Search found 875 matches

by AssumedPseudonym
Mon May 21, 2018 10:57 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 72
Views: 21409

Re: 1.8 Beta 1 is ready!

 The N key still does that on the intro screen, and has as far back as I can remember having played. I never knew the spacebar would do the same thing.
by AssumedPseudonym
Sat May 12, 2018 11:23 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 146
Views: 27597

Re: The Backroads — an alternate route

 Update of the (insert random time period here): Still working on things, though motivation has been at low ebb of late. Bad case of the bluhs for the past few months. On the other hand, I’ve been updating the graphics to take advantage of George’s addition of PNG support to the engine, so that’ll b...
by AssumedPseudonym
Sun Apr 29, 2018 9:47 am
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 30
Views: 850

Re: (Future) Era 4 Development Discussion Thread

 I’ll make sure George sees this thread come Thursday’s stream.
by AssumedPseudonym
Sat Apr 28, 2018 10:25 pm
Forum: Commonwealth
Topic: Reg Signature Problems
Replies: 2
Views: 155

Re: Reg Signature Problems

 I have no idea what to make of that one, I haven’t updated TBR recently (I’m waiting for PNG support in the next beta before I do that). You may want to send that to [email protected] and see what George has to say about it.
by AssumedPseudonym
Thu Apr 26, 2018 1:31 am
Forum: Mod Announcements
Topic: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)
Replies: 38
Views: 7928

Re: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)

  Development has been stalled for a while and the original download link is dead. Not sure this is exactly the version Shrike last had uploaded, but it works for my install. If you have problems with it when you try using it, lemme know and I’ll figure out what got broke where.   Here’s the link.
by AssumedPseudonym
Fri Apr 20, 2018 8:35 pm
Forum: Ideas & Suggestions
Topic: discussion lose backwards compatibility after 1.8 stable release
Replies: 3
Views: 194

Re: discussion lose backwards compatibility after 1.8 stable release

 George tries to maintain backward compatibility, but — and let’s all be honest — he doesn’t do a good job of it. Every version update, occasionally even between alphas or betas, tends to break something from either the most recent release or some earlier one. While this occasionally applies to vani...
by AssumedPseudonym
Sat Mar 24, 2018 5:34 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1511

Re: The Final Strike

One of my TBR playerships has interior HP, and the way I handle its interior HP is to show a bar under the ship with its current/max HP if there is any damage to the hull, Is it OK for me to use this in my mods as well? Credit and thanks would obviously be included. I haven't checked it out yet but...
by AssumedPseudonym
Fri Mar 23, 2018 9:05 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1511

Re: The Final Strike

 One of my TBR playerships has interior HP, and the way I handle its interior HP is to show a bar under the ship with its current/max HP if there is any damage to the hull, similar to how damage to capships is currently displayed (though only for hull as opposed to overall damage). Part of the code ...
by AssumedPseudonym
Tue Mar 20, 2018 2:45 am
Forum: Modding Reference
Topic: Function List — 1.8b1 (API 40)
Replies: 5
Views: 516

Re: Function List — 1.8b1 (API 40)

 Take that up with George, heh. I’m just taking what fncHelp tells me and posting it up. ^.~
by AssumedPseudonym
Sun Mar 18, 2018 8:00 pm
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 882

Re: Derakon plays around with ideas

 …And (printTo 'console something) will output to the console. I have a feeling the function you’re looking for is objSetItemData, not objSetData.

 Also, Digdug and I try to keep an up-to-date function list over in the Modding Reference forum.
by AssumedPseudonym
Tue Mar 13, 2018 12:40 pm
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 74
Views: 14910

Re: Semesta I.G.C

 Could I suggest a minor change to the <OnGlobalSystemCreated> event in &ss845Nusantara;? Instead of: <OnGlobalSystemCreated> (block Nil (sysCreateStargate &stStargate; (sysVectorRandom Nil (random 600 800) 300 "t") "GateToNusantara") ) </OnGlobalSystemCreated>  Try this instead: <OnGlobalSystemCrea...
by AssumedPseudonym
Sat Mar 10, 2018 9:08 am
Forum: Modding Reference
Topic: Function List — 1.8b1 (API 40)
Replies: 5
Views: 516

Re: Function List — 1.8b1 (API 40)

 …Right. When doing the function list from the mod testing copy of the game, update the mod testing copy of the game before running the function list… ¬.¬;
by AssumedPseudonym
Thu Mar 08, 2018 6:09 pm
Forum: Modding Reference
Topic: Function List — 1.8b1 (API 40)
Replies: 5
Views: 516

Re: Function List — 1.8b1 (API 40)

D E P R E C A T E D   F U N C T I O N S armGetHitPoints: DEPRECATED: Use (itmGetProperty item 'maxHP) instead. armGetName: DEPRECATED: Use itmGetName instead. armIsRadiationImmune: DEPRECATED: Use itmGetProperty instead. envHasAttribute: DEPRECATED: Use typHasAttribute instead fncHelp: (fncHelp symb...
by AssumedPseudonym
Thu Mar 08, 2018 6:08 pm
Forum: Modding Reference
Topic: Function List — 1.8b1 (API 40)
Replies: 5
Views: 516

Function List — 1.8b1 (API 40)

F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if x1 < x2 < ... < xn (<= [x1 x2 ... xn]) -> True if x1 <= x2 <= ......
by AssumedPseudonym
Tue Mar 06, 2018 9:56 pm
Forum: Shipyards
Topic: list splitting ship finding query
Replies: 8
Views: 436

Re: list splitting ship finding query

 Actually, good ol’ “gr” will do that; just feed it the names as strings and it can sort them:

Code: Select all

(if (gr (typGetProperty type 'name) "m")
  (setq listAM (append listAM (typGetProperty type 'name)))
  (setq listNZ (append listAM (typGetProperty type 'name)))
)