Search found 855 matches

by AssumedPseudonym
Sun Feb 11, 2018 9:24 pm
Forum: Ideas & Suggestions
Topic: Linked-fire options
Replies: 6
Views: 130

Re: Linked-fire options

 As an alternative on #2 (though I definitely like the idea of a secondary-only trigger, given some of my own playerships), installing a dummy weapon that does nothing when fired is a potential option, particularly if made unremovable.
by AssumedPseudonym
Sat Feb 10, 2018 3:02 am
Forum: Commonwealth
Topic: Mac
Replies: 1
Views: 43

Re: Mac

 There is not, but the game should run just fine via Wine (or at least it does for Linux).
by AssumedPseudonym
Fri Feb 02, 2018 1:04 pm
Forum: Commonwealth
Topic: [George] [Request] TrueSpace stream
Replies: 6
Views: 317

Re: [George] [Request] TrueSpace stream

 For hero images, he specifically said in a recent stream that he just uses the upward pointing facing rendered at 320x320. I’d asked the same question.
by AssumedPseudonym
Sun Jan 28, 2018 5:17 am
Forum: Ideas & Suggestions
Topic: Looking for ship build out suggestions
Replies: 4
Views: 164

Re: Looking for ship build out suggestions

 …Sure, why not.  I actually like the patcher arm variant of Watson’s setup for the EI100, so I’ll just +1 that.  Sapphire: » Nova-100 reactor » Hardened plasteel plate » Yoroi S100 shield generator » Dual Flenser cannon » Omnidirectional particle cannon » Cannon accelerator » Trader’s cargo hold  (...
by AssumedPseudonym
Sat Jan 27, 2018 5:21 am
Forum: Ideas & Suggestions
Topic: Thermo shell nanofac is overpowered
Replies: 8
Views: 133

Re: Thermo shell nanofac is overpowered

 A quick-n’-dirty way to partially deal the issue would be to tag the thermo nanofac — and the lithium booster, while you’re at it — as military items. That would at least keep them from being able to be ordered at Corporate Trading Posts.
by AssumedPseudonym
Thu Jan 18, 2018 5:12 am
Forum: Shipyards
Topic: UNID Database
Replies: 547
Views: 69010

Re: UNID Database

AdmiralZo wrote:
Thu Jan 18, 2018 1:10 am
0xDE11 - AdmiralZo
 Done and done.
by AssumedPseudonym
Wed Jan 17, 2018 12:24 pm
Forum: Modding Reference
Topic: Function List — 1.8a4 (API 39)
Replies: 1
Views: 94

Re: Function List — 1.8a4 (API 39)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ D E P R E C A T E D   F U N C T I O N S armGetHitPoints: DEPRECATED: Use (itmGetProperty item 'maxHP) instead. armGetName: DEPRECATED: Use itmGetName instead. armIsRadiationImmune: DEPRECATED: Use itmGetProperty instead. envHasAttribute: DEPRECATED: Use typHasAttribu...
by AssumedPseudonym
Wed Jan 17, 2018 12:24 pm
Forum: Modding Reference
Topic: Function List — 1.8a4 (API 39)
Replies: 1
Views: 94

Function List — 1.8a4 (API 39)

 …Yikes. Definitely behind on getting this posted. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ....
by AssumedPseudonym
Wed Jan 17, 2018 12:23 pm
Forum: Modding Reference
Topic: Function List — 1.8a4 (API 39)
Replies: 0
Views: 36

Function List — 1.8a4 (API 39)

 …Yikes. Definitely behind on getting this posted. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ....
by AssumedPseudonym
Wed Jan 17, 2018 2:43 am
Forum: Shipyards
Topic: list splitting ship finding query
Replies: 3
Views: 63

Re: list splitting ship finding query

 I suppose part of the question here is, are you looking for specific ships or just ship types ? It’s worth noting that there are mods which can override a shiptype’s default sovereign, and even vanilla Transcendence itself does so with the assorted Ronin variants and with Centurions — &svCommonweal...
by AssumedPseudonym
Sat Jan 06, 2018 2:36 pm
Forum: Commonwealth
Topic: 2017 Annual Report
Replies: 12
Views: 492

Re: 2017 Annual Report

 Scale is logarithmic in Transcendence but it’s not that logarithmic, heh. You can see the details in this post. A 4km ship would be 1,407 pixels long. Even at 1km long, it would be massive by Transcendence’s scale.
by AssumedPseudonym
Sun Dec 17, 2017 10:48 am
Forum: Commonwealth
Topic: Transcendence ship models
Replies: 4
Views: 143

Re: Transcendence ship models

 I’ll add in a few relevant snippets from one of the wiki pages . Light and camera angles are still valid, but camera distance is a bit further back than it was when this was written. Rendering spaceObjects for Transcendence To position the camera and the lights, imagine that the object is at the or...
by AssumedPseudonym
Thu Nov 23, 2017 7:45 am
Forum: Ideas & Suggestions
Topic: For us who can't do the Modding...
Replies: 6
Views: 237

Re: For us who can't do the Modding...

 I have no idea if it’ll still work or not, but George gave instructions on how to get the alpha release for Vault of the Galaxy in this thread. Give it a shot and see what happens.
by AssumedPseudonym
Sat Nov 18, 2017 4:00 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 594
Views: 74695

Re: Transcendence Picture thread

 I discovered a ways back that I have something that can reliably export George’s ships from TransArt. Then a few days ago I got bored. This happened: https://cdn.discordapp.com/attachments/265561663741100043/380487910585270272/Zubrin.png https://cdn.discordapp.com/attachments/265561663741100043/380...
by AssumedPseudonym
Wed Nov 08, 2017 11:06 pm
Forum: Bug Reports & Tech Support
Topic: Multiverse Connection Issue?
Replies: 15
Views: 458

Re: Multiverse Connection Issue?

 I just sent an e-mail to [email protected] and pointed him at this thread, so he should know soon if he doesn’t already. If worse comes to worst, I’ll poke him about it tomorrow during his weekly stream. Don’t panic, I’ll make sure he gets the word.