Search found 820 matches

by AssumedPseudonym
Thu Aug 17, 2017 4:13 am
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 25
Views: 328

Re: Continuous beam weapons

 I think #3 and #5 have some potential — #3 as bleeding edge technology that could be turning the heads of the galactic community (especially if it gets referenced in Part II somewhere along the line), and #5 because potentially divinely-inspired technology that’s way outside the norm of humanity be...
by AssumedPseudonym
Tue Aug 15, 2017 1:09 am
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 25
Views: 328

Re: Continuous beam weapons

 Generally speaking, I’m against turning energy weapons into continuousBeam weapons wholesale. Sure, I agree that there could be some exceptions — in particular I like the thought of a few oddball weapons like the chimeric laser cannon, as suggested by Shrike — but lancers, the most frequently menti...
by AssumedPseudonym
Mon Aug 14, 2017 11:32 pm
Forum: Ideas & Suggestions
Topic: Changing ships at shipyards
Replies: 17
Views: 236

Re: Changing ships at shipyards

 I’m sort of leaning toward suggesting six available playerships in vanilla, and maybe three each in Corporate Command and Eternity Port (and don’t forget to transfer the CDM shard over). Also, while shipyards are the obvious choice for buying a ship, even larger stations like a Starton might have s...
by AssumedPseudonym
Sat Aug 12, 2017 4:01 am
Forum: Ideas & Suggestions
Topic: Changing ships at shipyards
Replies: 17
Views: 236

Re: Changing ships at shipyards

 On the note of adding ships, there needs to be a way for players to add the list of available ships at any given station that would offer them — preferably without overwriting the ship or station, or resorting to XML functions.  The best way I can think of to go about it? Don’t include a list on th...
by AssumedPseudonym
Mon Aug 07, 2017 2:02 am
Forum: Community Discussions
Topic: [Meta] why are there so many mods on the forums but not Xelerus?
Replies: 7
Views: 120

Re: [Meta] why are there so many mods on the forums but not Xelerus?

 Part of the problem is that Xelerus is fairly broken at this point, and to make matters worse it’s not being maintained. Getting a mod to upload can be tricky under even good circumstances, and some people are unable to convince it to work at all. Add to that the fact that a few mods out there exce...
by AssumedPseudonym
Sun Jul 30, 2017 6:55 pm
Forum: Shipyards
Topic: individual compartment damage
Replies: 1
Views: 37

Re: individual compartment damage

 Interior Design should still work, yeah. I try to keep up with version changes and fix anything that breaks (and sometimes I even succeed). There’s also a ticket on Ministry along those lines.
by AssumedPseudonym
Fri Jul 07, 2017 9:02 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 587
Views: 65555

Re: Transcendence Picture thread

 I’ve started modding for TransData. Please send help. x.@;

Image
by AssumedPseudonym
Fri Jul 07, 2017 7:17 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 587
Views: 65555

Re: Transcendence Picture thread

 So I was playing around with TransData to make weapon images for everything in TBR, and I got to wondering, “…Just how far is that hunk of rock I’m shooting at, anyway?” https://cdn.discordapp.com/attachments/265561663741100043/332778086267617281/0xDCC88005.png  And as for the TBR weapons? See for ...
by AssumedPseudonym
Mon Jul 03, 2017 10:58 pm
Forum: Shipyards
Topic: UNID Database
Replies: 543
Views: 64749

Re: UNID Database

 Added. Welcome aboard! Go forth and mod. ^.^
by AssumedPseudonym
Sat Jul 01, 2017 1:13 am
Forum: Official Extensions
Topic: Coming Soon: Reign in Hell
Replies: 7
Views: 272

Re: Coming Soon: Reign in Hell

 Looking forward to getting to test this one. ^.^
by AssumedPseudonym
Fri Jun 23, 2017 9:19 am
Forum: Shipyards
Topic: What do you want documentation on?
Replies: 12
Views: 395

Re: What do you want documentation on?

 Y’all’re taking away my excuses to not work on TBR missions. Stop that. <.< >.> <.<;
by AssumedPseudonym
Mon Jun 19, 2017 6:49 am
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 46
Views: 8614

Re: AE Mod Collection

I’ve done another update on AE — Utility Pack , adding two new intro screen utilities. Intro Screen Janitor is conceptually similar to Intro Screen Sweeper, but with a ship that flies around to scuttle shipwrecks as they come up instead of simply having all of them explode at once. Intro Screen Targ...
by AssumedPseudonym
Sat Jun 10, 2017 10:28 am
Forum: Beginner's Luck
Topic: Coming back to Transcendence.. a few questions!
Replies: 41
Views: 809

Re: Coming back to Transcendence.. a few questions!

 The vanilla omnidirectional particle weapon is a level V weapon. If you run into one before Aurelius, it’s a fairly lucky find, really. The SmartCannon — especially if you have a cannon accelerator — is serviceable enough up until then. Personally I prefer an omniturbo with a laser collimator, whic...
by AssumedPseudonym
Thu Jun 08, 2017 4:48 pm
Forum: The Drawing Board
Topic: Living Minutes
Replies: 13
Views: 433

Re: Living Minutes

 Well, I saw the request, remembered playing with color rotation in GIMP a ways back, so I figured I’d give it a shot. Glad they came out okay.  As for trimming stuff down, 2MB for filesize is practically nothing. Seriously, I wouldn’t even worry about it. (I did give you a 2-bit version of the Acim...
by AssumedPseudonym
Fri Jun 02, 2017 11:06 am
Forum: Beginner's Luck
Topic: Coming back to Transcendence.. a few questions!
Replies: 41
Views: 809

Re: Coming back to Transcendence.. a few questions!

 It doesn’t make a difference where a weapon is visually shown as being installed, no. The weapons Derakon is referring to are side-mounted weapons. You can have up to two on your ship, and they fire whenever you fire your main weapon. As was pointed out, they’re external weapons (and they’ll have a...