Search found 871 matches
- Thu Apr 26, 2018 1:31 am
- Forum: Mod Announcements
- Topic: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)
- Replies: 37
- Views: 7440
Re: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)
Development has been stalled for a while and the original download link is dead. Not sure this is exactly the version Shrike last had uploaded, but it works for my install. If you have problems with it when you try using it, lemme know and I’ll figure out what got broke where. Here’s the link.
- Fri Apr 20, 2018 8:35 pm
- Forum: Ideas & Suggestions
- Topic: discussion lose backwards compatibility after 1.8 stable release
- Replies: 2
- Views: 72
Re: discussion lose backwards compatibility after 1.8 stable release
George tries to maintain backward compatibility, but — and let’s all be honest — he doesn’t do a good job of it. Every version update, occasionally even between alphas or betas, tends to break something from either the most recent release or some earlier one. While this occasionally applies to vani...
- Sat Mar 24, 2018 5:34 am
- Forum: Mod Announcements
- Topic: The Final Strike
- Replies: 25
- Views: 1228
Re: The Final Strike
One of my TBR playerships has interior HP, and the way I handle its interior HP is to show a bar under the ship with its current/max HP if there is any damage to the hull, Is it OK for me to use this in my mods as well? Credit and thanks would obviously be included. I haven't checked it out yet but...
- Fri Mar 23, 2018 9:05 am
- Forum: Mod Announcements
- Topic: The Final Strike
- Replies: 25
- Views: 1228
Re: The Final Strike
One of my TBR playerships has interior HP, and the way I handle its interior HP is to show a bar under the ship with its current/max HP if there is any damage to the hull, similar to how damage to capships is currently displayed (though only for hull as opposed to overall damage). Part of the code ...
- Tue Mar 20, 2018 2:45 am
- Forum: Modding Reference
- Topic: Function List — 1.8b1 (API 40)
- Replies: 5
- Views: 375
Re: Function List — 1.8b1 (API 40)
Take that up with George, heh. I’m just taking what fncHelp tells me and posting it up. ^.~
- Sun Mar 18, 2018 8:00 pm
- Forum: The Drawing Board
- Topic: Derakon plays around with ideas
- Replies: 20
- Views: 680
Re: Derakon plays around with ideas
…And (printTo 'console something) will output to the console. I have a feeling the function you’re looking for is objSetItemData, not objSetData.
Also, Digdug and I try to keep an up-to-date function list over in the Modding Reference forum.
Also, Digdug and I try to keep an up-to-date function list over in the Modding Reference forum.
- Tue Mar 13, 2018 12:40 pm
- Forum: Mod Announcements
- Topic: Semesta I.G.C
- Replies: 74
- Views: 14314
Re: Semesta I.G.C
Could I suggest a minor change to the <OnGlobalSystemCreated> event in &ss845Nusantara;? Instead of: <OnGlobalSystemCreated> (block Nil (sysCreateStargate &stStargate; (sysVectorRandom Nil (random 600 800) 300 "t") "GateToNusantara") ) </OnGlobalSystemCreated> Try this instead: <OnGlobalSystemCrea...
- Sat Mar 10, 2018 9:08 am
- Forum: Modding Reference
- Topic: Function List — 1.8b1 (API 40)
- Replies: 5
- Views: 375
Re: Function List — 1.8b1 (API 40)
…Right. When doing the function list from the mod testing copy of the game, update the mod testing copy of the game before running the function list… ¬.¬;
- Thu Mar 08, 2018 6:09 pm
- Forum: Modding Reference
- Topic: Function List — 1.8b1 (API 40)
- Replies: 5
- Views: 375
Re: Function List — 1.8b1 (API 40)
D E P R E C A T E D F U N C T I O N S armGetHitPoints: DEPRECATED: Use (itmGetProperty item 'maxHP) instead. armGetName: DEPRECATED: Use itmGetName instead. armIsRadiationImmune: DEPRECATED: Use itmGetProperty instead. envHasAttribute: DEPRECATED: Use typHasAttribute instead fncHelp: (fncHelp symb...
- Thu Mar 08, 2018 6:08 pm
- Forum: Modding Reference
- Topic: Function List — 1.8b1 (API 40)
- Replies: 5
- Views: 375
Function List — 1.8b1 (API 40)
F U N C T I O N L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if x1 < x2 < ... < xn (<= [x1 x2 ... xn]) -> True if x1 <= x2 <= ......
- Tue Mar 06, 2018 9:56 pm
- Forum: Shipyards
- Topic: list splitting ship finding query
- Replies: 8
- Views: 342
Re: list splitting ship finding query
Actually, good ol’ “gr” will do that; just feed it the names as strings and it can sort them:
Code: Select all
(if (gr (typGetProperty type 'name) "m")
(setq listAM (append listAM (typGetProperty type 'name)))
(setq listNZ (append listAM (typGetProperty type 'name)))
)
- Mon Mar 05, 2018 11:00 am
- Forum: Anacreon General Discussions
- Topic: Server may be slow on Friday
- Replies: 8
- Views: 546
Re: Server may be slow on Friday
I’ll remind him on Thursday that it’s been a while since he dedicated a few weeks to poking at Anacreon. I recommend y’all over here spend the next few days finding/compiling the major bugs and balance issues you want looked at so you can have specifics to have him look at.
- Sat Mar 03, 2018 1:32 pm
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 60
- Views: 10430
Re: 1.8 Beta 1 is ready!
…I’m vaguely amused that the very first thing I noticed was that the loading screen stargate is animated slower to match how the in-game stargates are animated… I haven’t poked at anything yet besides just getting it downloaded since 8:30am is a spectacularly inauspicious time to try doing anythin...
- Fri Mar 02, 2018 11:54 am
- Forum: Commonwealth
- Topic: Multiverse mods
- Replies: 4
- Views: 318
Re: Multiverse mods
I think that is the page with all currently uploaded mods, but I could be wrong. Another thing I could be wrong on: I think newly uploaded mods need to be approved before they show up, and currently the only one who can review them is George. I’ll make a note to poke George about this one on stream...
- Sat Feb 24, 2018 8:53 pm
- Forum: Shipyards
- Topic: Multiverse open for uploading mods
- Replies: 31
- Views: 1989
Re: Multiverse open for uploading mods
I think I can help on this one. Part of the issue I can see right away is that the UNID is only four characters instead of eight, so it’s prepending “0000” to the start of it to pad it out to eight characters. That makes Multiverse think you’re trying to upload a mod in the range reserved for offic...