Search found 902 matches

by AssumedPseudonym
Sun Sep 23, 2018 11:03 am
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 36
Views: 2232

Re: Minotaur class

 I’m not entirely sure I agree with that idea, but that’s entirely from a balance perspective. The fore and aft armor segments do seem to cover a disproportionately high percentage of the ship’s perimeter (and that might need adjusted at some point), but the vulnerability of having a single forward ...
by AssumedPseudonym
Wed Sep 19, 2018 8:21 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 152
Views: 31651

Re: The Backroads — an alternate route

 Thanks for the feedback, I always appreciate it. ^.^ Tried the Naginata. The intro screens where you select ship devices are very clever. Nice one. (I'm gonna try and use that code too, TIA :D).  Feel free! Just note that there can be clashes between mods if more than one try to run a startup scree...
by AssumedPseudonym
Sat Sep 15, 2018 1:13 am
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 14
Views: 2717

Re: 1.8 Beta 3 is Ready!

 It’s oddly fitting that Shrike and I, notorious partners in crime, wound up on the same page of the Special Thanks. Now I’m actually sort of curious whether that was deliberate or not, heh.
by AssumedPseudonym
Wed Sep 12, 2018 10:25 pm
Forum: Modding Reference
Topic: Function List — 1.8b3 (API 42)
Replies: 2
Views: 93

Re: Function List — 1.8b3 (API 42)

D E P R E C A T E D   F U N C T I O N S armGetHitPoints: DEPRECATED: Use (itmGetProperty item 'maxHP) instead. armGetName: DEPRECATED: Use itmGetName instead. armIsRadiationImmune: DEPRECATED: Use itmGetProperty instead. envHasAttribute: DEPRECATED: Use typHasAttribute instead fncHelp: (fncHelp symb...
by AssumedPseudonym
Wed Sep 12, 2018 10:24 pm
Forum: Modding Reference
Topic: Function List — 1.8b3 (API 42)
Replies: 2
Views: 93

Re: Function List — 1.8b3 (API 42)

(objAccelerate obj angle thrust [ticks]) -> velVector (objAddBuyOrder obj criteria priceAdj) -> True/Nil (objAddConnection obj1 connectType obj2 [options]) -> connectionID connectType: 'hinge 'rod 'spine options: 'pos1: position relative to obj1 'pos2: position relative to obj2 (objAddItem obj item|...
by AssumedPseudonym
Wed Sep 12, 2018 10:23 pm
Forum: Modding Reference
Topic: Function List — 1.8b3 (API 42)
Replies: 2
Views: 93

Function List — 1.8b3 (API 42)

F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if x1 < x2 < ... < xn (<= [x1 x2 ... xn]) -> True if x1 <= x2 <= ......
by AssumedPseudonym
Tue Sep 11, 2018 3:22 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 285
Views: 92404

Re: PM's mods

 Okay, my bad, I should probably have actually looked at the code on that before posting. I hadn’t realized that it only repaired armor up to half its HP. EDIT: I did possibly find another unrelated bug in the code, albeit a minor one. The way it’s set up, it looks like it isn’t checking armor’s rep...
by AssumedPseudonym
Sun Sep 09, 2018 9:44 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 285
Views: 92404

Re: PM's mods

 Random-ish bug report, probably something you’ll need to gripe at George about. The berserker device still enhances weapon speed as normal, but it’s apparently stopped working as a repair device.
by AssumedPseudonym
Thu Aug 23, 2018 12:59 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 669
Views: 121987

Re: The Stars Beyond

 There have been a number of people who have been having a problem with an infinite loading screen while using TSB. I’ve narrowed the issue down to how replacing Centauri-occupied stations are replaced by TSB. To that end, until Wolfy and George can sort out how to fix it properly, I put together a ...
by AssumedPseudonym
Sun Aug 19, 2018 12:24 pm
Forum: Welcome and Introductions
Topic: Late greetings
Replies: 4
Views: 1270

Re: Late greetings

 Welcome aboard! If you have any questions about the game, feel free to ask; we’re happy to help out.
by AssumedPseudonym
Wed Aug 15, 2018 1:56 am
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 23
Views: 19573

Re: 1.8 Beta 2 is ready!

 Quick question, since I’m not quite clear on it, do you get far enough after launching for the first time that you can log in? If so, what expansions download? Is it possible to start a game with expansions disabled or before logging in to download them?
by AssumedPseudonym
Mon Aug 13, 2018 10:13 pm
Forum: Commonwealth
Topic: Gamer Motivation Model
Replies: 5
Views: 312

Re: Gamer Motivation Model

 Action and, to a lesser extent, Achievement are going to be the main draw for most players. …Unless they get into modding, at which point Creativity gets a big uptick.
by AssumedPseudonym
Tue Aug 07, 2018 8:26 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 152
Views: 31651

Re: The Backroads — an alternate route

 Update of the (insert random time period here): The Backroads has been updated again. This is a minor update involving a few minor tweaks, but most importantly the removal of a call to the obsolete &dsDryDock; dockscreen (which, annoyingly enough, I wasn’t actually even using ). This will make TBR ...
by AssumedPseudonym
Thu Aug 02, 2018 5:08 am
Forum: Commonwealth
Topic: Tomorrow on Twitch: Spreading the Word
Replies: 8
Views: 459

Re: Tomorrow on Twitch: Spreading the Word

 Word-of-mouth here, too. A friend threw a link at me and said, “Here, play this,” and I was hooked immediately after noticing a few gameplay similarities between Transcendence and Escape Velocity: Override.  Also, important note to anyone planning to watch tomorrow’s stream and contribute from IRC:...
by AssumedPseudonym
Fri Jul 27, 2018 6:42 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 152
Views: 31651

Re: The Backroads — an alternate route

 Somewhat ironically, Yatfwan thrust is one of the things I want to poke at a bit. I’m happy with the basics, but it acts a bit weird right at the start of thrusting. I was also planning on changing station weaponry to AE weapons to match the ships (since I forgot to do that when I updated the ships...