Search found 995 matches

by AssumedPseudonym
Thu Dec 12, 2019 2:57 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 197
Views: 56230

Re: The Backroads — an alternate route

 Not as yet. I keep finding ways to get around starting on missions. I’m highly skilled when it comes to procrastination. <.< >.> <.<;
by AssumedPseudonym
Wed Dec 11, 2019 1:12 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 197
Views: 56230

Re: The Backroads — an alternate route

 The NAMI launchers are a placeholder pending a dedicated Beasts launcher being designed.
by AssumedPseudonym
Mon Dec 09, 2019 3:48 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 197
Views: 56230

Re: The Backroads — an alternate route

 The short answer is “yes”.  The somewhat longer answer is that there will be places to buy a new ship, but I’m not sure exactly where or how I’m going to implement that. There are a few obvious places — Lambda’s HQ in Lostreos Madthel, 531 Clockwise in Stannis, and the Canis Aster Shipwright Facili...
by AssumedPseudonym
Sun Dec 08, 2019 10:37 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 197
Views: 56230

Re: The Backroads — an alternate route

 Kourienne is not currently get-into-able, no. I have a lot of work before it’s going to be playable. It’s going to be Beasts-related, with a major boss fight involved.
by AssumedPseudonym
Sun Dec 08, 2019 11:20 am
Forum: Announcements
Topic: 1.9 Alpha 3
Replies: 10
Views: 2646

Re: 1.9 Alpha 3

 That bug is already up on Ministry, yeah. With how I play, it’s made the current alpha unplayable, so I’m waiting for 1.9a4 to come out.
by AssumedPseudonym
Sun Dec 08, 2019 11:14 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 197
Views: 56230

Re: The Backroads — an alternate route

Is there anyway to get the last system?  Which system do you mean? So far the game has been enjoyable. There appears to be a lot of lore to explore. I find the amount of enemy station spawns to be quite a lot.  I may need to make friendly stations a bit more common. George has run into a couple of ...
by AssumedPseudonym
Sat Nov 30, 2019 10:45 pm
Forum: Beginner's Luck
Topic: How to force the fabricators to pay off?
Replies: 9
Views: 200

Re: How to force the fabricators to pay off?

I don't play games to fail. I play games to crush them.  The current alpha release introduces difficulty modes, with the traditional version of the game being the hardest. “Normal” in the new alpha is that players do double damage and take half damage; “Story Mode” has players deal ten times the da...
by AssumedPseudonym
Sat Nov 23, 2019 7:12 am
Forum: Announcements
Topic: 1.9 Alpha 2
Replies: 11
Views: 3210

Re: 1.9 Alpha 2

 I can’t speak to the second issue, but the first one is definitely a bug. Fortunately, it’s a bug that has already been fixed for the upcoming 1.9a3 release.
by AssumedPseudonym
Tue Nov 19, 2019 4:15 am
Forum: Ideas & Suggestions
Topic: Reactor Weight Limitation and More Reactors
Replies: 6
Views: 221

Re: Reactor Weight Limitation and More Reactors

 If I was going to introduce a weight limit, it wouldn’t be on just one <DeviceType> like reactors. I’d do it on a per-device-slot basis with a one slot minimum, so any device less than one slot counts as a one-slot device . (In fact, I did this on the Gull in AE Playerships (though with an exemptio...
by AssumedPseudonym
Mon Nov 18, 2019 12:31 am
Forum: Beginner's Luck
Topic: Questions about saved games
Replies: 25
Views: 917

Re: Questions about saved games

 …Oh right, that ticket does exist. I’d forgotten about it when I posted my own ticket… <.< >.> <.<;
by AssumedPseudonym
Sat Nov 16, 2019 11:23 pm
Forum: Beginner's Luck
Topic: Questions about saved games
Replies: 25
Views: 917

Re: Questions about saved games

 Something that might be really helpful would be a GUI in the game itself to access and change Settings.xml stuff, preferably with some kind of explanation of what those settings actually do . The current setting requires that you know what the settings are and that the file exists to change them in...
by AssumedPseudonym
Fri Nov 15, 2019 3:11 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 197
Views: 56230

Re: The Backroads — an alternate route

 If the two of you could send me a PM with your Multiverse account names, I can get you both added to the beta tester list.
by AssumedPseudonym
Fri Nov 08, 2019 5:08 am
Forum: Beginner's Luck
Topic: Any way to remove mods?
Replies: 4
Views: 154

Re: Any way to remove mods?

 Actually yes. You can’t remove it from your collection entirely, but you can disable it from being downloaded on the computer you’re currently using. When you start the game and login, click on the “Mod Collection” button at the top. From there, click on the mod or expansion you don’t want to downl...
by AssumedPseudonym
Wed Nov 06, 2019 3:23 am
Forum: Modding Reference
Topic: Function List — 1.9a2 (API 46)
Replies: 4
Views: 138

Re: Function List — 1.9a2 (API 46)

 …Picky, picky…

 <.< >.> <.<

 *Fixes.* ¬.¬;

 More seriously though, yeah, I figured I should get this one up in a timely manner, seeing as I missed the last two API versions altogether.
by AssumedPseudonym
Mon Nov 04, 2019 10:25 pm
Forum: Modding Reference
Topic: Function List — 1.9a2 (API 46)
Replies: 4
Views: 138

Re: Function List — 1.9b2 (API 46)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ D E P R E C A T E D   F U N C T I O N S armGetHitPoints: DEPRECATED: Use (itmGetProperty item 'maxHP) instead. armGetName: DEPRECATED: Use itmGetName instead. armIsRadiationImmune: DEPRECATED: Use itmGetProperty instead. envHasAttribute: DEPRECATED: Use typHasAttribu...