I’ve done that before, too… <.< >.> <.<;
by AssumedPseudonym
Sun Dec 29, 2019 8:03 am
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 592

Re: Trouble with getting mods to work

 This will decompile Transcendence.tdb, not Transcendence.exe. The TDB files decompile into the assorted XML files (plus whatever graphic or audio files are included).
by AssumedPseudonym
Sat Dec 28, 2019 6:16 am
Forum: Mod Announcements
Topic: Armstrong Player Ship mod
Replies: 10
Views: 652

Re: Armstrong Player Ship mod

 My suggestion would be to try starting a game with only the Armstrong mod enabled, and see what ship screen you have. Add another mod, start another new game, lather, rinse, repeat until you have the wrong screen show up. That’s probably the one breaking things. (I’ve had to do that to see what was...
by AssumedPseudonym
Fri Dec 27, 2019 3:08 pm
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 592

Re: Trouble with getting mods to work

 The UNID for the trading computer ROM is &itTradingComputerROM (or 0x00100044 if you need the hex value). It’s in UsefulItems.xml as of somewhere in the 1.8 releases.
by AssumedPseudonym
Thu Dec 26, 2019 11:32 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 199
Views: 57240

Re: The Backroads — an alternate route

 When I first started making TBR, all I had were ships left over from an abandoned project (from back when ship rotation was measured in ticks per frame) and a few vague ideas for factions. I had no idea what I was going to do with the Lambda Coalition at that time, but a friend who, ironically, has...
by AssumedPseudonym
Wed Dec 18, 2019 3:03 am
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 52
Views: 19739

Re: AE Mod Collection

 Something on the Albatross broke at some point during the 1.9 alphas, and I have no idea which one was the culprit. Regardless, it’s been fixed and AE — Playerships has been updated.
by AssumedPseudonym
Mon Dec 16, 2019 1:43 pm
Forum: Mod Announcements
Topic: Armstrong Player Ship mod
Replies: 10
Views: 652

Re: Armstrong Player Ship mod

Hero image:
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Spritesheet:
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by AssumedPseudonym
Thu Dec 12, 2019 2:57 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 199
Views: 57240

Re: The Backroads — an alternate route

 Not as yet. I keep finding ways to get around starting on missions. I’m highly skilled when it comes to procrastination. <.< >.> <.<;
by AssumedPseudonym
Wed Dec 11, 2019 1:12 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 199
Views: 57240

Re: The Backroads — an alternate route

 The NAMI launchers are a placeholder pending a dedicated Beasts launcher being designed.
by AssumedPseudonym
Mon Dec 09, 2019 3:48 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 199
Views: 57240

Re: The Backroads — an alternate route

 The short answer is “yes”.  The somewhat longer answer is that there will be places to buy a new ship, but I’m not sure exactly where or how I’m going to implement that. There are a few obvious places — Lambda’s HQ in Lostreos Madthel, 531 Clockwise in Stannis, and the Canis Aster Shipwright Facili...
by AssumedPseudonym
Sun Dec 08, 2019 10:37 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 199
Views: 57240

Re: The Backroads — an alternate route

 Kourienne is not currently get-into-able, no. I have a lot of work before it’s going to be playable. It’s going to be Beasts-related, with a major boss fight involved.
by AssumedPseudonym
Sun Dec 08, 2019 11:20 am
Forum: Announcements
Topic: 1.9 Alpha 3
Replies: 10
Views: 2752

Re: 1.9 Alpha 3

 That bug is already up on Ministry, yeah. With how I play, it’s made the current alpha unplayable, so I’m waiting for 1.9a4 to come out.
by AssumedPseudonym
Sun Dec 08, 2019 11:14 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 199
Views: 57240

Re: The Backroads — an alternate route

Is there anyway to get the last system?  Which system do you mean? So far the game has been enjoyable. There appears to be a lot of lore to explore. I find the amount of enemy station spawns to be quite a lot.  I may need to make friendly stations a bit more common. George has run into a couple of ...