Search found 826 matches

by AssumedPseudonym
Tue Sep 19, 2017 9:22 am
Forum: Modding Reference
Topic: Function List — 1.8a3 (API 38)
Replies: 1
Views: 11

Re: Function List — 1.8a3 (API 38)

D E P R E C A T E D   F U N C T I O N S armGetHitPoints: DEPRECATED: Use (itmGetProperty item 'maxHP) instead. armGetName: DEPRECATED: Use itmGetName instead. armIsRadiationImmune: DEPRECATED: Use itmGetProperty instead. envHasAttribute: DEPRECATED: Use typHasAttribute instead item: DEPRECATED: Alia...
by AssumedPseudonym
Tue Sep 19, 2017 9:21 am
Forum: Modding Reference
Topic: Function List — 1.8a3 (API 38)
Replies: 1
Views: 11

Function List — 1.8a3 (API 38)

 So. Fun fact. The function list is now too large to do as a single post. I am therefore posting it as two separate posts, with deprecated functions being the second. Without further ado… F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 x...
by AssumedPseudonym
Mon Sep 18, 2017 11:14 pm
Forum: Commonwealth
Topic: The Transcendence Color Palette VS Other Games
Replies: 13
Views: 105

Re: The Transcendence Color Palette VS Other Games

 I’m with Shrike on this one. Of the gameplay screenshots, the first words that comes to mind for me for that topmost one are “garish” or “tacky.” I like the quieter visual style of Transcendence, enough so that I changed several of my own ships and factions which, yes, look nothing like George’s st...
by AssumedPseudonym
Tue Sep 05, 2017 5:02 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 20
Views: 312

Re: Multiverse open for uploading mods

0xABCDEF wrote:
Tue Sep 05, 2017 4:52 am
I think the Multiverse should be coded to check a modder's assigned unregistered UNIDs instead of just allowing them to assume any without telling anyone first.
 Very +1 to this.
by AssumedPseudonym
Mon Sep 04, 2017 10:28 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 20
Views: 312

Re: Multiverse open for uploading mods

 First question: What about for regdevs not wanting to use their registered UNID prefixes? I mean, I have The Backroads under 0xA010, but what about for using my unregistered 0xDCC8 prefix for unregistered mods?
by AssumedPseudonym
Sat Aug 26, 2017 2:26 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 141
Views: 21162

Re: The Backroads — an alternate route

 Update of the (insert random time period here): Yes, TBR is still a thing. Yes, it is still being worked on. Yes, I realize it has been four months since I’ve posted on it.  With George having been doing his more recent renders with a slightly different camera FOV, I went back through and re-render...
by AssumedPseudonym
Thu Aug 17, 2017 4:13 am
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 29
Views: 521

Re: Continuous beam weapons

 I think #3 and #5 have some potential — #3 as bleeding edge technology that could be turning the heads of the galactic community (especially if it gets referenced in Part II somewhere along the line), and #5 because potentially divinely-inspired technology that’s way outside the norm of humanity be...
by AssumedPseudonym
Tue Aug 15, 2017 1:09 am
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 29
Views: 521

Re: Continuous beam weapons

 Generally speaking, I’m against turning energy weapons into continuousBeam weapons wholesale. Sure, I agree that there could be some exceptions — in particular I like the thought of a few oddball weapons like the chimeric laser cannon, as suggested by Shrike — but lancers, the most frequently menti...
by AssumedPseudonym
Mon Aug 14, 2017 11:32 pm
Forum: Ideas & Suggestions
Topic: Changing ships at shipyards
Replies: 20
Views: 404

Re: Changing ships at shipyards

 I’m sort of leaning toward suggesting six available playerships in vanilla, and maybe three each in Corporate Command and Eternity Port (and don’t forget to transfer the CDM shard over). Also, while shipyards are the obvious choice for buying a ship, even larger stations like a Starton might have s...
by AssumedPseudonym
Sat Aug 12, 2017 4:01 am
Forum: Ideas & Suggestions
Topic: Changing ships at shipyards
Replies: 20
Views: 404

Re: Changing ships at shipyards

 On the note of adding ships, there needs to be a way for players to add the list of available ships at any given station that would offer them — preferably without overwriting the ship or station, or resorting to XML functions.  The best way I can think of to go about it? Don’t include a list on th...
by AssumedPseudonym
Mon Aug 07, 2017 2:02 am
Forum: Community Discussions
Topic: [Meta] why are there so many mods on the forums but not Xelerus?
Replies: 7
Views: 183

Re: [Meta] why are there so many mods on the forums but not Xelerus?

 Part of the problem is that Xelerus is fairly broken at this point, and to make matters worse it’s not being maintained. Getting a mod to upload can be tricky under even good circumstances, and some people are unable to convince it to work at all. Add to that the fact that a few mods out there exce...
by AssumedPseudonym
Sun Jul 30, 2017 6:55 pm
Forum: Shipyards
Topic: individual compartment damage
Replies: 1
Views: 48

Re: individual compartment damage

 Interior Design should still work, yeah. I try to keep up with version changes and fix anything that breaks (and sometimes I even succeed). There’s also a ticket on Ministry along those lines.
by AssumedPseudonym
Fri Jul 07, 2017 9:02 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 587
Views: 66776

Re: Transcendence Picture thread

 I’ve started modding for TransData. Please send help. [email protected];

Image
by AssumedPseudonym
Fri Jul 07, 2017 7:17 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 587
Views: 66776

Re: Transcendence Picture thread

 So I was playing around with TransData to make weapon images for everything in TBR, and I got to wondering, “…Just how far is that hunk of rock I’m shooting at, anyway?” https://cdn.discordapp.com/attachments/265561663741100043/332778086267617281/0xDCC88005.png  And as for the TBR weapons? See for ...
by AssumedPseudonym
Mon Jul 03, 2017 10:58 pm
Forum: Shipyards
Topic: UNID Database
Replies: 545
Views: 65399

Re: UNID Database

 Added. Welcome aboard! Go forth and mod. ^.^